» Mon May 16, 2011 11:40 pm
You can't "rank" elements of a game. They all contribute to the same thing, the overall experience. Graphics are very important, muddy textures or low poly models are as sure to de-immerse you as fighting the good fight with your voice, stabbing somebody five dozen times and having no effect other than a slightly lower health bar, or those animations. Video games are a visual medium, you can't say that the visuals don't matter - and talking as if having better graphics actively detracts from the gameplay is strange. Modellers, artists, and graphics programmers are not game designers, the two have no great effect on each other. However, better graphics open up new gameplay possibilities, and worse graphics close them - if textures are larger, you can read words ingame rather than as subtitles, if cloth is animated and physically modeled you could stick it to walls with a well aimed arrow - an arrow you could aim better because of the higher resolution giving you more detail in the distance - detail in the distance possible due to tessellation smoothly scaling detail down to maintain framerate while still providing better detail than static LOD could. Longer lived blood decals look nice, but they can also alert you to previous battles, and damage effects can quickly show you if an enemy has already taken damage.
But no, graphics don't matter, and no matter how bad graphics are, the gameplay will only get better.
Right?