What about Lockpick?

Post » Fri May 13, 2011 4:06 pm

Just edited a Poll to this post if anyone is interested.
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Lewis Morel
 
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Post » Fri May 13, 2011 5:25 pm

imo, minigames are not the way to go. Why? Fable and Mass Effect... 'nuff said

What does that even mean?

Are you saying that Fable and Mass Effect had minigames and so to not svck like those games supposedly did then TES shouldn't have minigames?

Why not just say "Fable and Mass Effect svcked so Bethesda should never make another game again".

Your "nuff said" logic, both left a great deal to be said and is ultimately nonsensical.
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Tamara Dost
 
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Post » Fri May 13, 2011 7:29 pm

Something that's kind of related to lockpicking but not quite, is something I'd love - the ability to ease a door open with the grab key. If you're standing upright, activating the door does the expected whoosh and Voici la port! you're through. But in sneak mode, the door just barely cracks...and you use the grab key to nudge it open further. Slow and minimal movements might not even alert some NPCs.
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Melissa De Thomasis
 
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Post » Fri May 13, 2011 9:17 am

So I have finally found out what a nerd I am, checking these forums everyday, putting Skyrim screenshots as my background. This is the most excited I have been about a game. Oblivion was my first, I know I know I never played Morrowind and I am a console gamer :shrug:
I was surprised that I have not found a topic on lock pick yet. Oh well maybe nobody cares that much, but I do. Oblivion was easy once you got the Skeleton Key of course. But I liked what they did with Fallout 3 and the screwdriver mini-game. What would you like to see?

ik what you mean this game has geeked me out. but i do wonder. I've heard it's gonna be like fallout but i want an oblivion style one.
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Nikki Morse
 
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Post » Fri May 13, 2011 3:27 pm

Though its from a completely different genre of gaming, I'd have to say that the most entertaining and well rounded lock picking mini game i have ever seen was from the Splinter cell series. If it were possible to implement that style in Skyrim, i would be thoroughly impressed. http://www.youtube.com/watch?v=8uKjy29546I Granted the aesthetics would have to be changed drastically.
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Cathrin Hummel
 
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Post » Fri May 13, 2011 8:18 am

I actually quite liked the system in Two Worlds 2. Other than that I thought it was a pretty shallow game.
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Lalla Vu
 
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Post » Fri May 13, 2011 4:29 pm

Oblivion's lock picking game was absurdly broken. Without any lock picking skill whatsoever you could open any lock on any chest that could be lock picked. Once you had the skeleton key, lock picks were useless.

Lock picking needs to rely on your lock picking skill only. Player skill should have nothing whatsoever to do with lock picking, just your character's lock picking skill. Morrowind's was the perfect way to do it for RPG's.
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Wayland Neace
 
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Post » Fri May 13, 2011 10:19 am

Oblivion's lock picking game was absurdly broken. Without any lock picking skill whatsoever you could open any lock on any chest that could be lock picked. Once you had the skeleton key, lock picks were useless.

Lock picking needs to rely on your lock picking skill only. Player skill should have nothing whatsoever to do with lock picking, just your character's lock picking skill. Morrowind's was the perfect way to do it for RPG's.

If you take that logic to it's extreme, then an arrow should miss even if the reticule is over the target when your marksman is low, and hit when the screen says you should miss if your skill is high, because player skill should have nothing to do with it. Same with traps oh no a swinging log never mind I dont have to dodge in time because my really high acrobatics will make me dodge anyway. This is not PnP, this is a computer game.
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carley moss
 
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Post » Fri May 13, 2011 6:26 pm

LoL I'm sure those people who want Morrowind style don't want the "backstabbing" animation, they just want the character's skill to matter somehow. Oblivion has a good looking animation for a completely broken and useless skill. Are we comparing apples and oranges here? With all that ridiculous backstabbing, Morrowind still makes sense. I want a Morrowind character-based lockpicking with some decent animation.
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Dustin Brown
 
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Post » Fri May 13, 2011 11:09 am

Morrowind lock picking, mainly because it was in realtime. In oblivion not only could a level 1 security unlock any lock but time stopped so you could take as much time as you need to unlock a door when a guard is supposed to be patrolling around trying to stop you. It's much more of a challenge and exciting to be wary of someone coming around the corner.

So i think this way would be best


A realtime oblivion style lock pick-

You could still unlock any lock but if you are a master in lock picking and a guard is walking down the street any pin you get will stay up and you can open it before he got there. If you are bad at lock picking your probably not gonna get away with picking a door as a guard walks by because anytime you mess up the lock resets. So it makes sense that a lvl 1 could pick any lock because he would have as much time as he needed to get it. This would be in third person so that you could look out for people coming.
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Nice one
 
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Post » Fri May 13, 2011 5:08 pm

If you take that logic to it's extreme, then an arrow should miss even if the reticule is over the target when your marksman is low, and hit when the screen says you should miss if your skill is high, because player skill should have nothing to do with it. Same with traps oh no a swinging log never mind I dont have to dodge in time because my really high acrobatics will make me dodge anyway. This is not PnP, this is a computer game.


