First, the argument for me being a casual gamer:
I buy a game every few months. Most of my game time over the last year has been ploughed into FIFA. Over the latter half of this year, Minecraft.
It would be suggested that, for wanting a deep, well executed game, I'm not a casual gamer. I personally don't see why the two should be mutually exclusive. I don't buy games too often and I don't have limitless time to plough into them, so I'd rather the ones I
do commit time to are the best they can be.
Answers:
Factions: 7+ - More is better, so long as the quality is maintained. Oblivion had less guilds than Morrowind, with worse storylines. I'd hope for Skyrim to improve on this.
Level scaling: None - To copy and paste my reply from another thread:
For level scaling, I say get rid. Completely. All creatures should exist in the world from the start - it makes no sense having daedra suddenly appear in the world when you hit level whatever. Some things you should just know better than to get in a scrap with until you're ready. At low level you have fights you can't win, at high level, well, you're high level for a reason. It means you're pretty tough. Fights should get easier. Of course, that doesn't mean tough enemies can't start spawning in groups though, so there can always be a challenge.
Loot scaling: None - Tying in with how I think level scaling should be implemented, I think the best loot should be in the places with the toughest enemies, all from the start of the game.
Skrim's Setting: Unusual and exotic - Not too many games are given this sort of Nordic setting. I hope they do it justice rather than just falling back on traditional fantasy clichés.
Game features: Essential NPCs (optional) - As a vote twist on how I'd like it to be implemented. What would, in Oblivion circumstances, be essential NPCs would remain "essential" and unkillable by other NPCs. The PC should be able to kill them, but with some sort of clear indication given that they
are essential NPCs beforehand.
Levitation - Had to be removed from Oblivion due to design failings and console hardware limitations. I'd like to see it make a return, but if console hardware necessitates that cities have to be closed off from the rest of the world, then its removal will probably be a necessary evil, though not one I'd be terribly happy with.
Mark/Recall - Self-explanatory. Essential if any decent fast travel system is to be implemented.
Intervention - As with Mark/Recall.
Buildable strongholds - Because what better way is there to display your power? It would be good if these were customisable to some degree, rather than just the prefab constructs of Morrowind.