I felt similar with TES V:Skyrim. When TES IV: Oblivion was released, I live the game so much that I tried to get other (console) gamers into it thinkung that they would feel the same. I was quite surprised that many did not get the same buzz and love. What shocked me more ws the way that these same people suddenly bought Skyrim (over the hype) and seemed to love it. I have tried to understand this and I am thinking that an Action / Adventure style rpg is better liked than someyhing that asked a lot of game deciding choices over character. Most people just want to play the game rather than be be faced with a choice which they know in their heart could be game changing. The effect is negative rather than game enhancing.
Skyrim and also Fallout has conquered both the rpg market (though somevon here may criticise that they prefered that older system without actually admitting how good the finsl product is compared to all else on the market) and also the open world / actoon adventure market.
Thoughts put aside. I am curious what the sales of the game is saying. I am aware of Skyrim and how Oblivion (even after Skyrim's success which should have brought more interest) compared.
Anyone know that actual data?