This is an RPG, that means that character skills should govern everything not player skills. Combat in Oblivion used character skills to determine how much damage was done in combat, that's acceptable. Lock picking is something that can be abused, as was in Oblivion, with player skill involved. That has to rely soley on character skill.
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marina
 
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Post » Fri May 13, 2011 6:40 am

With that logic combat should be turn based and not rely on player skill at all. I don't think you're quite getting the jist. It should be a hybrid of player and character skills.
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Javaun Thompson
 
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Post » Fri May 13, 2011 8:24 am

What does that even mean?
A lot of people with physical handicaps find mini-games very frustrating. I believe both the mentioned games ended up with methods to bypass the mini-games for those who couldn't manage them. Which is right and proper and also why the "auto-attempt" button exists.


This is an RPG, that means that character skills should govern everything not player skills.
It's been a hybrid action/rpg for a while now. And you can have it both ways if done right.
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Cagla Cali
 
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Post » Fri May 13, 2011 9:20 am

What does that even mean?

Are you saying that Fable and Mass Effect had minigames and so to not svck like those games supposedly did then TES shouldn't have minigames?

Why not just say "Fable and Mass Effect svcked so Bethesda should never make another game again".

Your "nuff said" logic, both left a great deal to be said and is ultimately nonsensical.

I'm not sure if you are dense, or just reverse trolling, or if I am just reading it differently.

What few minigames Fable 1-3 and Mass Effect 1/2 had I loved so.....
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Leanne Molloy
 
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Post » Fri May 13, 2011 4:45 am

This is an RPG, that means that character skills should govern everything not player skills. Combat in Oblivion used character skills to determine how much damage was done in combat, that's acceptable. Lock picking is something that can be abused, as was in Oblivion, with player skill involved. That has to rely soley on character skill.

Why solely on character skill. The OB system had huge flaws, notably very hard being easy, but it was affected by character skill, the tumblers slowing down as skill increased. If the difference between v. easy and v. hard was greatly increased so you had virtually no chance to do the hard ones at lower skill, but might just get lucky now and then, the auto pick disabled ( run out of patience, then you ain't picking no locks ) and it was in real time then we might have a system that works. Personally I loved the FO3 mini game but hated the skill restrictions. Yeah, I know it's a very hard lock and I'm not a master at picking, but I'm an expert, and you're not even gonna let me try?
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Ian White
 
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Post » Fri May 13, 2011 2:59 pm

Morrowind > Fallout 3 > Oblivion
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Nitol Ahmed
 
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Post » Fri May 13, 2011 6:41 pm

:shocking: NO FALLOUT :shocking:


:shocking: :shocking: :shocking: I WANT UNIQUENESS :shocking: :shocking: :shocking:
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Skrapp Stephens
 
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Post » Fri May 13, 2011 7:29 pm

It should be done in real-time, not as a minigame. The better your skill the less time it takes you to pick a lock and the less chance of breaking your pick. That way you get the suspense of having to hurry up before someone catches you.


This is a great suggestion. I liked Oblivion's mini-game, but I think it should be implemented with restrictions based on skill (a la Fallout 3) and done in real time.
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Ross Zombie
 
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Post » Fri May 13, 2011 12:41 pm

I enjoyed both Morrowind and Oblivion systems, I for one prefer no mini-game at all, but I'm not bothered if it's there as long as if I use "auto" the character skill is being in charge.
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Doniesha World
 
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Post » Fri May 13, 2011 6:38 pm

Why solely on character skill. The OB system had huge flaws, notably very hard being easy, but it was affected by character skill, the tumblers slowing down as skill increased. If the difference between v. easy and v. hard was greatly increased so you had virtually no chance to do the hard ones at lower skill, but might just get lucky now and then, the auto pick disabled ( run out of patience, then you ain't picking no locks ) and it was in real time then we might have a system that works. Personally I loved the FO3 mini game but hated the skill restrictions. Yeah, I know it's a very hard lock and I'm not a master at picking, but I'm an expert, and you're not even gonna let me try?


The lock picking in Oblvion didn't rely on character skill, if it did you would have to have some character skill in lock picking to actually pick a master lock. Slowing the tumblers down didn't affect anything, especially if you have an unbreakable skeleton key.

To answer your question, NO you should not be allowed to pick a lock unless you have the right skill level to do so. Again, what good is having skill levels and increasing them if you can bypass them all together, like the lock picking in Oblivion?
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sarah taylor
 
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Post » Fri May 13, 2011 3:56 pm

I'd like Morrowind style lock picking.

Morrowind didn't have a lock picking style you just stabbed the lock
at least with Oblivion it give you a semi accurate representation of what lockpicking is like
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Miss K
 
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Post » Fri May 13, 2011 8:16 am

I want something new something hard, with an option to bash it in as tho it were RL, I wouldnt pick a lock got no idea how to do so, so I would just break in
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Kari Depp
 
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Post » Fri May 13, 2011 7:36 am

I don't want Morrowind or Oblivion, I want a completely new style. Is it possible?
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Victoria Bartel
 
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Post » Fri May 13, 2011 5:35 pm

The lock picking in Oblvion didn't rely on character skill, if it did you would have to have some character skill in lock picking to actually pick a master lock. Slowing the tumblers down didn't affect anything, especially if you have an unbreakable skeleton key.

To answer your question, NO you should not be allowed to pick a lock unless you have the right skill level to do so. Again, what good is having skill levels and increasing them if you can bypass them all together, like the lock picking in Oblivion?

My question was why can't I try. Just saying no you can't is not an answer . There is no logical reason why someone who is an expert lockpicker can't even attempt the hardest of locks.
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Amy Masters
 
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Post » Fri May 13, 2011 4:50 pm

Man here. Lets just have Splinter Cell style lock picking and be done with it.
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Sunnii Bebiieh
 
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