What Archery perks dont you choose

Post » Mon Jul 15, 2013 5:08 am

What archery perks dont you pick and why.

I dont pick-
Quick shot because Bow speed is perfect as it is. I can take out 4 deer without then having a chance of running away.
Ranger because I dont want to move fast with a drawn bow. I want my character to concentrate by keeping still when trying to fire her arrows.
Bullseye because if I want to paralyse an enemy I'll use a poison or a spell and I hate how bugged it is.
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Alex Vincent
 
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Post » Mon Jul 15, 2013 3:41 pm

I usually don't fill up the "Critical Shot" perk, if it wasn't required to get "Hunter's Discipline," I'd probably ignore it completely. But even so, rank 1 of the perk is fine for me.

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Jerry Jr. Ortiz
 
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Post » Mon Jul 15, 2013 8:43 pm

The Critical Shot perk. Good thing you only need one to advance through the tree.

99% of everything is good in the Archery Tree.
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Danielle Brown
 
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Post » Mon Jul 15, 2013 1:36 pm

I have never spent more than 7 perks into Archery. That is 5/5 Overdraw, Eagle Eye and 1/2 Steady Hand. My archers are all snipers and usually fire fire from great distances with heavy bows. Inside dungeons, they adhere to the shadows and use poisons.

In the end... I never needed any of the other perks.

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Lizzie
 
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Post » Mon Jul 15, 2013 5:40 pm

i've been trying to max out my archery perks and right now i've got my overdraw at about 80% and i've got most of my archery perks already (not all).

and unlike michaelpk i want my archer to be speedy encase i get too much unwanted attention. :rofl:

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mollypop
 
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Post » Mon Jul 15, 2013 9:45 am

5/5 overdraw, eagle eye, 1/2 steady hand, power draw and I skip the rest.

Last I remember quick shot was bugged and doesn't do full damage or range until the same time holding it as the base speed. If they've fixed that I'd take it probably.

Critical shot like so many weapon perks is based on base weapon damage and thus deals a pitiful amount of extra damage and is a total waste.

Hunter's discipline just seems unnecessary, arrows aren't scarce especially if you have the DLCs and can make them.

Ranger might be decent depending on how "run and gun" you play your archer, but not worth spending 2 perks extra in the above two useless perks to reach it.

Never tried bullseye because the perks to reach it are undesirable. I think power draw is more than enough control though. And at long distance, having targets fall over from paralysis can mess up subsequent shots. Plus many things are immune to it anyway.

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Mrs. Patton
 
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Post » Mon Jul 15, 2013 1:30 pm

Quick Shot seems to work fine now. It's very nice, especially with heavy (e.g., Daedric) bows.

My current character does a lot of non-stealth archery, so Ranger would be really good to have, but it might not be worth having to pick up two useless perks to get it.

I don't feel like any of them are essential except for 5/5 Overdraw, but Power Shot and Quick Shot are both very nice. I've never felt like I needed Steady Hand.

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Maddy Paul
 
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Post » Mon Jul 15, 2013 3:35 pm

I filled all but "Bulls eye." The paralyze works against you as it negates a kill shot and you need to go again.

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I love YOu
 
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Post » Mon Jul 15, 2013 4:26 pm

The only character Ive ever used a bow with used only a bow so I took all the perks except for the paralyze. Im sure I would have been just fine without the critical strike perk. I found quick draw, ranger, and steady hand to all be invaluable in close combat as an archer.

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Dan Wright
 
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Post » Mon Jul 15, 2013 4:59 pm

Bulls eye, and second steady hand perk

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Jay Baby
 
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