What are your concerns?

Post » Fri Jul 02, 2010 10:29 am

My concerns are...

Level of AI in enemies: Lone Wolves do not relentlessly pursue people for miles just for coming within 100 yards of them. Bears do not chase people and try to slaughter them unless them or their cub feels threatened...
Amount of armor/weapons and levels: I hope there is more, and do not think it is very realistic for maraders or bandits to be in armor so great that they could sell it and live the rest of their life in luxery... Where did everyone get the Daedric and Glass armor :(?
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Petr Jordy Zugar
 
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Post » Fri Jul 02, 2010 8:00 pm

The level scaling is said to be more like Fallout 3: not set, but not exactly your level either.
Oblivion was an awesome game, it had its pros and cons just like Morrowind did
And if I were you, I'd stop hoping for Morrowind 2. Todd Howard said it CLEARLY: they try to make a DIFFERENT game everytime, not just the same one with a few upgrades here and there. This means it won't be like Oblivion, but it also means it won't be like Morrowind

As for my concerns, I'm afraid the game won't sell much, so there won't be TES VI ... I mean, just look how many Morrowind "elitists" there are, even if the game is CLEARLY taking another direction
(I wrote "elitists" because Morrowind was definitely not a perfect game. is was far from bad, but you never felt like you were doing something, only watching a svckish warrior who took 50 strikes to just hit a damn rat. It's still fun, but seriously, get over it!)



When I say "a true successor to Morrowind" I am not looking for Morrowind 2, I am hoping for another great game. IMO Oblivion was a giant wast of time and didn't deserve TES on the box. I will never argue that everyone let alone anyone should agree with my opinion of Oblivion. We are all looking for different things. I was totally absorbed in Morrowind, so I overlooked any flaws. I was completely bored to death with Oblivion, so the flaws were magnified.

I just want the rush of entering an area, not knowing if my low level character will survive. I have a feeling I will not be disappointed.
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Tarka
 
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Post » Fri Jul 02, 2010 12:25 pm

The level scaling is said to be more like Fallout 3: not set, but not exactly your level either.
Oblivion was an awesome game, it had its pros and cons just like Morrowind did
And if I were you, I'd stop hoping for Morrowind 2. Todd Howard said it CLEARLY: they try to make a DIFFERENT game everytime, not just the same one with a few upgrades here and there. This means it won't be like Oblivion, but it also means it won't be like Morrowind

As for my concerns, I'm afraid the game won't sell much, so there won't be TES VI ... I mean, just look how many Morrowind "elitists" there are, even if the game is CLEARLY taking another direction
(I wrote "elitists" because Morrowind was definitely not a perfect game. is was far from bad, but you never felt like you were doing something, only watching a svckish warrior who took 50 strikes to just hit a damn rat. It's still fun, but seriously, get over it!)

You really think skyrim won't sell much....really?
The hype is just snow balling at the moment,and it's going to get bigger.
For people to complain about oblivion,they must have bought it in the first place.
Sales of oblivion was huge,skyrim will surpass that "big time" ,my view.
Look at the forums,look how many topics/replies are there already under skyrim,it's mental...and it will continue,because we have more info to come.
Rest assured,your remarks about skyrim not sellling much will be wrong,very wrong....mark these words :)
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Dominic Vaughan
 
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Post » Fri Jul 02, 2010 10:38 pm

My concerns are...

Level of AI in enemies: Lone Wolves do not relentlessly pursue people for miles just for coming within 100 yards of them. Bears do not chase people and try to slaughter them unless them or their cub feels threatened...
Amount of armor/weapons and levels: I hope there is more, and do not think it is very realistic for maraders or bandits to be in armor so great that they could sell it and live the rest of their life in luxery... Where did everyone get the Daedric and Glass armor :(?

Well they mentin the cool new AI stuff the wolfs do, I hope this means all beasts(or many at least) now have radiant AI routines that npcs have, it a logical progression.
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Ice Fire
 
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Post » Fri Jul 02, 2010 10:34 am

Well they mentin the cool new AI stuff the wolfs do, I hope this means all beasts(or many at least) now have radiant AI routines that npcs have, it a logical progression.

I imagine most beast's will have radiant AI,but it's also been stated that some beasts will attack regardless,because it's in their nature :)
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meg knight
 
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Post » Fri Jul 02, 2010 11:05 am

The level scaling should be like in new vegas. More static and with more hand placed actors.



