This is true. We have to remember that Fallout 3 had a totally different leveling system. You gained experience for completing quests, etc. Then you would level up and add points into your skills. In Elder Scrolls games your skills increased by your actions. Forgive me I never played Morrowind so I don't know how Skill increases worked. So in Skryim I think you should be able to try to pick any lock in the game, therefore increasing your skill to do so. The only problem I see from this is that the Player will get better at playing the mini-game and therefore will not really need to have his skill increased to be able to pick the lock. So the solution seems to be that any skill associated with picking locks be completely removed and picking locks becomes just a mini-game whether in real-time or not.
Argh! Whilst that would actually be a solution I feel that it would not be the solution people here are craving. And meee! Although it would solve it.
The problem with that solution though, when I think about it, is that you still end up with a character who, once you've played the game a bit, even if you restarted, is able to pick any lock and a master thief just because you as a player are so good at the game.
This would work it a game like, say Thief, where your character is predefined as a thief or someone who should be able to pick locks. But in a game where we are supposedly creating unique characters... well, that's the whole point of having a stats based system in the first place.