What are the original Vanilla files for Morrowind if you uni

Post » Tue May 08, 2012 12:46 pm

Well, that's an unexpected development. There's a good chance you messed something up, I'm thinking, because I'm pretty sure that if MGSO and Steam Morrowind were like oil and water, I'd have heard about it by now. And so, I imagine, would most other people here in the mod forum.

Glad you got working. I guess I'll have to make sure I only recommend mods that are extremely simple to install, like ones that are nothing but plug-ins. No offense. :P
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Skivs
 
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Post » Tue May 08, 2012 5:50 am

Well, that's an unexpected development. There's a good chance you messed something up, I'm thinking, because I'm pretty sure that if MGSO and Steam Morrowind were like oil and water, I'd have heard about it by now. And so, I imagine, would most other people here in the mod forum.

Glad you got working. I guess I'll have to make sure I only recommend mods that are extremely simple to install, like ones that are nothing but plug-ins. No offense. :tongue:
No I would recommend it too tbh. I think I may have had some leftover mod files and that MAY have been the problem. Not sure though. If I can get FCOM to work flawlessly for Oblivion I can do this lol.
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Lynette Wilson
 
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Post » Tue May 08, 2012 3:52 am

You'll have to forgive my ignorance with Oblivion mods. I've never owned or played the game, and so have never paid any attention to the mods available for it. A Google search told me what something called FCOM: Convergence does, is that what you're referring to? What does FCOM stand for?
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Darrell Fawcett
 
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Post » Tue May 08, 2012 2:48 pm

Martigen's Monster Mod, Oscuro's Oblivion Overhaul, Francesco's Leveled Creatures-Items, Oblivion WarCry were all the mods in it. It was basically a massive collaboration of overhaul mods slammed together that can be a real pain in the butt to get working correctly. So basically several overhauls in one package.

http://www.oblivionmodwiki.com/index.php/FCOM

These stats sum it up but do not tell the whole story at all.
1,417 New Armor Variants
1,267 New Weapon Variants
255 New Clothing Variants
1,151 New Creature Variants
2,199 New NPC Variants
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Kim Kay
 
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Post » Tue May 08, 2012 3:39 pm

That sounds like a real nightmare to work with. I've never been a big fan of such extensive overhauling. I try to keep my mods to a minimum, and make sure I'm as aware as possible of what all they affect. I love plug-in-less retexturing mods, because as long as I like how everything that's been retextured looks, I don't have to worry about it. If I take some textures out and load up a save, it won't be dirtied by the act. The game will just look more vanilla than it did before. I love that. It's clean and easy.

I also love mods that don't cover a very wide range in the game, such as mods that add armor to a couple of leveled lists or one particular merchant or something. I don't use HELLUVA because it's just too much. I have to be able to remember what at least 90% of the changes are that result from any given mod I have installed/active, and all these huge mods aren't conducive to that. There's also the fact that if I had the time and the skills, I would mod just about every single aspect of Morrowind myself rather than use other people's work to enhance my gaming experience. I'd have very, very few mods by other people if I could help it. Not because other modders svck compared to me (quite the opposite, actually), but because I'm just so damn picky. :P
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Aaron Clark
 
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Post » Tue May 08, 2012 6:18 am

That sounds like a real nightmare to work with. I've never been a big fan of such extensive overhauling. I try to keep my mods to a minimum, and make sure I'm as aware as possible of what all they affect. I love plug-in-less retexturing mods, because as long as I like how everything that's been retextured looks, I don't have to worry about it. If I take some textures out and load up a save, it won't be dirtied by the act. The game will just look more vanilla than it did before. I love that. It's clean and easy.

I also love mods that don't cover a very wide range in the game, such as mods that add armor to a couple of leveled lists or one particular merchant or something. I don't use HELLUVA because it's just too much. I have to be able to remember what at least 90% of the changes are that result from any given mod I have installed/active, and all these huge mods aren't conducive to that. There's also the fact that if I had the time and the skills, I would mod just about every single aspect of Morrowind myself rather than use other people's work to enhance my gaming experience. I'd have very, very few mods by other people if I could help it. Not because other modders svck compared to me (quite the opposite, actually), but because I'm just so damn picky. :tongue:
In my defense I had already beaten Oblivion 3-4 times on multiple platforms. I may just have the most experience with Oblivion across the platfroms lol. PS3 then Xbox 360 for additional plugins then finally PC for mods. For PC i wanted a drastic change and man did I get it. Before I realized it was just too much extra stuff that it took away from the original game. It took me many many hours to realize that of course though. Now I am more uhm..laidback.. in what I want for mods. I also only pick Lore friendly mods now that I have become a bonifide Lore buff lol. So the MGSO is about the extent to what i want with maybe some new items and gameplay tweaks.
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Vicki Blondie
 
