What all those evil console/casual/mainstream gamers REALLY

Post » Sat May 28, 2011 3:11 am

I was originally going to post my own angry opinion about things here, but then I realized this was probably something worth gathering information about semi-professionally. I think Bethesda and their "traditional, hardcoe, PC gaming fans" (or whichever subset of the fanbase thinks Skyrim will get "dumbed down") have an unclear picture of what it is the rest of The Elder Scrolls fanbase actually wants. This survey is for self-identified console, casual, or "mainstream" gamers only, please.

For Question 5, selecting a feature as "Optional" means that the player would have the option of enabling it when creating a new character, while selecting a feature as "Not Optional" means you would like that feature to be built into the game.

EDIT: Since apparently there was some confusion: The title is sarcastic. I consider myself a console gamer and first played Morrowind on an Xbox.

I am both, but i have a 360, dont feel like wasting my money on upgraded computer. I prefer console controls and options.
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Tracey Duncan
 
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Post » Sat May 28, 2011 6:31 am

PC gamers need to settle down and get the f off their high chair.
I have a gaming rig, i can play Oblivion and Fallout almost at max.
I can install lot of mods.
I choose not to, you know why ?
Because i prefer relaxing instead of being really close to my monitor.
Plus i find it easier to play with a controller instead of m&k.
What so called "pc gamers" don′t get that they also have
mainstream gamers that like simple games.
Console may have more "casual" gamers but they also have
alot bigger fanbase.

I like it complicated, i finished Demon Souls 4 C.O.L.
It′s as silly as a war between consoles :foodndrink:

edit: Xbox get′s the fallout new vegas DLC first, how is that for respect ? :C
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His Bella
 
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Post » Sat May 28, 2011 9:34 am

Hey! There goes my respect to you!

Offending people that you don't know isn't a good idea is it? ;)


It was a joke, for crying out loud. "Dirty console gaming peasants" is never meant in any serious. It's a satire of the pedestal certain PC gamers put themselves up on. I'm one of the good guys.

I'm not even lumping console, casual, and "mainstream" gamers together! I only addressed it to those three groups because they're the ones whose tastes seem to most often be misunderstood by the community!

Gah. I think I need to change the poll name.
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Emma Pennington
 
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Post » Fri May 27, 2011 11:17 pm

It was a joke, for crying out loud. I'm one of the good guys.

I'm not even lumping console, casual, and "mainstream" gamers together! I only addressed it to those three groups because they're the ones whose tastes seem to most often be misunderstood by the community!

Gah. I think I need to change the poll name.


I Edited it. Sorry, I was angry and decided not to read the OP. My bad.
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Louise Lowe
 
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Post » Sat May 28, 2011 4:21 am

# Well polished and full of classic fantasy archetypes. (47 votes [31.54%])

# Unusual and exotic. (98 votes [65.77%]



Who on earth would rather boring usual tropes as opposed to usual and exotic? Are you 47 people for real?
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Stay-C
 
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Post » Fri May 27, 2011 7:03 pm

It was a joke, for crying out loud. "Dirty console gaming peasants" is never meant in any serious. It's a satire of the pedestal certain PC gamers put themselves up on. I'm one of the good guys.

I'm not even lumping console, casual, and "mainstream" gamers together! I only addressed it to those three groups because they're the ones whose tastes seem to most often be misunderstood by the community!

Gah. I think I need to change the poll name.

If you were being sarcastic then no-one noticed...
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Dan Stevens
 
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Post » Sat May 28, 2011 12:03 am

This console player wants:

1. the ending of nonsensical polls

2. the ending of pretentious PC elitism among some PC players

3. the ending of finding another way to promote Morrowind's supposed undeniable superiority to the "dumbed-down" Oblivion
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Carlos Vazquez
 
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Post » Sat May 28, 2011 6:19 am

Who on earth would rather boring usual tropes as opposed to usual and exotic? Are you 47 people for real?

