What all those evil console/casual/mainstream gamers REALLY

Post » Sat May 28, 2011 4:42 am

Just because someone decided to buy a game for a console, it doesn't mean they are inferior or evil. It's that thing that causes the arguments between PC and console players to break out. Some people have their preferences to what device they play games on and shouldn't be labeled based on that preferences.
Even if you were sarcastic, you still shouldn't be saying that on any forums.
And no-one on these forums would want less content in (presumably) one of their favourite games, not even those 'evil' console players that you were talking about.
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Christine Pane
 
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Post » Sat May 28, 2011 9:58 am

First, the argument for me being a casual gamer:

I buy a game every few months. Most of my game time over the last year has been ploughed into FIFA. Over the latter half of this year, Minecraft.

It would be suggested that, for wanting a deep, well executed game, I'm not a casual gamer. I personally don't see why the two should be mutually exclusive. I don't buy games too often and I don't have limitless time to plough into them, so I'd rather the ones I do commit time to are the best they can be.


Answers:

Factions: 7+ - More is better, so long as the quality is maintained. Oblivion had less guilds than Morrowind, with worse storylines. I'd hope for Skyrim to improve on this.

Level scaling: None - To copy and paste my reply from another thread:
For level scaling, I say get rid. Completely. All creatures should exist in the world from the start - it makes no sense having daedra suddenly appear in the world when you hit level whatever. Some things you should just know better than to get in a scrap with until you're ready. At low level you have fights you can't win, at high level, well, you're high level for a reason. It means you're pretty tough. Fights should get easier. Of course, that doesn't mean tough enemies can't start spawning in groups though, so there can always be a challenge.


Loot scaling: None - Tying in with how I think level scaling should be implemented, I think the best loot should be in the places with the toughest enemies, all from the start of the game.

Skrim's Setting: Unusual and exotic - Not too many games are given this sort of Nordic setting. I hope they do it justice rather than just falling back on traditional fantasy clichés.

Game features: Essential NPCs (optional) - As a vote twist on how I'd like it to be implemented. What would, in Oblivion circumstances, be essential NPCs would remain "essential" and unkillable by other NPCs. The PC should be able to kill them, but with some sort of clear indication given that they are essential NPCs beforehand.
Levitation - Had to be removed from Oblivion due to design failings and console hardware limitations. I'd like to see it make a return, but if console hardware necessitates that cities have to be closed off from the rest of the world, then its removal will probably be a necessary evil, though not one I'd be terribly happy with.
Mark/Recall - Self-explanatory. Essential if any decent fast travel system is to be implemented.
Intervention - As with Mark/Recall.
Buildable strongholds - Because what better way is there to display your power? It would be good if these were customisable to some degree, rather than just the prefab constructs of Morrowind.
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trisha punch
 
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Post » Sat May 28, 2011 3:59 am

The Skyrim team should take some notes from New Vegas in the way that we will get to influence the world and factions.
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Kelvin
 
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Post » Fri May 27, 2011 10:46 pm

First, the argument for me being a casual gamer:

I buy a game every few months. Most of my game time over the last year has been ploughed into FIFA. Over the latter half of this year, Minecraft.

It would be suggested that, for wanting a deep, well executed game, I'm not a casual gamer. I personally don't see why the two should be mutually exclusive. I don't buy games too often and I don't have limitless time to plough into them, so I'd rather the ones I do commit time to are the best they can be.

A proof that console players do not need dumbing down, so you can make great games for sensible console players like th3undon3on3, if you try, and decide the right decisions. :goodjob:

Edit, sorry I read casual player as console player. :blush2:

Answers:...

Almost exactly like my selections. :)
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Mrs Pooh
 
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Post » Fri May 27, 2011 9:56 pm

First, the argument for me being a casual gamer:

I buy a game every few months. Most of my game time over the last year has been ploughed into FIFA. Over the latter half of this year, Minecraft.

It would be suggested that, for wanting a deep, well executed game, I'm not a casual gamer. I personally don't see why the two should be mutually exclusive. I don't buy games too often and I don't have limitless time to plough into them, so I'd rather the ones I do commit time to are the best they can be.


