The ashlands did not fall in the category of unusual and exotic, not compared to a lot of other things.
Did you hate giant mushrooms that with high enough acrobatic skill, you could jump from one to another?
Did you hate sylt striders and their hauntilg calls that you could hear from long distances?
Did you hate the Telvanni culture, their strange houses inside those giant spiral exotic tree trunks?
Did you hate Redoran culture and the Emperor Crab shell that was the central block where a lot of them lived inside?
Did you hate the Hlallu culture and those nice architectural touches in exotic cities like Balmora and Suran?
Did you hate Vivec city and its unusual structure? The palace of the demigod that people loved which was found out to be a cheating bastard?
Did you hate the involved intertwined stories of rivalries, subterfuge, hidden under currents, forged realities, confronting point of views, unsolved doubts, and the like?
Did you hate the interesting Dwemer ruins and their mysterious disappearance from the world? The most exotic only remaining specimen in the most exotic place imaginable?
Did you hate Corprusarium? Divayth Fyr? His game? Ghost fence? Ghost gate? Foyadas? Those exotic names for places?
Did you hate the immense varieties of culture, architecture styles, confronting beliefs and religions? Rival great houses?
Did you hate the exotic dunmer voices? Their initial utter despise for an outlander nobody? Their final sugary pleas for the Nerevarine?
Did yo hate Ahnassi and her romance? The Twin Lamps? Gentleman Jim Stacey? The trendy gloves of Bal Molagmer? The Pillow Book?
I don't understand, In Morrowind, you put your finger on any subject, and it is exotic, involved, and all in all, GREAT.
No, I just prefer the way things are in Oblivion, and, quite frankly, seeing as most of Vvardenfell is covered in volcanic ashland, and I don't like volcanic ashland, that definitely weakened the setting for me. Terrain and coloration makes a very big difference to me.
I prefer the majestic Romantic architecture of the Imperial City.
I prefer the subtle, more believable differences between regions.
I prefer the dark and mysterious Ayleid ruins and the sorrowful music that accompanied them.
I prefer luscious, green forests accompanied by the rustling of leaves in the wind and the chirping of birds.
I prefer the docile falling of snow as I hike through the mountains of the North.
I prefer the oriental accent present in Cloud Ruler Temple.
I prefer the mysterious mist of the Southern swamp.
I prefer the menagerie of Tamrielic architecture present in Oblivion's cities. Cheydinhal is somewhat out of mainland Morrowind, Bruma is somewhat out of Bruma, Leyawiin is somewhat out of Elsweyr, and Anvil is somewhat out of Hammerfell.
I prefer the fantastical familiarity of Minotaurs and ogres as well as the realistic familiarity of deer and wolves. Nix hounds and kagouti seem cartoon-ish to me, as do the mushroom trees.
I prefer the walled, secure feeling of cities, and I believe they should make me feel safe and secure.
I prefer the isolated castles of the disunified counts/countesses of Tamriel, who range from beloved leaders to corrupt scoundrels.
I prefer the mysterious and shady, yet aristocratic, feeling of Skingrad.
I prefer the sleepy and partially dilapidated feeling of the peaceful and calm Anvil.
I prefer the crumbling, increasingly corrupt feeling of Cyrodiil as its once great power slowly fades. The cities are segregated, the central government is weak, the military is spread too thin, the Empire is without a leader, many of the counts/countesses are incompetent, and the Mages Guild has opposed law and torn itself in half.
I prefer the haunting vision of the once-great city of Kvatch as it is besieged by fire.
It does seem like people that liked Morrowind are the ones giving any reason as to why they liked it. I want to know what about Oblivion did you like and why you didn't like Morrowind? I think most of the Morrowind haters are MOSTLY people that started playing the series with Oblivion and maybe tried Morrowind for a couple of hours and got bored.....Now start the post saying you've been playing since Arena.
Are you referring to me? I'd say I may be the type of person who gives too much reason. I've most certainly been very aggressive about my love of Oblivion, but I've never said I hated Morrowind. I just prefer Oblivion, and I've played Morrowind very much. I also played Arena and Daggerfall, and I've enjoyed parts of them much more than parts of Morrowind, in a similar way that I preferred parts of Oblivion. If I must list my reasons once again, so be it.
I hate Morrowind's slow pacing. The running speed is pathetic, the fast-travel system is repetitive, and I don't enjoy running around to look for a place while being attacked by cliffracers. Due to a lack of a fast-travel system similar to the one I like, due to the lack of a quick way to return to places I've already been, and due to the lack of Morrowind's mapping of locations such as caves and mines, coming back to dungeons I saw earlier but didn't dare approace due to danger of overencumbrance, is far too tedious, discouraging exploration. I enjoy Arena, Daggerfall, and Oblivion's pacing, in which I actually feel like I'm playing instead of tediously running around.
I hate Morrowind's ashlands, but as a whole, I do like the setting. I just don't like the setting as much as Oblivion's, but I've already listed my reasons for that above.
I prefer Oblivion's side quests. Morrowind's became far too repetitive and lack the variety and personal touch Oblivion's have. I played through the Fighter's Guild questline, the Imperial Legion questline, half of the Redoran questline, and and half of the main questline, and I've yet to find quests that satisfy my desire for variety and interest in quests, a desire that was satisfied by Oblivion's.