I hated the ashlands. I loved the Cyrodiilic forests with their waterfalls and vibrant nature, however. 3 out of four games of the series have familiar, more realistic settings. Why am I not allowed to feel the way I want?
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Mari martnez Martinez
 
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Post » Sat May 28, 2011 9:09 am

I think all this "hating" on casuals is pretty pretentious. That said, I don't want their preferences to influence my Skyrim. Of course, some might argue that Oblivion was casual compared to Morrowind, and, having been introduced to the series with Oblivion, enjoyed it much more. In the nineties and early 00s, when many of these more hardcoe PC games were released, I was too busy being in elementary/middle school and playing N64 to get into these PC games, so I guess I am kind of a product of the spoon-feeding games like to opt for nowadays. Games have evolved quite a bit, and from a purely marketing stand point, appealing to the large group of console gamers, many of whom are younger or more casual, is a better decision that appealing to the small die-hard PC gamer fanbase. I think a healthly medium can exist - And I think Oblivion was pretty close to achieving that. But what is really good about the PC fanbase, is mods. We have mods like OOO (which I am currently installing for the first time, so I can re-live my Oblivion experience in prep for Skyrim with what I hear is an amazing mod) that hardcoes-it-up a little bit, and then the console players can keep their game. It's win-win. Of course I would like a little bit more attention paid to making it less casual by the developers, I understand when they don't. There is also the option to take the Dragon Age 2 route - from what I hear, the PC version will have drastically different combat than the console versions, with more emphasis on tactics and less on action. Although I don't think something exactly like this works for TES, it is an interesting idea and I can't wait to see how it works out.

Also the OP makes PC gamers seem like pretentious jerks. I don't like it.
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Sabrina Schwarz
 
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Post » Fri May 27, 2011 7:34 pm

you do know consoles were made to play games? and PC are for porm.
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Ricky Rayner
 
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Post » Sat May 28, 2011 10:51 am

you do know consoles were made to play games? and PC are for porm.


Heh...
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Kevin S
 
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Post » Sat May 28, 2011 8:39 am

you do know consoles were made to play games? and PC are for porm.

Logic win.
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Ian White
 
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Post » Sat May 28, 2011 12:57 am

you do know consoles were made to play games? and PC are for porm mods.

Fixed.
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Britta Gronkowski
 
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Post » Sat May 28, 2011 8:03 am

I'm a console gamer, so I'll tell you exactly what we want. Right off the bat I can tell you that we don't want a faction to join, and certainly not multiple factions. That would probably be way too confusing for the likes of us. In fact, you better play it safe and remove all sidequests.

We definitely want level scaling, and A LOT of it. The enemies, the weapons, the armor, ....the trees, the snow, etc. We want it all scaled, not to our level, but rather a couple levels below us. You see, our puny gamepads simply aren't sophisticated enough to handle any kind of real challenge.

A story in Skyrim? No thanks, we don't need a story. Just give us some obviously-evil red and black demons to fight, story would just get in the way of that.

I guess that about covers it, but the bottom line is this: We're clearly inferior to our PC gaming overlords because we just don't have the intellectual capacity to play the types of games they desire. Please Bethesda don't make the game too hard, don't make us think, and above all don't expect too much of us.
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Sudah mati ini Keparat
 
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Post » Sat May 28, 2011 8:38 am

you do know consoles were made to play games? and PC are for porm.

http://www.youtube.com/watch?v=NiFD6EFVsTg
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Lindsay Dunn
 
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Post » Sat May 28, 2011 6:18 am

I play on consoles out of necessity... My only computer is a laptop which cannot handle any decent games, and I don't have the money to buy or build a gaming rig. If I had a good PC I'd buy games for it, but I don't and getting one is out of the question right now. I guess that makes me "evil" though... :sadvaultboy:
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mishionary
 
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Post » Fri May 27, 2011 8:23 pm

I really dislike "generic items" all together.

All kinds of items with prefixes and suffixes like "of the Tiger" or "of the Bear", or items like Destructive Silver Shortsword, Poisonous Silver Shortsword and so on are really tacky in my oppinion.

It's lazy lazy game development, doesn't add anything to the game, breaks immersion like crazy and looks terrible.

I don't want to exchange my new shortsword with one I just found that does 0.1 more fire damage and is named a slight bit different, w t f is the point of that!?

Just give me regular blacksmithed items that you find in real life, like a steel claymore - and then later some powerful quest rewards/hidden items/hunts that are unique, strong, flavourful and rare.
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kristy dunn
 
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Post » Fri May 27, 2011 11:12 pm

In the nineties and early 00s, when many of these more hardcoe PC games were released, I was too busy being in elementary/middle school and playing N64 to get into these PC games, so I guess I am kind of a product of the spoon-feeding games like to opt for nowadays.

Elementary school when N64 was out? You guys make me feel absolutely ancient.