Answers:

Factions: 7+ - More is better, so long as the quality is maintained. Oblivion had less guilds than Morrowind, with worse storylines. I'd hope for Skyrim to improve on this.

Level scaling: None - To copy and paste my reply from another thread:


Loot scaling: None - Tying in with how I think level scaling should be implemented, I think the best loot should be in the places with the toughest enemies, all from the start of the game.

Skrim's Setting: Unusual and exotic - Not too many games are given this sort of Nordic setting. I hope they do it justice rather than just falling back on traditional fantasy clichés.

Game features: Essential NPCs (optional) - As a vote twist on how I'd like it to be implemented. What would, in Oblivion circumstances, be essential NPCs would remain "essential" and unkillable by other NPCs. The PC should be able to kill them, but with some sort of clear indication given that they are essential NPCs beforehand.
Levitation - Had to be removed from Oblivion due to design failings and console hardware limitations. I'd like to see it make a return, but if console hardware necessitates that cities have to be closed off from the rest of the world, then its removal will probably be a necessary evil, though not one I'd be terribly happy with.
Mark/Recall - Self-explanatory. Essential if any decent fast travel system is to be implemented.
Intervention - As with Mark/Recall.
Buildable strongholds - Because what better way is there to display your power? It would be good if these were customisable to some degree, rather than just the prefab constructs of Morrowind.


Holy [censored], this is EXACTLY like me only I play PES instead of Fifa. And you don't play MC like you used to. :P
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Cameron Garrod
 
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Post » Fri May 27, 2011 8:48 pm

A proof that console players do not need dumbing down, so you can make great games for sensible console players like th3undon3on3, if you try, and decide the right decisions. :goodjob:

Edit, sorry I read casual player as console player. :blush2:


Almost exactly like my selections. :)

I play console and PC games. I am the logic breaker. But yes, I think we've fairly well established that people can want a good, well thought out RPG without devoting their lives to PnP. I guess in a way I trust the more "hardcoe" gamers to deliver a game that I want.

Holy [censored], this is EXACTLY like me only I play PES instead of Fifa. And you don't play MC like you used to. :P

FIFA > PES
(There, I think we've well and truly established ourselves as "casual" gamers :P)

Minecraft got boring. Server needs a revamp.
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Del Arte
 
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Post » Fri May 27, 2011 11:02 pm

Yes, Daggerfall was better in this area, but you can not deny that the Oblivion was really dumbed down in letting you know where exactly to go and you could just follow the arrow?


No I cannot, I don't mind that it shows you the way, but it was a little to much, I would personally still want it, but maybe to just show me to a general area, just so that you know that you aren't searching in vain.

Yes, but you lost half the fun, and the other half was strait forward with black and white morality and you did not have to think about conflicting with other factions, and with level scaled areas, when you reached the area, you encountered the same repeated foes, and could easily finish the job.


I didn't consider it half the fun, at least not in morrowind where you could be a mile off base and not know it. Not that I don't understand why one could find it fun, I mean in Daggerfall, you could jump right to the dungeon, but you still had to search the dungeon. When you know that you're in the right place, it's more fun, because you know that you actually have a chance of finding what you're looking for. In Morrowind, most of the search quests that I did like were usually the ones where you had to search in a city, because than you could feel yourself making progress.
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Ashley Clifft
 
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Post » Fri May 27, 2011 11:55 pm

I didn't consider it half the fun, at least not in morrowind where you could be a mile off base and not know it. Not that I don't understand why one could find it fun, I mean in Daggerfall, you could jump right to the dungeon, but you still had to search the dungeon. When you know that you're in the right place, it's more fun, because you know that you actually have a chance of finding what you're looking for. In Morrowind, most of the search quests that I did like were usually the ones where you had to search in a city, because than you could feel yourself making progress.