I agree with that - it's okay if some places are just too deadly until you're powerful enough to conquer them. And while I should always be able to find a challenge if I want one, at some point I also want to feel like I've "paid my dues" and become a generally unstoppable god. Not as quickly as it happened in Morrowind, certainly, but eventually, at least in the bulk of the gameworld. I don't need every single encounter to be a life-or-death struggle with a daedric-clad bandit just to walk through the forest.
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Lizzie
 
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Post » Fri Jul 02, 2010 5:26 pm

I imagine most beast's will have radiant AI,but it's also been stated that some beasts will attack regardless,because it's in their nature :)

That fine, I mean this is a game were kill stuff is the one of the main things you do. Its nice to hear though that there will be more passive and neutral creatures.
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Jonathan Egan
 
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Post » Fri Jul 02, 2010 2:29 pm

That fine, I mean this is a game were kill stuff is the one of the main things you do. Its nice to hear though that there will be more passive and neutral creatures.

Yes...it's nice indeed :thumbsup:
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QuinDINGDONGcey
 
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Post » Fri Jul 02, 2010 12:11 pm

1. Only halburd like weapons, no stabby spears.

Only thing thats got me down really.
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Caroline flitcroft
 
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Post » Fri Jul 02, 2010 12:04 pm

My only concern right now is that the Bretons might have been changed for the worst look wise.
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Alexander Horton
 
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Post » Sat Jul 03, 2010 12:00 am

I am concerned that the fanbase will be disappointed because the game will get over-hyped. There has not even been any gameplay footage, stop complaining about things you don't know for sure. Noting possibilities just makes others think you are right and use you ideas to gripe about... It will be a good game, one of the best...
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Blessed DIVA
 
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Post » Fri Jul 02, 2010 4:16 pm

1. Only halburd like weapons, no stabby spears.

Only thing thats got me down really.

Alot of polearms,especially halberds,do exactly what a spear does and more.
Someone said polearms where in a graph in a mag,which would suggest they are there.
Which means spear lovers have no need to worry,in my view.
But thats if we 100% know polearms are there. :)
There is hope :)
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Breautiful
 
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Post » Fri Jul 02, 2010 3:23 pm

Alot of polearms,especially halberds,do exactly what a spear does and more.
Someone said polearms where in a graph in a mag,which would suggest they are there.
Which means spear lovers have no need to worry,in my view.
But thats if we 100% know polearms are there. :)
There is hope :)

There is its called mods.
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Genocidal Cry
 
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Post » Fri Jul 02, 2010 10:57 pm

A little concern I have is that in every interview, Todd Howard says that the playing area "is about the size of Oblivion".

That concerns me a little. "About the size of" could mean it's actually a bit smaller. If the world was bigger, he wouldn't say it was "about the same size". He would definitely say it was bigger, as that would be a plus point for the game.
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Rudi Carter
 
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Post » Fri Jul 02, 2010 3:29 pm

Haven't heard anything so far which makes me think that I won't enjoy the game. But there are some thing I'm anxious to hear more about:

1. Stealth. Haven't heard too much about it. Hopefully it's received as much love as combat and magic. I especially want to hear about lockpicking/trap disarming, and about persuasion.

2. Magic/spell customisation. I'm eager to hear if any of the ideas for implementing spellmaking get in, and what they are like. But even aside from that, I want to hear more about how we can customise spells by the way we cast them - especially spells which aren't just direct damage dealers.

3. Story behind dragons. I don't want the story spoiled, but I'd like to hear more about the role of dragons in the story.

4. Factions. Roughly, what are their agendas, and their place in Skyrim's social, cultural, and political context? What sorts of characters will be suited to which factions? And what sorts of inter-faction dynamics will there be?

I'm concerned about spell customisation and spellmaking and have some concerns about enchanting.

Not concerned about stealth, worked well in Oblivion improved in Fallout.
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yermom
 
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Post » Fri Jul 02, 2010 11:15 am

I have no concerns at all. BGS will deliver the goods.
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Elizabeth Davis
 
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Post » Fri Jul 02, 2010 8:08 pm

My largest concern thus far is the fan-base in general. About the game, I withhold my opinion until I actually see it in play.
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candice keenan
 
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Post » Fri Jul 02, 2010 10:22 am

Here are my concerns. I hope my fears won't turn into reality.

