What about Lockpick?

Post » Fri May 13, 2011 8:48 pm

Defiantly the best.


Yep, defiantly the best, so you think it's not as good as the Oblivion minigame huh? Good. Oblivion blew away Morrowind's lock picking, with Oblivion's lock picking system they can get rid of the security skill.
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Alkira rose Nankivell
 
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Post » Fri May 13, 2011 1:17 pm

I found oblivions lock-picking way too easy. regardless of my security skill, I could open a very hard chest with 1 pick. (2 on a bad day) i think they need to make it a bit harder in skyrim, and if security is a skill, they need to make it actually play a part in the game because in oblivion it was worthless.
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Tyrel
 
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Post » Fri May 13, 2011 7:03 am

Anyone who says they prefer Morrowind's lockpick is just a mindless Morrowind-fanatic... I agree that overall Morrowind is a better game but Oblivion's lockpicking was far superior. Fallout 3's even more so.
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Jessie
 
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Post » Fri May 13, 2011 2:04 pm

I prefer FO3, i found Oblivion's to just be insanely annoying. Spamming the "auto-pick" option was always much easier...especially when you can easily buy 100+ lockpicks from multiple vendors.
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Nice one
 
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Post » Fri May 13, 2011 4:39 am

Screw lock picking just let me hack it with my axe...
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Da Missz
 
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Post » Fri May 13, 2011 7:25 am

Screw lock picking just let me hack it with my axe...

Amen
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Alexander Horton
 
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Post » Fri May 13, 2011 9:23 am

OB and Fallout were way too easy. I can pick any lock that it lets me attempt without much challenge.
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Cash n Class
 
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Post » Fri May 13, 2011 5:51 am

Hope it is as intuitive as fallout 3, and the player can only open more difficult chests/doors accordingly to his security skills
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Sarah Unwin
 
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Post » Fri May 13, 2011 5:08 pm

If the mini-game menu can operate in real-time so you are at risk, I'd stick with the mini-game. If it freezes time and gives you unlimited time to work at it, then go with a dice roll and keep it in real time.
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Cagla Cali
 
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Post » Fri May 13, 2011 5:12 am

While I don't think Morrowinds lockpicking system is very exciting it's still better than oblivions since in oblivion you don't need the skill at all really.


Keep Oblivions mini-game but add the the system from Morrowind where you must have a certain level of skill to unlock a certain lock difficulty
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Kelly Upshall
 
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Post » Fri May 13, 2011 7:02 am

I won't lie, I liked the Fallout 3 style of lockpicking. But it's TESV, different locks. I had the most fun with FO3's game, but I definitely, definitely would give that up as long as I can attempt the lock at any level.
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Roy Harris
 
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Post » Fri May 13, 2011 5:58 pm

Ah, Oblivion's lock-picking mini-game. Fond memories... of how I could take a single (simple) lockpick with Security skill at 5 and crack open a Grandmaster lock with no mods :disguise: . Don't believe me? It's all in the ear. The lock's "teeth" make a different sound when they rise slowly (which is when you should click to fix them in position). Learn to patiently wait for that magical sound and you won't ever break a lockpick.
Though it kind of made for incredible realism, it killed the point of having a skill. In that sense Morrowind's system is better.
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Laura-Jayne Lee
 
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Post » Fri May 13, 2011 8:16 am

Oblivion was easy once you got the Skeleton Key of course.

It was already easy to to pick Very Hard locks with level 5 Security even with normal lockpicks once you got the timing down, certain level locks simply need to get a Security requirement to even attempt them. Morrowind's real time lockpicking was one of the things I liked about that game, even if it's chance of success was entirely based on a RNG.