Because Morrowind didn't gave good enough indications to some people (I had almost no problem) that means Bethesda couldn't try to make it better? Give solid directions and the frustration is gone, why wouldn't that work. It really kills the immersion knowing without knowing it where something/someone is. Getting instructions and then finding something on your own really makes you feel in the word, instead of being able to zip anyone and guess where everything is because of a non-existent GPS system.
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alicia hillier
 
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Post » Sat May 28, 2011 3:08 am

As for most of the topics on that poll, Im somewhat indifferent to. One of the things Im crossing my fingers for, is a main quest storyline that just completely blows my mind, and it has alot of depth to it. I may be biased on alot of Elder Scrolls subjects towards Morrowind because thats what I played first, but I really enjoyed the MQ story on that game more than Oblivions'. But a story that makes me want to keep playing is what sells me on most single player games.
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Jacob Phillips
 
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Post » Sat May 28, 2011 3:57 am

Hey man, I am a console gamer and I personally consider myself VERY hardcoe. I have all of the achievements for Oblivion and I have beaten Morrowind, Daggerfall and Arena.

I have over 40 games for the Xbox 360 and more than 50 games for the PC. I used to play PC but now I play the Xbox because I like having a big screen, I like talking to my friends over live, I like having no cheats for Oblivion calling my name, and I like using the controller AND I like not having to upgrade my set up every year.

I don't see how you could possibly think that console gamers are all casual gamers or even that most console gamers that will play Skyrim are casual. I am not casual. I am just as hardcoe as any PC gamer on these forums. You know Seti18? Patriarch rank on the forums? He uses a PS3 to play Oblivion. Console gamers are not casual.

Amen, brother.

This one thinks this is an interesting poll. :D
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Jack Walker
 
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Post » Sat May 28, 2011 6:03 am

stupid thread is stupid. casual gamers don't go on forums, so this poll is utter [censored]. And I bet lots of morrowind/PC fan.boys voted.
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herrade
 
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Post » Sat May 28, 2011 4:44 am

I didn't consider it half the fun, at least not in morrowind where you could be a mile off base and not know it. Not that I don't understand why one could find it fun, I mean in Daggerfall, you could jump right to the dungeon, but you still had to search the dungeon. When you know that you're in the right place, it's more fun, because you know that you actually have a chance of finding what you're looking for. In Morrowind, most of the search quests that I did like were usually the ones where you had to search in a city, because than you could feel yourself making progress.


Because Morrowind didn't gave good enough indications to some people (I had almost no problem) that means Bethesda couldn't try to make it better? Give solid directions and the frustration is gone, why wouldn't that work. It really kills the immersion knowing without knowing it where something/someone is. Getting instructions and then finding something on your own really makes you feel in the word, instead of being able to zip anyone and guess where everything is because of a non-existent GPS system.


I'm not sure how you could read what I said, and come to the conclusion that I don't want them to improve. If this thread was Morrowind, you would be lost now, and not because of vague directions.
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Tikarma Vodicka-McPherson
 
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Post » Sat May 28, 2011 3:38 am

Since when does console equal “casual or mainstream”? :flame:
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Matt Fletcher
 
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Post » Fri May 27, 2011 10:05 pm

stupid thread is stupid. casual gamers don't go on forums, so this poll is utter [censored]. And I bet lots of morrowind/PC fan.boys voted.

Stupid reply is stupid. There are a lot of casual gamers on these forums, so your reply is utter [censored].

And protip: If a word is censored, bypassing the autocensor so you can use to flame people is a pretty stupid thing to do. I'm sure you'd find yourself on the receiving end of a warning if I were feeling petty enough to report it.

If you don't have anything worthwhile to contribute, don't contribute.

Since when does console equal “casual or mainstream”? :flame:

Since when does casual or mainstream equal "something bad"?
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Dorian Cozens
 
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Post » Sat May 28, 2011 8:23 am

This console player wants:

1. the ending of nonsensical polls

2. the ending of pretentious PC elitism among some PC players

3. the ending of finding another way to promote Morrowind's supposed undeniable superiority to the "dumbed-down" Oblivion

Same here Seti.
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Vicki Gunn
 
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Post » Fri May 27, 2011 8:31 pm

Hey man, I am a console gamer and I personally consider myself VERY hardcoe. I have all of the achievements for Oblivion and I have beaten Morrowind, Daggerfall and Arena.

