» Fri May 13, 2011 7:46 pm
MW had a more "realistic" result, OB had a more realistic animation. Each was half the answer.
If the speed, sensitivity, and "stickiness" of the tumblers was based on the DIFFERENCE between your skill and the difficulty of the lock, the mini-game would have been decent, skill would have meant something, and we wouldn't be arguing. A total "klutz" player could still open a lock if the character's skill was really good, and an agile set of fingers would only give you a slight advantage. Finger dexterity and reflexes of the player should provide an "edge", but not make the skill irrelevant.
FO3 was just OB's underlying idea with a different viewpoint and movements. The only significant difference was that they didn't let you try if your skill was in the 25 point class below that of the lock; it still didn't have much effect on difficulty. The only reason to advance the skill was to get the 25 point "perk" to open the next harder grade of lock.