What Alignment is your character

Post » Thu Dec 15, 2011 11:25 am

So, I have been asking myself recently where my first character would fall on D&D's (Dungeons and Dragons for non-nerds) alignment matrix. For those of you familiar with the alignment structure please the below is unnecessary. For those of you unfamiliar the alignments are described in detail below. For those of you who want to troll, please recognize that no one is forcing you to read or participate in the thread.

So, what alignment is your character and why?


For those of you unfamiliar with the alignments they range on two scales.

From the Pathfinder (retrofit D&D) SRD:

Good Versus Evil

Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others.
Law Versus Chaos

Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.

Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.

Someone who is neutral with respect to law and chaos has some respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is generally honest, but can be tempted into lying or deceiving others.


The result is nine defined alignments:

Lawful Good

A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

Lawful good combines honor with compassion.

Neutral Good

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

Neutral good means doing what is good and right without bias for or against order.

Chaotic Good

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

Chaotic good combines a good heart with a free spirit.

Lawful Neutral

A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

Lawful neutral means you are reliable and honorable without being a zealot.

Neutral

A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos (and thus neutral is sometimes called “true neutral”). Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character probably thinks of good as better than evil—after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.

Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.

Neutral means you act naturally in any situation, without prejudice or compulsion.

Chaotic Neutral

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those others suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as he is to cross it.

Chaotic neutral represents freedom from both society's restrictions and a do-gooder's zeal.

Lawful Evil

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order, but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.

This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.

Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.

Lawful evil represents methodical, intentional, and organized evil.

Neutral Evil


A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusions that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.

Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.

Neutral evil represents pure evil without honor and without variation.

Chaotic Evil

A chaotic evil character does what his greed, hatred, and lust for destruction drive him to do. He is vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are likely to be poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.

Chaotic evil represents the destruction not only of beauty and life, but also of the order on which beauty and life depend.

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Rachael Williams
 
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Post » Thu Dec 15, 2011 6:39 pm

sorta of a cross between CG and N
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James Shaw
 
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Post » Thu Dec 15, 2011 6:01 am

By these standards, I'm Chaotic Good.
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Becky Palmer
 
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Post » Thu Dec 15, 2011 2:30 pm

None of the above.

Also, I've always felt D&D alignments to be a failure as a system. Any character who follows them to the letter is two-dimensional.
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jennie xhx
 
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Post » Thu Dec 15, 2011 3:37 pm

The vast majority of characters I play tend to be near Neutral Good. Adjusted somewhat for game setting, of course. (like Fallout 3, for instance. :tongue:)
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Maddy Paul
 
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Post » Thu Dec 15, 2011 4:04 pm

Fleta (Thief): Chaotic Neutral
Marida (Mage): True Neutral
Alienne (Warrior): Neutral Good (with tendencies towards lawful)

@Levanon: Okay, then suggest a better alignment system. Because most games have a 1-dimensional system.
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Julie Ann
 
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Post » Thu Dec 15, 2011 12:55 pm

Chaotic Neutral. But it's not a perfect fit.
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djimi
 
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Post » Thu Dec 15, 2011 7:25 pm

Lawful Neutral
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Kerri Lee
 
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Post » Thu Dec 15, 2011 11:13 am

My first character Ah'nak an Orc bastard with no homeland who eventually became the Dovahkiin and saved the world from Alduin was Chaotic Good.

Spoiler
Ah'nak was not to be trifled with and many fell to his blades but he never killed without good reason and never struck first. He tried to avoid killing anyone unless it was absolutely necessary, though sometimes his brutality was quite fierce. In one instance he had been accused of a crime he did not commit and when the guards drew their blades all eight of them fell. He was also not above intimidating and coercing people to accomplish his goals. His favorite phrase became "I wasn't asking." As he battled Alduin he reasoned that it was necessary to do whatever it took to free the world from the world eater. To kill some to save millions was an acceptable trade.

He was not without compassion, however and would help people who came to him in need without expecting reward. He also hated to see people unjustly imprisoned. Once while exploring a house a Daedra told him that a priest of a rival Daedra was impisoned and asked him to bring the priest to him and offered a great reward. Ah'nak rescued the priest but refused to bring him to the Daedra.

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kevin ball
 
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Post » Thu Dec 15, 2011 9:13 pm

Lawful Neutral with a tendency towards Lawful Good.

R
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Genocidal Cry
 
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Post » Thu Dec 15, 2011 4:33 pm

Fleta (Thief): Chaotic Neutral
Marida (Mage): True Neutral
Alienne (Warrior): Neutral Good (with tendencies towards lawful)

@Levanon: Okay, then suggest a better alignment system. Because most games have a 1-dimensional system.



What system would that be? Good versus Evil?

Even that tends tends to oversimplify things. Good and Evil are relative based on personal perspective. I suppose you could try to define it objectively by utilitarian standards (or something similar), but even that has it's faults (check out the wiki page on morality).
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Daramis McGee
 
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Post » Thu Dec 15, 2011 12:04 pm

My characters are almost always Chaotic Good. I guess your character maybe can't be Lawful if he is on the Stormcloak side right?
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Marie Maillos
 
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Post » Thu Dec 15, 2011 4:36 pm

Lawful Chaotic
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Anne marie
 
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Post » Thu Dec 15, 2011 5:25 pm

My characters are almost always Chaotic Good. I guess your character maybe can't be Lawful if he is on the Stormcloak side right?



