Now I understand where you're coming from a bit more.
:D good.
I've played and supremely enjoyed Neverwinter Nights 2, Neverwinter Nights 2: Mask of the Betrayer, Neverwinter Nights 2: Storm of Zehir, Titan Quest and Titan Quest Immortal Throne.
OK, you won, and I know they are fully fledged RPGs, and I wish you could play Might and Magic 7, but those games have a system that softens the blow on games, which is they can be paused any time and you can give command to the squad, and then when required pause the game again and give other commands to
team members.
And I have been playing computer RPG games from the first that they have appeared, and were blobs of text on the screen, and had crunched numbers in order to know the outcome, so as you say I still don't see you as an RPG hard core player, even if you have played those games, from which I played the first, but did not continue, as it did not give me enough satisfaction.
By the way if you are into Bioware, then you should play their other masterpieces, like KOTOR series and "Jade Empire" which I loved, and of-course "DAO", not to mention their old classics.
All games that fall under your "hardcoe rpg" category where you need to put sufficient points into skills to be able to hit things with frequency. And in NwN2 your skills determine the outcome of the entire game and it's expansions.
Well as for wandering into harder areas without getting prepared before hand and improving your skills with mud crabs and the like, and trying to get better equipment before further adventuring, and encountering a strong specie that could kill you easily, without all of those preparation, then any hard core player could predict the outcome.
I loved those games, yet I dispized Morrowind.
As you said yourself, you dropped it before you could get into its depth, so there.
Look at the facts, so many people absolutely adore Oblivion, yet like you yourself quoted there's a vast amount of the same people that started up Morrowind and could barely play through half an hour of it.
As I said before, there are two types of RPG players, you know their names.
It's not about being a harcore or casual gamer, enjoying hardcoe or casual rpgs, first person shooters or otherwise. Morrowind just has some very very shaky mechanics compared to newer games like yes, Oblivion.
Not offering smooth pillows for newbie players is tough and Daggerfall was even tougher, but I do not deny that Morrowind had its problems, which mostly was because of the available technology of that time, and some design problems, but compared to Oblivion's dumbing down probblem, it was nothing.
And that's why Bethesda improved on them, and made their games better, because they realize it. And they're good game developers.
Yes, Bethesda improved a lot of aspect of the Morrowind's old engine, and also dumbed it down to attract more casual RPG players as well, and got what they wanted.
But they learned a lot in the process, and I'm very hopeful for the future of the series.