What is an Adventurer to you?

Post » Wed Sep 12, 2012 11:41 pm

I am curious, based on TES world, what is actually an Adventurer look like for the player? TES world is a world of magic and might, fireball and sword, human, creatures and monsters. So what is a model of an Adventurer in your mind?

For me,

An Adventurer is the one who rely on Strength facing all the dangers. Good in Combat, also have good Personality to win the crowd.

An Adventurer must know how to fight, must familiar with a type of weapon. Blade is a typical weapon for any adventurers in fairy tales.

What good a sword fighter if don't know how to Block enemy attacks?

An Adventurer bravely facing dangers, so he/she need an armor, either Heavy Armor or Light Armor.

Being a lone fighter, an Adventurer must maintain own equipment, even he/she may not be a very good Armorer, at least he/she can keep his/her weapon sharp and armor in good condition

Adventurers mostly like to boast their stories to audience, telling how they defeat certain monsters, how they escape dangers, how they found treasures. They also good at finding information, asking about rumors, where they can find treasures or monsters, so they are good at Speechcraft

What their thropies are for? Decoration? Sure no. An Adventurer will sell their treasures, they don't keep it for themselves, because they like adventuring and exploring. They rarely be at home. To get the best price for their treasure from merchants, an Adventurer must be good at Merchantile

Edit : As alternative to Merchantile, an Adventurer sure know how to open locked chests, what good an Adventurer who find locked chest but don't know how to open it? So an Adventurer should know Security

Having a dangerous hobby, it is a good idea for an Adventurer to know a bit about healing magic, how to heal self from injuries, poisons and diseases. Restoration magic is vital for any adventurer.

So there you got my 7 Major Skills, Attributes and Specialization for an Adventurer :biggrin:
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RAww DInsaww
 
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Post » Thu Sep 13, 2012 4:12 am

To me an adventurer is one who craves knowledge about the world around them. I don't mean sitting and reading about the world, but actually going out there and exploring what the world has to offer.

My character, Jihl, has only recently started exploring for the sole purpose of adventure. Before, she was on a personal misson and once that was somewhat completed she decided to explore Cyrodiil now she is a free woman.

She specialises in Marksman, Sneak and Security (level capped), which is very different to you Niza (not at all saying that you are wrong in any way :))

Jihl used to be a member of a rebel group called the Hart Resistance, so all of her skills are honed from her days as a sneaky fighter who had to do whatever was necessary to get by as, as a rebel group, the law was NOT friendly with them :P

Although I agree with you entirely on one thing, Jihl very rarely keeps any treasures she may find and she will sell them, unless something truly beautiful catches her eye. She also, at the moment, has no home. She is more than happy sleeping on the grass under a beautiful nights sky; although she will often splash out on a lavish Inn room :P
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Mr. Ray
 
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Post » Thu Sep 13, 2012 6:44 am

An adventurer is a wanderer. Self-reliance will be key.
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Carlos Vazquez
 
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Post » Thu Sep 13, 2012 7:04 am

Someone who has yet to be hobbled by sharp force injury to major leg joints.
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Cat
 
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Post » Thu Sep 13, 2012 12:06 am

I have two different kinds of "Adventurers".

One is the default custom class player, which, for me, is a relatively easy-going, mobile, broadly skilled sometime-fighter, sometime-thief, sometime-mage. They're mostly if not entirely lightly armored and skilled with bladed weapons and bows, and with a range of forms of magic. It's also the class name I use with my default build, though my default build is meant to take advantage of Oblivion's quirky leveling - Combat spec and Acrobatics, Blunt, Destruction, Marksman, Mercantile, Mysticism, Restoration. With vanilla leveling, blade weapons and minimal use of Destruction, that's a nice, variable, slow-moving build.

The other "Adventurer" just refers to one of my characters, and is inspired by the use of the term in-game - Lud gro-Dalum, the Orc Adventurer. He started out as an Orc Adventurer, just like the ones one can encounter in the game - out diving dungeons and finding treasure for the glory of Gortwog. I didn't have a real plan for him - I just wanted to create an Orc Adventurer. Early in his career though, he went into Dzonot Cave and stumbled (literally) across the body of one of his fellow Adventurers, and that ended up being a gigantic turning point for him. He suddenly realized how fleeting life could be and that brought out his not-very-deeply hidden self-indulgence. He not only turned away from the notion of adventuring for the benefit of Gortwog and Orsinium, but almost immediately followed up on the Mysterious Note he'd gotten after his night in jail, and is now thoroughly enjoying life as a (big green) thief.
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Nicholas C
 
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Post » Thu Sep 13, 2012 11:37 am

She specialises in Marksman, Sneak and Security (level capped), which is very different to you Niza (not at all saying that you are wrong in any way :smile:)

Ah yes, Security, what good for an Adventurer finding a locked chest but don't know how to open it? Unfortunately there is only 7 major skills :sad:

Maybe replacing Merchantile with Security is a good idea. But i always know the trick, hearing the special click... :laugh:

Edit : I will edit my first post adding Security
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stevie trent
 
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Post » Thu Sep 13, 2012 11:42 am

The other "Adventurer" just refers to one of my characters, and is inspired by the use of the term in-game - Lud gro-Dalum, the Orc Adventurer. He started out as an Orc Adventurer, just like the ones one can encounter in the game - out diving dungeons and finding treasure for the glory of Gortwog. I didn't have a real plan for him - I just wanted to create an Orc Adventurer. Early in his career though, he went into Dzonot Cave and stumbled (literally) across the body of one of his fellow Adventurers, and that ended up being a gigantic turning point for him. He suddenly realized how fleeting life could be and that brought out his not-very-deeply hidden self-indulgence. He not only turned away from the notion of adventuring for the benefit of Gortwog and Orsinium, but almost immediately followed up on the Mysterious Note he'd gotten after his night in jail, and is now thoroughly enjoying life as a (big green) thief.