  • User interface.
    That the UI isn't PC user friendly, and does not take advantage of the keyboard and the PC's high resolutions, and closer screen.

  • PC graphics.
    Lack of DX11 support, and other nice graphical features and shaders the PC is capable of, but consoles are not. A 2011 PC game should have these features.

  • Quest compass.
    A quest marker telling me exactly where to go to find my objective. It ruins quests.

  • Level scaling.
    Especially the dungeons, that lock closest to your level within it's level range once you visit it, and how that will affect loot.

  • Clothing & armor.
    Apparel that is simpler, or as simple as in Oblivion. No separate left and right pauldrons, and left and right gloves. Pants automatically turning into skirts when equipped on a woman and vice versa, and no robes/skirts over armor.

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Monika
 
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Post » Sat Jul 03, 2010 1:12 am

Biggest concern? How much of a visible impact Fire has on the environment. The awesomeness of a system that causes fires to burn and spread, all the while igniting other flammable objects, gives me the most entertainment I could possibly imagine. So much, in fact, that all I did in FarCry 2 was run around with the flamethrower setting the grasses aflame just to watch it spread. Sure, I did a few quests in FarCry 2, but it was always with my flamethrower, torching my enemies, and their shelters. I'm hoping that Skyrim will be the same way or similar, I played as a Fire Mage in Morrowind and Oblivion, and I'll create another one in Skyrim.

It may seem somewhat odd, but this is really it. From what I read in the Game Informer article, most of my other concerns were laid to rest. The Magic system was my other really big concern, but I have played a bit of Bioshock. With that in mind, and the examples GI gave of what you can cast with your spells, the only other concern was how the environment, and your enemy, burns when you used Fire-based attacks. I eagerly await more information of how well the enemy AI interacts with a burning environment, and they themselves burning as well. :flamethrower:
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Elizabeth Davis
 
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Post » Fri Jul 02, 2010 4:08 pm

My largest concern thus far is the fan-base in general.

What?
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Connie Thomas
 
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Post » Sat Jul 03, 2010 2:27 am

Biggest concern? How much of a visible impact Fire has on the environment. The awesomeness of a system that causes fires to burn and spread, all the while igniting other flammable objects, gives me the most entertainment I could possibly imagine. So much, in fact, that all I did in FarCry 2 was run around with the flamethrower setting the grasses aflame just to watch it spread. Sure, I did a few quests in FarCry 2, but it was always with my flamethrower, torching my enemies, and their shelters. I'm hoping that Skyrim will be the same way or similar, I played as a Fire Mage in Morrowind and Oblivion, and I'll create another one in Skyrim.

It may seem somewhat odd, but this is really it. From what I read in the Game Informer article, most of my other concerns were laid to rest. The Magic system was my other really big concern, but I have played a bit of Bioshock. With that in mind, and the examples GI gave of what you can cast with your spells, the only other concern was how the environment, and your enemy, burns when you used Fire-based attacks. I eagerly await more information of how well the enemy AI interacts with a burning environment, and they themselves burning as well. :flamethrower:

So your a pyromaniac, is what I'm guessing, right?
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Jessica Raven
 
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Post » Sat Jul 03, 2010 12:23 am

■ Lack of variety.
■ Feels like Medieval game rather than Fantasy.
■ Not enough content.
■ Level Scaling.
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megan gleeson
 
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Post » Fri Jul 02, 2010 7:48 pm

My main concern is that I won't be able to buy new hardware on time.

For everything else I am well prepared that some elements of the game simply cannot be what I would like them to be. Nothing is perfect,but if a game (franchise) ever came close to perfection,TES is it. In my humble opinion. :whistling:
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lacy lake
 
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Post » Fri Jul 02, 2010 2:15 pm

PC optimisation by the developers as usual.
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Steeeph
 
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Post » Fri Jul 02, 2010 5:41 pm

Yeah, PC UI and optimization for me too.

Oblivion is notoriously badly optimised, New Vegas uses a newer version of the same engine, and runs on higher settings much better than Oblivion ever did. Skyrim will be the first game using this new engine, so similar thing may happend again.

As for UI, that has svcked for PC users since Morrowind, so i don't except it to change. i just hope there'll be modders to fix it.

For the actual game, i've never encountered a game i've hated so much i couldn't play it, and Bethesda has an excellent track record so far. For me, atleast :D
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Angus Poole
 
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