1. Casting: Casting in the last two elder scrolls was not dynamic and mostly [censored]. The only uses for magic i have found was burden, and silence. Silence being the most OP thing in your arsenal. Oh a lich? silence GG. Oh a Warrior Burden GG. Casting felt like an afterthought as you really didn't cast anything just shot rainbows out of your hand at the expense of mana. What i'd like to see are expert or master level spells that are actually worthwhile. I.E Summon Meteor. 5s cast that does 1000 damage, can only be used outdoors. More than just that id like to see actually powerful spells that nuke things but require precise aim and/or a slow/non moving target. This way you'd have to keep the target slowed/burdened before you instagib it. When i imagine a sorcerer i don't imagine it doing warrior damage because in this game their damage is pretty much crap with little to no benefits. I'd like to see casts able to be interrupted but the power of the spells are tenfold what they are now.
2. Two-handed weapons: My main concerns with dual wielding in this game is that two handed weapons will not be buffed to match the damage increase that we will see from dual wielding. I have always loved waraxes, warhammers, and great-swords. I hope we get 'perks' that help us two hander wielders knockdowns, stuns, and abilities/'perks' to keep us viable.
3. Loot scaling: for the love of Christ make deadric gear hard to obtain, it was easy enough in morrowind, oblivion was a total joke in this department. Bandits rolling around in glass and deadric gear...
4. Crafting: I'm concerned that it will end up just being a throw in system where it feels like fallout crafting with very little depth. I'd like to be able to craft the basics that are found in the game.
These are my main concerns, Opinions?