I do not like Morrowind's combat, stealth, and magic system, and it has nothing to do with being casual or not giving skill-increasing a chance. I have 100 long blade skill, and I still hate combat with it. Oblivion's wasn't much better, but I enjoy it more, as well as Arena and Daggerfall's There was a bit more variety involved in Oblivion's, Daggerfall's, and Arena, as well as the more natural movements of swinging from side to side, which was more satisfying for me.
Most of Morrowind's named NPCs, despite having more to say, were copy-and-paste involving dialogue. Walk around any city in Oblivion, and most named NPCs will have something unique to say. Morrowind's generally repeat things, and only repeat things. In addition to that, Morrowind's NPCs all stood still and did nothing. Even Daggerfall's NPCs moved around and gave off the illusion of locking their stores at night. Morrowind's did nothing and a store could be entered at any time of the day, legally, in Morrowind.
Morrowind's lockpicking completely lacks interactivity.
Morrowind's dungeons were generally tiny, lacking in traps, and lacking in atmosphere, both in regards to dungeon music (which Morrowind lacked) and lighting. I've never experienced an eerie feeling in Morrowind's dungeons.
From another thread:
I do not want:
- Morrowind's fast-travel system
- Morrowind-style side quests
- Morrowind's pace
- Morrowind's navigation (a halfway point between Morrowind's and Oblivion's would be ideal, for me)
- Morrowind's setting
- Morrowind's cheerful music playing dungeons
- Morrowind's running speed
- Morrowind's house-owning system
- Morrowind "cut-and-paste" NPC dialogue (at least Oblivion's named ones typically had something unique to say, albeit brief)
- NPCs standing in one place all the time
- Morrowind's or Oblivion's animations, with a great emphasis on Morrowind's
- Morrowind's uninteractive lockpicking
- the well-lit atmosphere of Morrowind's dungeons
- Morrowind's combat/stealth/magic systems
- Oblivion's level-scaling
From that same thread:
They feel too repetitive. They're almost always just simple fetch, escort, and/or kill quests with few truly providing unique settings, premises, surprises, twists, and references from my experiences, yet I've found many numerous twists and turns in Oblivion's that made them stand out for me. I've seen what I believe is an improvement in quest structure with each progressive Elder Scrolls game, so in comparison to the older games, I think Morrowind's side quests are fine, but I enjoyed Oblivion's more, and Fallout 3's even more. For example:
Spoiler - the quest involving Pale Pass; enough said
- the quest involving Garridan; the tears of the savior; folklore and a subterranean forest with the frozen form of Garridan himself
- the first Fighter's Guild quest where, instead of just killing rats, I had a twist in having to defend them, then going hunting a bit, then killing another, catching the source in the act, and having to choose who to side with; never experienced another quest like it
- the quest involving buying Benirus Manor was just neat and, again, unique, although a bit foreshadowed, and therefore cheapened, by NPCs
- the quest involving the Ghost ship of Anvil; a wonderful, eerie occurence
- the quest with the all-female gang of thieves and the unique stuff they took from their victims;
- all 15 Daedric shrine quests; whoever hasn't played them must do so now :stare:
- the quest involving Agronak's lineage; very unexpected outcome and gave some evidence of crossbreeding for the lore records
- the gang involving the grave robber; involved a bit of sneaking around and actually getting to enter a private gravesite
- the quest involving searching the Amelion family tomb; nice little treasure hunt
- the quest with the Order of the Virtuous blood; surprising result, critical choice to make
- Glarthir's paranoia; memorable... and makes me mistrusting of my neighbors
- the quest involving the forelorn watchmen; local superstition, a shipwreck, and a treasure map
- the quest involving Hackdirt; nice "A shadow over Innsmouth" reference
- the quest involving Aleron Loche and his debt; I am the hunted in this reference to "The Most Dangerous Game"
- the entire Ayleid statue questline; enough said
- assisting invisible people in Aleswell; brief, although surprising
- stealing an Elder Scroll; please tell me that is enough said
- the entire Dark Brotherhood questline
- seeing a Hist tree and toppling a rival organization
- killing innocent civilians in a Hist-induced rage
- the quest involving the Staff of Everscamp; Those things were annoying, eh?
- identifying Mazoga, hunting down Black Bow bandits for the Count, and becoming a Knight of the White Stallion
- reuniting brothers separated at a young age and helping them to reclaim their family home; the drunken one was hilarious
- the quest involving Rythe Lythandus and the enterable painting; simply a unique setting
- avenging the farmer's wife's murder; truly felt sorry for the guy
- etc.
I played through Morrowind's Fighter's Guild questline, Morrowind's Imperial Legion questline, and half of Morrowind's Redoran questline waiting for the really cool stuff to happen (building my stronghold was nice and the corruption within the Fighter's Guild was too, but the quests just didn't seem worth it), but it all felt a bit... the same. I just don't feel motivated to go through any more faction quests and from what I've seen from non-faction side quests in towns, I don't feel like playing through those anymore, either.