Also, nerfing Open Lock spells wouldn't hurt since it's merged with the already useful Alteration School and has the potential to make Security totally redundant.
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Adriana Lenzo
 
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Post » Fri May 13, 2011 6:38 am

Yep, defiantly the best, so you think it's not as good as the Oblivion minigame huh? Good. Oblivion blew away Morrowind's lock picking, with Oblivion's lock picking system they can get rid of the security skill.
With Oblivions lockpicking they can get rid of locks entirely :glare:
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XPidgex Jefferson
 
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Post » Fri May 13, 2011 4:40 pm

I do hope they have working "on touch" and "on target" Open spells this time. Being unable to Open things underwater, or constantly missing the lock in a barred door was annoying.
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Marine Arrègle
 
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Post » Fri May 13, 2011 5:02 pm

It should be done in real-time, not as a minigame. The better your skill the less time it takes you to pick a lock and the less chance of breaking your pick. That way you get the suspense of having to hurry up before someone catches you.
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Maddy Paul
 
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Post » Fri May 13, 2011 11:23 am

I'm very hopeful that if dialog menus can be in real time, then inventory menus, and lockpick menus, and enchanting/spell creating/whatever menus can be in real time as well.

Overlays of mini-game menus with the world continuing in the background is the best of both worlds, in my opinion. Especially since the "auto-attempt" button would then pretty well duplicate Morrowind like lockpicking.
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Ella Loapaga
 
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Post » Fri May 13, 2011 11:42 am

I would bet my next paycheck that there will be a revamped lockpicking minigame in Skyrim. I really don't see how they would go back at this point. The solution for those that don't care for the minigame is to just hit the Auto Attempt button. I found myself doing both in OB depending on my mood and how many lockpicks I had.

Again, TES is all about choice. Sometimes choosing NOT to do something is the best and most important choice one can make.

As far as having the minigames be in real time, I think this could be interesting, but also very frustrating at times. Especially if you have just taken great care to sneak to a certain locked door and then an enemy comes up behind you and kills you while you are picking the lock. Realistic? Yes. Extremely annoying and frustrating? Yes. Realism doesn't always translate to fun (in fact most times it is quite the opposite).
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Chris Guerin
 
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Post » Fri May 13, 2011 4:56 am

I'd like Morrowind style lock picking.
meaning you like to do boring stuff but others like me dont like boring stuff.
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Assumptah George
 
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Post » Fri May 13, 2011 7:46 pm

MW had a more "realistic" result, OB had a more realistic animation. Each was half the answer.

If the speed, sensitivity, and "stickiness" of the tumblers was based on the DIFFERENCE between your skill and the difficulty of the lock, the mini-game would have been decent, skill would have meant something, and we wouldn't be arguing. A total "klutz" player could still open a lock if the character's skill was really good, and an agile set of fingers would only give you a slight advantage. Finger dexterity and reflexes of the player should provide an "edge", but not make the skill irrelevant.

FO3 was just OB's underlying idea with a different viewpoint and movements. The only significant difference was that they didn't let you try if your skill was in the 25 point class below that of the lock; it still didn't have much effect on difficulty. The only reason to advance the skill was to get the 25 point "perk" to open the next harder grade of lock.
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neen
 
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Post » Fri May 13, 2011 9:49 am

Morrowind lockpick system... Never again thank you.

Oblivions was an improvement... But it was so super easy (no matter what anyone else says), to open very hard locks with security skill 5. So I don't want that back either.

Fallout 3 had an interesting and well balanced lock pick system, but it can't be taken into TES as it is.


Something new.. Something like the fallout lockpick but not that simple and almost "random" as Fo3s system, if you understand me.
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GabiiE Liiziiouz
 
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Post » Fri May 13, 2011 8:25 pm

I wonder if Security was one of the removed skills. Anyway in Fallout 3 it felt like I was really picking a lock, OB was cool because you can try to pick a lock no matter what your skill was. How about an option to just kick down doors? That would be crazy.

Kicking down doors at risk of alerting everyone what is going on.
Bashing open chests at risk of destroying goods inside.

There was a game with things like that, I just forget what. But they were awesome.
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Tikarma Vodicka-McPherson
 
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Post » Fri May 13, 2011 5:12 am

I liked Fallouts better than Oblivions.
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Dan Scott
 
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Post » Fri May 13, 2011 9:28 am

imo, minigames are not the way to go. Why? Fable and Mass Effect... 'nuff said
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Cartoon
 
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Post » Fri May 13, 2011 8:14 pm

I hope there is a minigame, but also a modifier key(like ctrl or a bumper button or dpad arrow on a gamepad) you can hold to do the autoattempt in real time.
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SexyPimpAss
 
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