What are the MUST HAVE perks for ANY build, and why?

Post » Sat Aug 06, 2016 4:14 pm

I have accumulated allot of perk points, but am too afraid to spend them.


I figured I would start this thread as a discussion for all types of builds, stealth, warrior, mage, etc.


Since my character is an all purpose build, doing anything and everything.


What are the perks that are simply too great to miss, and why do you think so?


So far, I have found the dual casting perks to be too great to miss, as well as eagle eye for archery, and steady hand.


It would be crazy to miss them.
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Scott Clemmons
 
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Post » Sun Aug 07, 2016 4:45 am

Anybody?
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Big mike
 
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Post » Sun Aug 07, 2016 4:39 am

No!.....it REALLY DOES depend upon your chosen skill sets (build) and ROLE PLAY ( if your doing one) scenario.


There are no MUST HAVE perks that fit ALL plays.


You perk to....

One.....improve the effectiveness of the chosen skills

Two.....to attain new abilities within the perk tree


You do not HAVE to have perks at all !


But since you joined here four YEARS ago and made/answered over a thousand post you must surely know this already hmmm!


Edit....if you are asking for a class by class full run down of every optimal perk allocation.....well....even then many perks are still just preferences....not requirements.

But it would be hard to imagine running an assassin for example and not bothering to perk the stealth tree for the bow and dagger upgrades!


But why would you want experienced players to just hand you all that info on a plate? Playing the game and actually doing it is where the fun comes from!
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CSar L
 
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Post » Sat Aug 06, 2016 6:39 pm

I'll vote for magic resistance from the Alteration tree! Everybody can benefit for magic resistance!



I'd also suggest picking one crafting skill and investing some points. I'm partial to alchemy personally. You can get pretty good with smithing as far as tempering is concerned and with the right weapon perks (one-handed, two-handed, or archery) you don't need to create superweapons out of dragon bones to be a real threat.

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Steve Fallon
 
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Post » Sat Aug 06, 2016 3:51 pm

In all fairness, there's really no "universal must have" perks, everything depends on your playstyle.



One should in fact ask what perks to avoid. :wink_smile:

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Rik Douglas
 
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Post » Sat Aug 06, 2016 11:05 pm

Smithing, Alchemy, Restoration and Enchanting are great perk sets for any character's foundation.

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JD bernal
 
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Post » Sun Aug 07, 2016 4:13 am

When I play an alchemist, I always use 3 perks in Experimenter which allows you to find out all 4 effects of an ingredient by eating it. I know it's possible to look up any recipe and many people think this is a waste, but it's so nice to know everything and be able to effortlessly improvise and try out new combos. You really feel like you are a competent alchemist.

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Jesus Lopez
 
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Post » Sat Aug 06, 2016 4:09 pm

The only one I find all my characters using is the first one in Restoration, to halve the cost of healing. Just about any character needs to heal, and we all get the spell to use, If they have to heal a lot, then we'll pick the Regeneration perk to make it more effective.



All the others are specific to the build, although it seems that a character that doesn't smith and enchant for themselves is going to do so for their follower, so those two trees will see some use in most games. Not all, as some play solo.



I've never used the dual-casting perks. The cost/benefit of that doesn't strike me as worthwhile. The same amount of magicka does more damage if I don't dual-cast.



Alchemy is a soak for spare perks in the early game when the boost to selling prices helps. Later on, money isn't an issue, and only characters that are actively using potions will bother.



I've used Eagle Eye, but usually don't bother. Steady Hand seems a waste. A stealthy archer has all the time they need. The Bullseye perk is never used (after the one game where I found out it's worse than useless).

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Joie Perez
 
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Post » Sat Aug 06, 2016 10:17 pm

Dual casting in destruction is especially useful because of its stun effect with the impact perk. It stops strong melee enemies from getting close to you. I use dual cast dragonhide when facing scary enemies. 45 seconds does not seem enough. 90 seconds seems long enough for most fights.

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suniti
 
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Post » Sat Aug 06, 2016 11:39 pm


I agree with that. If you are interested in becoming an alchemist, using this perk which allows you to identify what the full effects of the ingredient are, is a great addition on becoming a master alchemist. I enjoy alchemy very much in this game. Alchemy seems to be somewhat of a "lost art" as not that many gamers go down the alchemy road and invest into becoming an alchemist in my opinion. Some even suggest using alchemy and potions are cheating. I think that is ridiculous.

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LuBiE LoU
 
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Post » Sun Aug 07, 2016 3:55 am

It's funny. I've played dozens of characters, and there isn't a single perk I can think of that they all took.



And, looking at the other posts here, I can confirm that it doesn't matter, because I disagree with all of them, and yet I'm sure the posters are quite right from their perspectives. :)



It completely depends on the character.



Kirottu makes a pretty good point, though. Some of them are, uh, yeah, whatever...

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Jason Wolf
 
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Post » Sun Aug 07, 2016 1:20 am

Which oddly enough is exactly what I said at post number 3 ( dunno why I bother really.....)



But I THINK what the OP is trying to ask is for the optimal perk spread for every class you can make!!!
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Gracie Dugdale
 
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Post » Sat Aug 06, 2016 11:45 pm

Can't go wrong with smithing.

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Tarka
 
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Post » Sat Aug 06, 2016 8:35 pm




How polite. I wouldn't create a post and ask questions I already knew the answers to. That wouldn't make any sense. As far as what you said about perks needing to be allocated specifically for build purposes - I passionately disagree with. The player can level up infinitely. It is possible to obtain every perk in every tree if one were inclined to attempt the challenge, and I fully am.