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Post » Tue May 08, 2012 5:06 am

I just uninstalled and deleted the Morrowind folder. Reinstalled and now Vanilla works perfectly. (Sigh)

I wonder if I installed MGSO incorrectly somehow. I will try one last time and if it does not work then well...I am done with it and will look at other things.
Well that's good news :) You've got a base to work from.

If MGSO doesn't work for you then Knots' http://www.somethingfornobody.com/2011/morrowind-modding-guide/ may well help out.

If you do run into problems then feel free to post (although I'd suggest posting in the MGSO thread and/or reviewing their webpage and FAQs if your issues are with that).
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Dan Scott
 
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Post » Tue May 08, 2012 3:20 am

Alright finally got around to trying to install MGSO again. When it asks for your PC Performance settings would I be a slow or a good PC. I think I am a very good PC in terms of the specs or a good PC.

Very Good specs.

CPU: Intel Core I7 3 GHz / AMD Phenom II (Better if Overclocked)
RAM: 4 GB
Graphics Card: ATI Radeon HD 5850 & 5870 / nVidia GeForce 470 & 480 or equivalent.

Good Specs

CPU: Intel Core 2 Duo / AMD Phenom II
RAM: 2 GB (XP) 4 GB (Vista or Seven)
Graphics Card: ATI Radeon HD 4850 & 4870 / nVidia GeForce GTX 260 & 280 or equivalent.

Compared to mine

Specs
Win7 64 Bit
Intel i7CPU Q720 @1.60GHz (8CPUs)
8129 MB RAM or 8GB of RAM
ATI Mobility Radeon HD 5730

Very Good or just good? What am I closest to?
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Chantel Hopkin
 
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Post » Tue May 08, 2012 12:00 pm

I think you should go with good spec since you have a 1.6 GHz CPU, 8 Gb RAM but I don't know about your graphics card. :smile:
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HARDHEAD
 
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Post » Tue May 08, 2012 1:58 pm

I think you should go with good spec since you have a 1.6 GHz CPU, 8 Gb RAM but I don't know about your graphics card. :smile:
K thanks.
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sophie
 
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Post » Tue May 08, 2012 12:51 pm

You're welcome. :smile:
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Eileen Müller
 
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Post » Tue May 08, 2012 2:52 pm

Well had this pop up during the MGSO stage.

Microsoft .NET Framework
Unhandled Exception has occurred in your application. (Some other stuff like of you click continue...blah blah)
Exception of type 'System.OutOfMemoryException' was thrown.
Details
Spoiler

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Configuration.UriSectionReader.GetSectionData()
at System.Configuration.UriSectionReader.Read(String configFilePath)
at System.Configuration.UriSectionInternal.LoadUsingCustomParser(String appConfigFilePath)
at System.Configuration.UriSectionInternal.GetSection()
at System.Uri.InitializeUriConfig()
at System.Uri.InitializeUri(ParsingError err, UriKind uriKind, UriFormatException& e)
at System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind)
at System.Uri..ctor(String uriString)
at System.Windows.Forms.ThreadExceptionDialog..ctor(Exception t)
at System.Windows.Forms.Application.ThreadContext.OnThreadException(Exception t)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version:
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MGSO Options
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/morrowind/MGSOO/MGSOOGUI.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version:
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version:
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version:
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


So where is that MGSO thread? Lol I updated the .NET framework perfectly. Wth?

MGSO apparently took a picture of it and uploaded it to paint so I could post it on their forum. This their forum? Seems dead.. http://morrowindoverhaul.rpgitalia.net/faqs
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Quick draw II
 
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Post » Tue May 08, 2012 8:57 am

That's the FAQs page. Try http://forum.rpgitalia.net/topic/14700-official-thread-installer-bugs/ of the installer, dunno if it's later than the one you have (never tried MGSO apart from filing to help beta test for them).

For the MGSO thread here do a search for Kingpix, he created it IIRC.
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k a t e
 
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