Why not? Lawful, as defined by the system, can be simple strict adherence to a personal code of honor. Perhaps you're a Stormcloak fighting for the right to worship Talos.
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James Hate
 
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Post » Thu Dec 15, 2011 9:02 am

My rp guy is Vardel Vellul. He's the champion of Boethiah, so he's kind of a True Neutral. He doesn't care, as long as he pleases Boethiah.
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Chantelle Walker
 
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Post » Thu Dec 15, 2011 8:46 am

@Op: You know, those descriptors are actually pretty bad. Instead, I suggest this:

On a scale of -100 to +100:

-100 to -50ish would be considered Evil for Good vs Evil, and Chaotic for Law vs Chaos
-50ish to -20ish would be considered Neutral with Evil/Chaotic tendencies
-20ish to +20ish would be considered Neutral
+20ish to +50ish would be considered Neutral with Good/Lawful Tendencies
+50ish to +100 would be considered Good/Lawful

Law vs Chaos value is placed first, followed by Good vs Evil value

With that being said, and looking my characters, the values would be about:

Fleta: -70, +10 (Chaotic Neutral)
Marida: +15, -5 (True Neutral)
Alienne: +35, +85 (Neutral Good with lawful tendencies).


This is a much better way to describe it than that, imo.


@Levanon: Yup, most only do Good vs Evil, and don't consider the actual reasons behind your actions. The D&D system actually does, but the OP chose some pretty bad descriptors for it.
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james kite
 
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Post » Thu Dec 15, 2011 1:56 pm

My characters are almost always Chaotic Good. I guess your character maybe can't be Lawful if he is on the Stormcloak side right?


I would say that there are less Lawful characters in the Stormcloaks but I wouldn't say that service precludes lawful behavior. As long as he is serving a cause that he sees as just.
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Lloyd Muldowney
 
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Post » Thu Dec 15, 2011 5:50 am

@Op: You know, those descriptors are actually pretty bad. Instead, I suggest this:

On a scale of -100 to +100:

-100 to -50ish would be considered Evil for Good vs Evil, and Chaotic for Law vs Chaos
-50ish to -20ish would be considered Neutral with Evil/Chaotic tendencies
-20ish to +20ish would be considered Neutral
+20ish to +50ish would be considered Neutral with Good/Lawful Tendencies
+50ish to +100 would be considered Good/Lawful

Law vs Chaos value is placed first, followed by Good vs Evil value

With that being said, and looking my characters, the values would be about:

Fleta: -70, +10 (Chaotic Neutral)
Marida: +15, -5 (True Neutral)
Alienne: +35, +85 (Neutral Good with lawful tendencies).


This is a much better way to describe it than that, imo.


Very interesting. I'll look into it.
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Cartoon
 
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Post » Thu Dec 15, 2011 5:06 pm

Well, that's more or less the D&D system, just without the simplified terms and flanderized examples. I really wish more people would acknowledge that - and especially more game devs.

In most games, Fleta is Evil, because she steals. Notice the good vs evil part for her. It's positive. She's got a kind heart, but is more or less the same as your average person.


Also, just a heads up - D&D itself states that the average person is True Neutral. It's a good idea to keep that in mind.
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Alyna
 
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Post » Thu Dec 15, 2011 12:09 pm

Well, that's more or less the D&D system, just without the simplified terms and flanderized examples.


The OP was taken directly from the Pathfinder SRD. They're not mine.
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Sarah Kim
 
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Post » Thu Dec 15, 2011 9:12 am

Chaotic Good, fo sho.
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Sammygirl500
 
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Post » Thu Dec 15, 2011 6:22 pm

Well, those were based upon D&D, as mentioned. However, most of the time, when examples like that are given, they flanderize the crap out of them. True Neutral as an "enforcer of balance" or someone who deliberately tries to balance good and evil... that's just plain stupid. I don't know anyone who actually roleplays such characters, nor do I know of real life examples. You can't even claim yin and yang here, since yin and yang aren't good and evil.


Tangental edit, but as far as the whole 1-dimensional systems are concerned, I really hate them. Shades of gray are always important. You want a good example of shades of gray?

Saturos and Menardi robbed a temple of its sacred artificts, unleashed a storm which wiped out a part of a village, engaged in acts of violence and kidnapping... why? Because the world was dying, and they were desperate to save it by any means necessary.

Chaotic. Freaking. Good.
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Tammie Flint
 
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Post » Thu Dec 15, 2011 8:15 pm

The OP was taken directly from the Pathfinder SRD. They're not mine.



Pathfinder is a successor to D&D 3.5, and takes it's rules directly from the D&D 3.5 (and 3.0) Player's Handbook (with a few revisions, of course).
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Ells
 
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Post » Thu Dec 15, 2011 3:20 pm

Chaotic Good.
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Keeley Stevens
 
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Post » Thu Dec 15, 2011 8:21 pm

Well, those were based upon D&D, as mentioned. However, most of the time, when examples like that are given, they flanderize the crap out of them. True Neutral as an "enforcer of balance" or someone who deliberately tries to balance good and evil... that's just plain stupid. I don't know anyone who actually roleplays such characters, nor do I know of real life examples. You can't even claim yin and yang here, since yin and yang aren't good and evil.

True Neutral as an enforcer of balance isn't even an example given in this thread. As a demonstration of the ridiculousness of the examples, it's a strawman.
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Lawrence Armijo
 
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