What about the interior? Is it still "an own world"?

Post » Fri Sep 30, 2011 11:44 am

I strongly suspect interior cells are affected by exterior cells to an extent we haven't seen before. Many of the reviews talk about "doorless" transitions to certain caves and dungeons. Imagine walking into a doorless cave in the middle of the night, finish the loading screen, turn around, and its broad daylight.

This.


I completely forgot about the whole doorless caves that were mentioned a long time ago.
If they didn't add something to compensate for the change in atmosphere on different cells then they would have made a HUGE mistake.
And if they did balance the lighting on certain parts to give you the feel of how the outside is, I don't see what can be so hard about adding that to almost every cell (excluding maybe basemants and such) with a background sound of raindrops if it's raining.
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Jenna Fields
 
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Post » Fri Sep 30, 2011 10:09 am

theres a podcast todd howard was on where he said somthing along the lines of, "we finaly got windows to work". somthing like that. ima go serach for it

Great news, Now hopefully we can hear rain and possibly wind and thunder indoors :D
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Gavin Roberts
 
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Post » Fri Sep 30, 2011 8:00 am

Great news, Now hopefully we can hear rain and possibly wind and thunder indoors :D

The ability to hear outdoor sounds while inside would be epic. I can see it now - mixing potions in my cabin while hearing the muffled sounds of gusting winds and rolling thunder. Oh, I hope that's in.
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jessica breen
 
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Post » Thu Sep 29, 2011 10:32 pm

Don't listen to all the negative speculation, OP :rolleyes:
In the trailer you can see light shining out the windows of houses.
In the E3 footage after you enter Bleak Falls Barrow you can hear still hear the dragon roaring angrily from outside.
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Joe Alvarado
 
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Post » Fri Sep 30, 2011 3:49 am

The ability to hear outdoor sounds while inside would be epic. I can see it now - mixing potions in my cabin while hearing the muffled sounds of gusting winds and rolling thunder. Oh, I hope that's in.

Agreed :foodndrink:
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MatthewJontully
 
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Post » Fri Sep 30, 2011 2:42 am

The ability to hear outdoor sounds while inside would be epic. I can see it now - mixing potions in my cabin while hearing the muffled sounds of gusting winds and rolling thunder. Oh, I hope that's in.

That's relatively easy to do, lots of mods did it in morrowind.
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Sheila Esmailka
 
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Post » Fri Sep 30, 2011 10:23 am

Try the Gothics (except for Arcania) or Risen.
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Dragonz Dancer
 
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Post » Fri Sep 30, 2011 8:40 am

im looking now. but i have a mod in oblivion where inside lighting is based off of the outside light and weather. so it might be storming outside and you hear you know thunder and rains and outside you see the clouds and lighting would light them up sometimes. at night youd see the stars and what not. in fallout new vegas i remember the windows being blocked, but you could see the outside light coming in and no light coming in during the night so =/
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Harry-James Payne
 
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Post » Fri Sep 30, 2011 2:37 am

I don't think that is the dragon outside, it's an ambient wind howl sound near that hole in the ceiling which is svcking the snow up and outside.

As for lighting, in fallout new vegas they dimmed the light inside at night and brighten it during the day, plus the opacity of the sun beams coming through the window is adjusted. So skyrim should be a little better than Oblivion but I doubt we'll hear rain or thunder when we go inside, like some mods for Oblivion did.
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lacy lake
 
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