A lot of this console/PC bickering, at least from those of us on the pretentious PC side, is an artifact of the N64 era and before. During my formative gaming years, the PC simply was better for more complex "advlt" gaming than the consoles. When Daggerfall was out for PC, consoles had games like Mario Kart. (No offense to Mario Kart, many hours were lost to that game.) But from say 1980-2000, I think it would be tough to argue that the most sophisticated games weren't on the PC. That's twenty years for us old timers to build up the stereotype that consoles are for kids.

Starting with the PS2/Xbox generation, things began to change dramatically. Games on all platforms have become enormously sophisticated in the last ten years, and as consoles have become more advanced the old console/PC divide has been pretty much eliminated. I've seen people who barely opened a book before in their life get serious about philosophy after playing Bioshock, and a game like Red Dead Redemption provides scope and story that PC gamers would not have even dreamed possible in the 90s.

The point is, old habits die hard, and a lot of us PC games from the 90s have a knee jerk condescension for console games, even though the stereotype is woefully outdated. Some old school TES fans still can't get over the fact that Morrowind ever came to consoles. A lot of old school gamers, due to our transition to advlthood, simply don't have much time to play games anymore, and we don't pay attention to what's been going on on consoles. But if you look objectively at the games that are coming out for modern consoles, it's almost impossible to sustain the argument that consoles have anything whatsoever to do with the "dumbing down" of the series.
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Dan Wright
 
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Post » Sat May 28, 2011 10:03 am

I hated the ashlands. I loved the Cyrodiilic forests with their waterfalls and vibrant nature, however. 3 out of four games of the series have familiar, more realistic settings. Why am I not allowed to feel the way I want?

The ashlands did not fall in the category of unusual and exotic, not compared to a lot of other things.

Did you hate giant mushrooms that with high enough acrobatic skill, you could jump from one to another?

Did you hate sylt striders and their hauntilg calls that you could hear from long distances?

Did you hate the Telvanni culture, their strange houses inside those giant spiral exotic tree trunks?

Did you hate Redoran culture and the Emperor Crab shell that was the central block where a lot of them lived inside?

Did you hate the Hlallu culture and those nice architectural touches in exotic cities like Balmora and Suran?

Did you hate Vivec city and its unusual structure? The palace of the demigod that people loved which was found out to be a cheating bastard?

Did you hate the involved intertwined stories of rivalries, subterfuge, hidden under currents, forged realities, confronting point of views, unsolved doubts, and the like?

Did you hate the interesting Dwemer ruins and their mysterious disappearance from the world? The most exotic only remaining specimen in the most exotic place imaginable?

Did you hate Corprusarium? Divayth Fyr? His game? Ghost fence? Ghost gate? Foyadas? Those exotic names for places?

Did you hate the immense varieties of culture, architecture styles, confronting beliefs and religions? Rival great houses?

Did you hate the exotic dunmer voices? Their initial utter despise for an outlander nobody? Their final sugary pleas for the Nerevarine?

Did yo hate Ahnassi and her romance? The Twin Lamps? Gentleman Jim Stacey? The trendy gloves of Bal Molagmer? The Pillow Book?

I don't understand, In Morrowind, you put your finger on any subject, and it is exotic, involved, and all in all, GREAT.
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Enny Labinjo
 
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Post » Fri May 27, 2011 11:15 pm

I just want to point out to everyone voting on the massive number of factions that their quest lines will suffer if there are more factions. Imo, Morrowind factions weren't very good b/c all the missions were repetitive. Go here kill this. Go here fetch this. Buy me 10 of item X and come back. These quests weren't very good. Contrast that with Oblivion's and the quests were much better. I did, however, like how some of the factions clashed with each other (both were ones you could join, ie. thieves guild at war with fighters guild).


Yeah, but making better quests doesn't mean they can make a small number. Plus, a few standard quests never hurt. The problem with Oblivion, is as better than Morrowind some quests were (Morrowind had some memorable quests, hell the whole game was more memorable), you'd almost done it all after a playthrough and it starts to get relatively tedious after several other playthrough. You could become the leader of every damn faction no matter your skills, and if you actually roleplayed your character as you want, you may be finished before you know it. There's 4 factions; the fighter, mage, thief and evil assassin. A lot of character would only get into 1 single faction, factions which are very generic and un-specific. Then you add the mainquest you don't always want to do or the same few random quests and you've got an experience that gets old relatively fast after a couple of playthroughs.