I have over 40 games for the Xbox 360 and more than 50 games for the PC. I used to play PC but now I play the Xbox because I like having a big screen, I like talking to my friends over live, I like having no cheats for Oblivion calling my name, and I like using the controller AND I like not having to upgrade my set up every year.

I don't see how you could possibly think that console gamers are all casual gamers or even that most console gamers that will play Skyrim are casual. I am not casual. I am just as hardcoe as any PC gamer on these forums. You know Seti18? Patriarch rank on the forums? He uses a PS3 to play Oblivion. Console gamers are not casual.


Thank you. This is how I feel.. more or less. :D
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CORY
 
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Post » Fri May 27, 2011 11:28 pm

I like the idea of the "hardcoe Mode" in New Vegas
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IsAiah AkA figgy
 
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Post » Fri May 27, 2011 7:52 pm

This console player wants:

3. the ending of finding another way to promote Morrowind's supposed undeniable superiority to the "dumbed-down" Oblivion

:frog:
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x_JeNnY_x
 
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Post » Sat May 28, 2011 6:02 am

This console player wants:
3. the ending of finding another way to promote Morrowind's supposed undeniable superiority to the "dumbed-down" Oblivion

This console and PC player wants:

The ending of the incessant complaints among self-styled anti-elitists every time someone raises the merit of any part of Morrowind.
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Ellie English
 
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Post » Sat May 28, 2011 8:37 am

I think people have different ideas of what a casual/mainstream gamer is, granted that I myself use the term incorrectly sometimes.

If by casual gamers you're implying those middle aged women playing Farmville - they're not even gamers.
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Brian Newman
 
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Post » Sat May 28, 2011 7:16 am

I have no problem with console gamers. My beef is with the companies (Yep, even Bethesda) that have an irrational fear of allowing console users to install an optional part of the game. Things are quite obviously cut to fit on the one disc, because of this daft notion of no installation. We lack so much content due to this.

(And I don't care about these bigger discs on Playstations. There is more than one console, if you haven't noticed)


But, I completely get what everyone says when they refer to console gamers as "Casual" or what-not. Sure, not everyone is the kind of person that enjoys shallow games with explosions (I was once a console gamer), but, tbh, they're the minority.
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Colton Idonthavealastna
 
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Post » Fri May 27, 2011 9:17 pm

EDIT: Since apparently there was some confusion: The title is sarcastic. I consider myself a console gamer and first played Morrowind on an Xbox.


Apparently you don't know what sarcasm is.

Also, I don't want essentialNPCs to be optional or even exist. You should be able to kill all NPCs, bar none. I don't want turning that off to even be an option.
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Karen anwyn Green
 
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Post » Fri May 27, 2011 11:00 pm

I hate when PC people shut me down and label me because I play on PS3. I can't exactly afford a PC that can play games these days. Hell, I can barely afford games anymore. If I had the choice, I'd choose the PC, unfortunately I don't.

Don't think all PC players are not mainstream and casual. I know lots that are dying for The Elder Scrolls: WoW edition. Basically, when it comes down to it, there will always be rotten apples.
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Pete Schmitzer
 
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Post » Sat May 28, 2011 7:42 am

This is pretty ridiculous.

What "casual, mainstream gamer" will be on the Bethesda forum discussing and filling out polls about a new Elder Scrolls game that will come out at the end of next year?

It's like going to the main office Goldman Sachs and ask anyone who has worked in a coal mine to raise their hands.
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danni Marchant
 
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Post » Sat May 28, 2011 10:23 am

This is pretty ridiculous.

What "casual, mainstream gamer" will be on the Bethesda forum discussing and filling out polls about a new Elder Scrolls game that will come out at the end of next year?

It's like going to the main office Goldman Sachs and ask anyone who has worked in a coal mine to raise their hands.

You have a point here. :whisper: Don't tell anyone else.
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Kristian Perez
 
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