What are these game designers thinking?

Post » Thu Mar 24, 2011 5:25 am

I'm talking about Homefront, anybody else hear about this? It's an exact copy and paste of Cod... Seriously are these game designers so scared of a risk failing that they'll do the same thing over and over? Make's me have a much bigger appretiation for what splash damage is doing, this "risk" is a great idea. I'm soooo glad that a company is finally branching out and pushing the limits of what a game can do
/rant
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Laura Mclean
 
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Post » Thu Mar 24, 2011 10:47 am

It's not a matter of risk, it's a matter of profit. People use cookie-cutter builds for a reason - they've been tried, tested, and found to work. That being said it is pretty sad, because unless game developers start forging ahead with unique ideas, sooner or later everyone is going to get tired of CoD style shooters and completely abandon the genre for something else once it becomes "cool".
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i grind hard
 
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Post » Thu Mar 24, 2011 5:58 am

Activision is in the [censored]ter so unless Infinity Ward gets the rights back to CoD it'll be on its way out soon enough.
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Auguste Bartholdi
 
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Post » Thu Mar 24, 2011 2:55 am

I'm actually really enjoying Homefront.

On topic: I think that most developers nowadays see that conformity is their only option. Look at how many other games failed because people didn't like them. If you stick with something you like, you won't lose
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Kanaoka
 
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Post » Thu Mar 24, 2011 5:20 am

I thought Homefront was a Battlefield ripoff?
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Kelly Upshall
 
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Post » Thu Mar 24, 2011 8:29 am

If you think of a good idea, you won't lose. Taking risks is how you find out what works and what doesn't.
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Killah Bee
 
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Post » Thu Mar 24, 2011 4:02 pm

sadly homefront is a flop for more reasons that just cuz its just like CoD, its because these companies force their product out the door, its a 2HOUR STORY MODE (really??? 2 hours come on) and the online has so many flaws in it its ridiculous. its a dedicated server game and it has more lag than any game i have ever seen, THE PARTY SYSTEM DOESNT EVEN WORK.... really??? how the F can u release a game without the party systems working... the fact is these companies loose more players by rushing their product out the door than they would just by having bad gameplay. i just really really hope that extra year Splash took on Brink really makes it shine when it comes out
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Naomi Ward
 
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Post » Thu Mar 24, 2011 6:38 am

well as an aspiring game designer I hope to rid the world of horrible games. If it takes my game 5 years of production then that's fine. I want to make a game that's timeless, something that can be constantly upgraded without the need of downloading content that costs money.
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Jessica Phoenix
 
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Post » Thu Mar 24, 2011 5:16 pm

*Looks at KZ3, and Guerrilla Games* :banghead:
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Rebecca Clare Smith
 
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Post » Thu Mar 24, 2011 9:54 am

Apparently my favorite band of all time, The Ghost Inside, did a cover for Homefront's soundtrack... so I'm sold. :laugh: *points at last.fm link*

I'll agree, it does look CoD-ish... just a lot less stupid. Seems slightly less "arcade"... I know it's not gonna be that great but I imagine it'll at least be some mindless fun, so I'll be checking it out.
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Natasha Callaghan
 
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Post » Thu Mar 24, 2011 4:50 am

Homefront was written wrong. It's set up like a move and makes all the missions seem pointless except for the final one. I didn't buy it thank god, but playing it made me realise that CoD is better, and Homefront is a clone with a stupid story poorly written.
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Liii BLATES
 
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Post » Thu Mar 24, 2011 2:04 pm

I get that the "CoD" formula has been tried, tested, and is true, but doing pretty much the exact same thing almost automatically guarantees you'll fail. The majority of CoD players are probably 1st prestige now, at least. (I'm just pulling that out of thin air, but it has been out for a while.) Why would they leave the game they've dedicated so much time to, gotten so used to, and jump ship to...the same thing, except now they lose everything they worked so hard for?

Look at all the WoW clones who tried that (I know, I know, different genre. But it's the same basic thing, isn't it?) and failed miserably. If part of you're strategy is getting players from an established fan-base to jump to yours, then you're heading for disaster. If players are going to leave a game, it won't be for the same game with a different name and paint-job, it'll be for a different game.

Anyway, that's how I see it. I'm probably wrong :P And sorry if I spelled something wrong, :3 'tis late here.
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Trevi
 
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Post » Thu Mar 24, 2011 7:54 am

Activision is in the [censored]ter so unless Infinity Ward gets the rights back to CoD it'll be on its way out soon enough.

Uhh, I don't think so. Activision merged with Blizzard, and I don't see Blizzard going anywhere but up.
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Janette Segura
 
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Post » Thu Mar 24, 2011 3:00 pm

^wanna know how I know your a stoner? *looks at sig*

agree with you 100%, your not wrong at all, that's exactly how it is.