Morrowind had factions for tons of different type of characters, and if you decided to stick to only one faction, you actually had a lot more to do and the experience was a lot more satisfying. You didn't even need to do every single quest of the faction and you didn't seem like missing if you didn't. In Oblivion, you feel like missing if you stick to one faction. You had a faction for the adventurer/pilgrim, one for those faithful to the Nine Divine or healers, those who stick by and trust the Imperial presence, you had political houses who themselves had political links with other factions, or just plain hated others even if they should appeal to the same type of character. In fact, you could choose a faction not only for the skillset - eh, it also enabled to choose a faction accordingly to a more restricted skillset - but for the political or social leanings. You're the warrior type but don't feel like working for the boring fighters guild? Just help the Imperial Legion in their dominance. When making a sneak type of character in Oblivion, you feel like missing something if you don't make one who would be in both the Thieves guild and dark brotherhood, yet these are for different type of characters, hell, I wouldn't be in the DB with my warrior or mage because I really wouldn't feel like making an evil type of character with them.

Isn't a good roleplaying game one that would allow players to make any kind of characters and keep them occupied? What if I wanted to make a certain type of "paladin" character? One whose skillset is about good sword and armor skills, as well as healing and illusion skills? The Fighters Guild may feel too mercenary-like to my character and the Mages Guild is obviously more for real magic oriented characters. Yet the imperial legion, imperial cult and the temple would've been perfect factions in Morrowind for him. I'd have plenty of things to do while still having a relatively more defined character, than one simply a "warrior" that would do anything that has something to do with killing with brute force.
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Nadia Nad
 
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Post » Fri May 27, 2011 7:28 pm

Swear to God, who chose no factions! I want to see your reasoning for that! :mad:
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Chad Holloway
 
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Post » Sat May 28, 2011 2:19 am

The ashlands did not fall in the category of unusual and exotic, not compared to a lot of other things.

Did you hate giant mushrooms that with high enough acrobatic skill, you could jump from one to another?

Did you hate sylt striders and their hauntilg calls that you could hear from long distances?

Did you hate the Telvanni culture, their strange houses inside those giant spiral exotic tree trunks?

Did you hate Redoran culture and the Emperor Crab shell that was the central block where a lot of them lived inside?

Did you hate the Hlallu culture and those nice architectural touches in exotic cities like Balmora and Suran?

Did you hate Vivec city and its unusual structure? The palace of the demigod that people loved which was found out to be a cheating bastard?

Did you hate the involved intertwined stories of rivalries, subterfuge, hidden under currents, forged realities, confronting point of views, unsolved doubts, and the like?

Did you hate the interesting Dwemer ruins and their mysterious disappearance from the world? The most exotic only remaining specimen in the most exotic place imaginable?

Did you hate Corprusarium? Divayth Fyr? His game? Ghost fence? Ghost gate? Foyadas? Those exotic names for places?

Did you hate the immense varieties of culture, architecture styles, confronting beliefs and religions? Rival great houses?

Did you hate the exotic dunmer voices? Their initial utter despise for an outlander nobody? Their final sugary pleas for the Nerevarine?

Did yo hate Ahnassi and her romance? The Twin Lamps? Gentleman Jim Stacey? The trendy gloves of Bal Molagmer? The Pillow Book?

I don't understand, In Morrowind, you put your finger on any subject, and it is exotic, involved, and all in all, GREAT.


It does seem like people that liked Morrowind are the ones giving any reason as to why they liked it. I want to know what about Oblivion did you like and why you didn't like Morrowind? I think most of the Morrowind haters are MOSTLY people that started playing the series with Oblivion and maybe tried Morrowind for a couple of hours and got bored.....Now start the post saying you've been playing since Arena.
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james tait
 
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Post » Fri May 27, 2011 10:27 pm

The firts gaming platform i had was a console but during the time i became a pc gamer and still sticking to it .
And yes i agree that adjustment to consoles ruined elder scrolls
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loste juliana
 
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Post » Sat May 28, 2011 4:12 am

PC and console gamers generally just want their respective versions of the game to be somewhat streamlined for them. Feature wise, outside of controls, we all want the same stuff, generally.

If I were a PC gamer, I'd want hot-keys and to be able to crank-up the graphics settings.

Being a console-player for now, however, something I really want to see is a combat system that puts a console-controller to good use. Mice and keyboards are more precise and flexible, but controllers could do more with the concept of a combo-based melee system (i.e., correctly timed trigger-pulls, ducks, and spins of the anolog sticks should be conducive to cool disarms and killing-stabs. It's something I'd really like to see)
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CArlos BArrera
 
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Post » Fri May 27, 2011 10:11 pm

you do know consoles were made to play games? and PC are for porm.


I for one play games on PC while watching porm on my console :P
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Anthony Diaz
 
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