That is a very nice role-playing...anyway does "Adventurers" in Oblivion always Orc like Highwaymen always Khajit?
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Nicola
 
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Post » Thu Sep 13, 2012 4:34 am

Nothing says "Adventurer" more than a green complexion and bad dental malocclusion. ;)
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louise fortin
 
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Post » Wed Sep 12, 2012 11:44 pm

I am yet to play "an adventurer" in TES games - one who simply explores and does everything. All my characters usually have a backstory (either known to me before character creation or revealed to me as I get to know them), certain personality traits, strengths (optional - my current Morrowind character svcks at everything except his blind faith in false gods) and weaknesses (this one is a must), wishes, goals, reasons to do or not to do something. They all are very different characters, so there is no prefered skill set. Ah, I think, there is one skill all my characters have for one reason or another - Alchemy, but I'm up for the challenge to play a character who won't use, let alone brew potions.
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Jeffrey Lawson
 
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Post » Thu Sep 13, 2012 10:16 am

Someone who has yet to be hobbled by sharp force injury to major leg joints.
Nothing says "Adventurer" more than a green complexion and bad dental malocclusion. :wink:
:rofl:
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steve brewin
 
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Post » Thu Sep 13, 2012 12:21 pm

That is a very nice role-playing...anyway does "Adventurers" in Oblivion always Orc like Highwaymen always Khajit?
Yeah - aside from the default custom class name, the only named "Adventurers" in the game are Orc Adventurers, who are Orcs who have devoted their lives to collecting treasure to send back to Orsinium, "for the glory of Gortwog." You can meet them sometimes in dungeons (most notably, Dzonot Cave, just outside the IC main gate). If you talk to one, he'll just sort of pass the time of day and say that you're essentially kindred spirits, since you're something of an adventurer yourself, then wish you luck. If you don't bother them, they won't bother you. And if you kill one, it's counts as a murder (that's how most of my characters end up with a visit from Lucien - by unknowingly sniping an Orc Adventurer).

After seeing them, I decided I wanted to play one, but he didn't work out as a truly dedicated-to-Gortwog "Adventurer."
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RAww DInsaww
 
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Post » Thu Sep 13, 2012 8:30 am

My answer to this thread is rather generic. :shrug: Most of my characters have a bit of "adventure" in their blood, but (of course ) my characters don't have much in common otherwise. About half of my characters are inspired by D&D notions (the Cleric. Paladin, Thief, et cetera) and back in the day, me & my gaming buddies all had similar characters who would go off looking for adventure as a group. These characters could all be termed "adventurers", even if they are more specifically clerics, paladins, warriors, etc.

An adventurer is somebody who seeks to explore. That seems to be the bottom line. They explore, find places to loot (could be houses or castles, as well as lairs, caves, and forts), and then they attempt to do so. The bottom line is an adventurer seeks adventure. And to go off on an adventure, the adventurer must first explore his / her world.

I agree with you in some respects, Niza, except for these points:

> An PC does not need to have a high Personality to be termed "adventurer" in my book. They don't need to be able to speak to anybody, or gain acceptance from society. Some of my most vile, evil-doing characters who get shot-down by townie NPCs just for passing through could be called "adventurers", the way I see.it. Vile evil-doers seek their own flavor of adventure, which is not the same as the type sought by a Paladin or monk or whatever.

> An adventurer does not need to be good at combat. It is totally possible to play a pacifist in Oblivion, rely on Calm and other Illusion spells (for instance) and still go off to seek adventure. Such a character will simply not be a violent sort, but this doesn't mean they're not going off on their own form of adventures.

> Mages don't "rely on strength", they rely on Willpower and Intelligence. So that's another point of confusion for me.

> Restoration magic is not necessary for an adventurer. I've had several character now who use no magic whatsoever, including healing spells. These sorts will rely quite heavily on potions and waiting, instead.

> I don't see why an Adenturer can't keep their own wealth. That doesn't make any sense to me.

Perhaps I'm not sure where your notion of "adventurer" comes from or something. :shrug: To me, it's a very generic term.

I agree that an adventurer will "rarely be at home", that they might boast about their stories as they visit taverns and such, and that it's important for an adventurer to be able to ask around in an effort at seeking further adventures.

The other "Adventurer" just refers to one of my characters, and is inspired by the use of the term in-game - Lud gro-Dalum, the Orc Adventurer.

I've found myself rather frustrated by the Adventurer we can (rarely) meet in-game. I got all excited first time I met up with the Adventurer, only to find all he does is stand around. :mad: He doesn't actually "adventure" much at all. :rolleyes: If there happens to be a mudcrab or a goblin nearby, only then will he spring into action.

But otherwise, what a dull guy. Even in a roleplay sense, there's not much I've ever been able to incorporate.

"Oh, who are you?"

"I scour the land, seeking fortune for Gortwog and Orsinium. Someday all will recognize the true wealth of the Orcs!"

"Smashing! Let us adventure together? Care to join me?"

But he never does. :( He just stands in his one area or cell or whatever. What a wasted chance for extra immersion.
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vicki kitterman
 
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Post » Thu Sep 13, 2012 5:22 am

I take the meaning of "adventurer" literally: you take whatever comes (advent) to you.

Most of my characters will have some kind of role that filters whatever tasks they accept or what they decide to do. But I've had a couple characters that will literally take whatever comes to them and run with it. No job too big or too small. See a cave entrance that looks interesting? Let's explore. Plan for tomorrow? Never!
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QuinDINGDONGcey
 
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