Edit: arrow is for injek... damn you captain awsome man for posting before me
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Charlotte X
 
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Post » Thu Mar 24, 2011 5:36 am

well as an aspiring game designer I hope to rid the world of horrible games. If it takes my game 5 years of production then that's fine. I want to make a game that's timeless, something that can be constantly upgraded without the need of downloading content that costs money.


Careful, my Uncle worked on a game called Mythica, a massive online multi-player game which was awesome. It got canned 2 months before release because some bureaucrat looked at some numbers and thought his game could go. They spent over 8 years on it and half a year later guess what comes out, WOW. Mythica had real fps freely controllably combat (like oblivion) as opposed to the "locked combat" of WOW and because nobody could now challenge WOW it made SOOOO much money. It is called don't work at microsoft because they will can your game for some milked dry series (COD *cough**cough* HALO). Good luck with that though.
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Flesh Tunnel
 
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Post » Thu Mar 24, 2011 8:26 am

yea, but I'm stubborn and have no problem forcing my will on seductive business men.

Edit: sounds dirtier than I meant it to be

Oh and also, I'm starting visual design soon, I hope to one day work for splash damage and maybe eventually pitch them the idea I've had in the back of my mind for 5 years.
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Maeva
 
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Post » Thu Mar 24, 2011 10:27 am

Careful, my Uncle worked on a game called Mythica, a massive online multi-player game which was awesome. It got canned 2 months before release because some bureaucrat looked at some numbers and thought his game could go. They spent over 8 years on it and half a year later guess what comes out, WOW. Mythica had real fps freely controllably combat (like oblivion) as opposed to the "locked combat" of WOW and because nobody could now challenge WOW it made SOOOO much money. It is called don't work at microsoft because they will can your game for some milked dry series (COD *cough**cough* HALO). Good luck with that though.

That is so sad!
OT: yes games tend to be like CoD just to play it safe
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Jake Easom
 
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Post » Thu Mar 24, 2011 6:58 am

lack of innovation is more the fault of publishers, not developers. Developers for the most part, are artists, and artists love to innovate and create. If the gaming industry was made only of developers, games today would be a lot different. At least a lot more varied.
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Brandon Bernardi
 
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Post » Thu Mar 24, 2011 6:16 pm

lack of innovation is more the fault of publishers, not developers. Developers for the most part, are artists, and artists love to innovate and create. If the gaming industry was made only of developers, games today would be a lot different. At least a lot more varied.

Yeah, you're right. Publishers are scared, paranoid people. They stick to conventional formula to use as a safety net. One flop could seriously screw up a publisher.
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chirsty aggas
 
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Post » Thu Mar 24, 2011 6:22 am

while true it's a good idea to explore you should only let it go a little bit until your sure just because it's different doesn't mean it's great,although Brink totally is,most publishers don't wanna risk it CoD has been a monster for ages now why change it just slip in small amounts of differences that way they have more chances too sell more games even though it's the same game with slightly better graphics ,Brink took a plunge and they'll likely be rewarded BIG or have a super sleeper hit either way i'm glad Brink is coming out atleast pt.1.

p.s. Homefront seems more like an old Xbox game called Freedom Fighters, google it, it's alot like that plot, with CoD looks.though i liked Freedom Fighters so maybe homefront will be awesomeness just like brink and CoD MW2 and lower after MW2 they just got boring.
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SiLa
 
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Post » Thu Mar 24, 2011 8:15 am

Activision is in the [censored]ter so unless Infinity Ward gets the rights back to CoD it'll be on its way out soon enough.


Infinity Ward and a new game developer called 'Sledgehammer' are already working on a new CoD. Something tells me that this series will never die, unfortunately.
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Louise Dennis
 
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Post » Thu Mar 24, 2011 2:33 am

Infinity Ward and a new game developer called 'Sledgehammer' are already working on a new CoD. Something tells me that this series will never die, unfortunately.

Not just those two. Raven are 100% responsible for the multiplayer for some reason.
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Tom
 
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Post » Thu Mar 24, 2011 9:35 am

There's nothing wrong with the COD series, it's a decent series, it's just when people copy other game ideas and put their name on it that get's me all ruffled up...
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Yvonne
 
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Post » Thu Mar 24, 2011 7:59 am

I think it's great Bethesda lets SD take a risk, maybe Brink will make the majority of gamers think about how [censored] the innovation is in some games.
I seriously hope there'll come an end to all these modern-era shooters, allmost makes you hope for just one or two WW2 shooters.
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Isaiah Burdeau
 
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Post » Thu Mar 24, 2011 6:04 pm

Why can't cod just come out with

Cod:Every war
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Jeneene Hunte
 
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