Hmmm.....
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Elle H
 
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Post » Sat Aug 06, 2016 4:04 pm


Try not to be too offended by Rick., he has the habit of being a bit temperamental when he thinks that things are a certain way... I mean his way.



But he is a pretty good contributor on this board, and usually adds much to the discussion. :brokencomputer:

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Sabrina Steige
 
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Post » Sun Aug 07, 2016 5:47 am

@ Glow dust......yeah I know, I just find it hard to believe that anyone who has had such a depth of involvement can still not realise the answer to that perk question......I mean it becomes self evident as you play right!



@ Bleakwail.....Nah...if I was being impolite, I Would not have attempted to give you a logical answer.


But now your reasoning appears to be illogical and contradictory! Because FIRSTLY you want to know the MUST HAVE perks for.....

Either

One.....every possible class or build

Or

Two....perks which are important across most or all classes


But you have not been clear which of those two answeres you desire!


THEN SECOND


You say you believe specific perks are not suited to specific builds and you plan on getting ALL THE PERKS anyways!


In Which case......WHAT EXACTLY ARE YOU TRYING TO ASK THEN?



" I am not your enemy, believe it or not I am actually trying to help you!"

(Delphine)
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suzan
 
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Post » Sun Aug 07, 2016 2:30 am

As others have said it really depends on your preference and if you are actually role playing then to an extent it depends on what your character would choose to suit them.



Every single one of my characters without fail gets 'bound sword' as soon as possible and then 'bound bow' (even though I role play them all to some extent) it's me pushing my personal opinions onto the character. Contrary to the whole concept of role play?, Maybe, But it works for me.



In any case the majority of perks I pick are in One Handed and Marksman for this very reason, Along with a few in Conjuration to bring Magicka cost down and some in sneak to increase damage and keep bound weapons viable.

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Mario Alcantar
 
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Post » Sun Aug 07, 2016 6:41 am

By the time I get that far up the alchemy tree I already know all the effects for all ingredients just through trial and error, so I find that perk completely useless. (And I have a terrible memory, so apart from a few oft used potions, like healing or invisibility, I have to relearn all the effects for each new alchemist character through experimenting. It's quite easy to do.)

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John Moore
 
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Post » Sat Aug 06, 2016 6:24 pm

In that case, as Rick says, your original question doesn't make any sense at all.

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Matt Terry
 
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Post » Sat Aug 06, 2016 6:56 pm

Because I HATE perks and having to spend 5-15 minutes or more at each level-up trying to decided which perk to buy gets me so frustrated that I shut the game off to come back later next week. So it would be nice if when asked someone would assists in mapping perk selection instead of declaring, you've been at this long enough that you should know better. Before you say if you don't like perks why did you buy this game, it's a TES game and thought it would be better than Dungeon Siege.

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Andrea P
 
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Post » Sun Aug 07, 2016 6:27 am

In my current run I have 9 unused perks at level 72 and I'm okay with it. I don't want my character to be ridiculously good at everything. My character is a mage, and I like the fact that the character is pretty weak when it comes to, say, two-handed combat.

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Jessica Phoenix
 
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Post » Sun Aug 07, 2016 6:41 am




Oh, I see. You want to appear as a strong, intellectual. How about some "logic" in layman's terms"


1. Just because I have been a member on this forum for a long time, with plenty of interaction with the community, doesn't mean that I've been playing Skyrim since I joined, OR using the forum. I have not played Skyrim in well over a full two years, nor have I been to this forum in well over two years as well.


2. This topic was created to stimulate responses so that the most popular perks would become somewhat evident, not so that I could have people tell me all the exact perks to take. Just a topic to see what the most popular perks are these days, post patches, two years later.


3. For your logic.
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Ian White
 
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Post » Sun Aug 07, 2016 1:22 am

You need to understand that many of us here are roleplayers. We don't aim to get all perks (I'd die of boredom long before that happened), we choose skills for specific builds. Dual casting is completely useless to non-magical characters, archery perks to non-archers etc. There aren't any perks I always take, only more or less useful perks within each skill tree.


But if I had to choose, the ones I take most often are Restoration cost reduction and Regeneration, the primary perk in my chosen armor and weapon(s) and Magic Resistance if I don't use Enchanting. You also can't go wrong with the three crafting disciplines.
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victoria johnstone
 
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Post » Sun Aug 07, 2016 4:12 am



You have already told us that you have a save game with over four hundred hours invested......(which is why you wanted to port your save from the x360 to xb1) That is a lot of playtime and experience to suddenly make like you need to ask what to do with perks! Which it appeared you initial question was asking.


Perhaps you should then have made it clear that your point 2. Above was really the crux of your enquiry.....


Popular perks are not necessarily the same as 'must have' for a build. We often choose a few 'fun' perks in the mix, because we like the effects rather than a technical need to make the build viable.


I have no specific need to appear as a strong intellectual....use of the word "logic" was not to imply some 'Spock' like infallibility ! But implying some snobbery on my part is not in anycase particularly wounding :)


I use a mace to bash brains in....so the bone breaker perks and one handed armsman with savage strike.
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Rex Help
 
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Post » Sun Aug 07, 2016 3:54 am

If we are talking about vanilla skill perks and trees. I believe most if not all of my vanilla characters have been using different skills and perks. My highest character in Skyrim I believe was in the low 50's. Most characters only get into the teens or 20's. Most of my characters have a short playing time for their story and then on to the next character.



I pick perks based on what the character would be using or skilled in.

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Michelle Smith
 
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