What are your concerns?

Post » Fri Jul 02, 2010 11:06 pm

I will do my best not to make this a giant text blob or a rant thread, this is mostly my list of concerns for this game.

1. Casting: Casting in the last two elder scrolls was not dynamic and mostly [censored]. The only uses for magic i have found was burden, and silence. Silence being the most OP thing in your arsenal. Oh a lich? silence GG. Oh a Warrior Burden GG. Casting felt like an afterthought as you really didn't cast anything just shot rainbows out of your hand at the expense of mana. What i'd like to see are expert or master level spells that are actually worthwhile. I.E Summon Meteor. 5s cast that does 1000 damage, can only be used outdoors. More than just that id like to see actually powerful spells that nuke things but require precise aim and/or a slow/non moving target. This way you'd have to keep the target slowed/burdened before you instagib it. When i imagine a sorcerer i don't imagine it doing warrior damage because in this game their damage is pretty much crap with little to no benefits. I'd like to see casts able to be interrupted but the power of the spells are tenfold what they are now.

2. Two-handed weapons: My main concerns with dual wielding in this game is that two handed weapons will not be buffed to match the damage increase that we will see from dual wielding. I have always loved waraxes, warhammers, and great-swords. I hope we get 'perks' that help us two hander wielders knockdowns, stuns, and abilities/'perks' to keep us viable.

3. Loot scaling: for the love of Christ make deadric gear hard to obtain, it was easy enough in morrowind, oblivion was a total joke in this department. Bandits rolling around in glass and deadric gear...

4. Crafting: I'm concerned that it will end up just being a throw in system where it feels like fallout crafting with very little depth. I'd like to be able to craft the basics that are found in the game.

These are my main concerns, Opinions?
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Cat Haines
 
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Post » Fri Jul 02, 2010 9:20 am

I want to know why they have decided to make it so you do not level up your attributes manually or at all. When I hear a good explanation for this I will be satisfied. Other than that I have no concerns, Skyrim will be awesome.
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Johanna Van Drunick
 
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Post » Fri Jul 02, 2010 2:26 pm


1. Casting: Casting


Casting should and probably will be more balanced

2. Two-handed weapons:


I thought this was fairly balanced in OB. 2-handers should have been harder to block though.

3. Loot scaling: for the love of Christ make deadric gear hard to obtain, it was easy enough in morrowind, oblivion was a total joke in this department. Bandits rolling around in glass and deadric gear...


It was hard to detect but there 'was' a Deadric invasion in progress during OB.

4. Crafting: I'm concerned that it will end up just being a throw in system where it feels like fallout crafting with very little depth. I'd like to be able to craft the basics that are found in the game.


Never really used crafting in FO3. If they are going to implement crafting it should be somewhat useful.
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Hayley O'Gara
 
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Post » Fri Jul 02, 2010 2:57 pm


It was hard to detect but there 'was' a Deadric invasion in progress during OB.



He he.......s'funny :lol:
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tiffany Royal
 
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Post » Fri Jul 02, 2010 12:26 pm

I have no concerns at all....for now.
But i don't think i will further down the line either.I have a gut feeling the game will be "EPIC".
Note: i had the same feeling with morrowind and oblivion,which i love equally.
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Elea Rossi
 
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Post » Fri Jul 02, 2010 4:47 pm

None atm, as little info is known and I don't really care about rules just roles.
So I'll reserve my fears until when / if more story and none player character info comes out.

That said some anti armour rating effect should be placed on two handers.
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Matt Terry
 
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Post » Fri Jul 02, 2010 12:55 pm

I will do my best not to make this a giant text blob or a rant thread, this is mostly my list of concerns for this game.

1. Casting: Casting in the last two elder scrolls was not dynamic and mostly [censored]. The only uses for magic i have found was burden, and silence. Silence being the most OP thing in your arsenal. Oh a lich? silence GG. Oh a Warrior Burden GG. Casting felt like an afterthought as you really didn't cast anything just shot rainbows out of your hand at the expense of mana. What i'd like to see are expert or master level spells that are actually worthwhile. I.E Summon Meteor. 5s cast that does 1000 damage, can only be used outdoors. More than just that id like to see actually powerful spells that nuke things but require precise aim and/or a slow/non moving target. This way you'd have to keep the target slowed/burdened before you instagib it. When i imagine a sorcerer i don't imagine it doing warrior damage because in this game their damage is pretty much crap with little to no benefits. I'd like to see casts able to be interrupted but the power of the spells are tenfold what they are now.


They are supposed to be more like plasmids from Bioshock, if you haven't played it, it's awesome.

2. Two-handed weapons: My main concerns with dual wielding in this game is that two handed weapons will not be buffed to match the damage increase that we will see from dual wielding. I have always loved waraxes, warhammers, and great-swords. I hope we get 'perks' that help us two hander wielders knockdowns, stuns, and abilities/'perks' to keep us viable.


I'm sure BGS has balanced two handers.

3. Loot scaling: for the love of Christ make deadric gear hard to obtain, it was easy enough in morrowind, oblivion was a total joke in this department. Bandits rolling around in glass and deadric gear...


Well, it kind've made sense that daedric armor was common in Oblivion, you know, with all the openings to Oblivion and daedra pouring out <_<

I want to know why they have decided to make it so you do not level up your attributes manually or at all. When I hear a good explanation for this I will be satisfied. Other than that I have no concerns, Skyrim will be awesome.


The new system gives you two things when you level. When you level, you can raise either your health, magicka or stamina AND you get to choose a perk. Your still choosing your "attribute" bonus but your also picking a perk.
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SEXY QUEEN
 
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Post » Fri Jul 02, 2010 10:40 am

I will do my best not to make this a giant text blob or a rant thread, this is mostly my list of concerns for this game.

1. Casting: Casting in the last two elder scrolls was not dynamic and mostly [censored]. The only uses for magic i have found was burden, and silence. Silence being the most OP thing in your arsenal. Oh a lich? silence GG. Oh a Warrior Burden GG. Casting felt like an afterthought as you really didn't cast anything just shot rainbows out of your hand at the expense of mana. What i'd like to see are expert or master level spells that are actually worthwhile. I.E Summon Meteor. 5s cast that does 1000 damage, can only be used outdoors. More than just that id like to see actually powerful spells that nuke things but require precise aim and/or a slow/non moving target. This way you'd have to keep the target slowed/burdened before you instagib it. When i imagine a sorcerer i don't imagine it doing warrior damage because in this game their damage is pretty much crap with little to no benefits. I'd like to see casts able to be interrupted but the power of the spells are tenfold what they are now.

2. Two-handed weapons: My main concerns with dual wielding in this game is that two handed weapons will not be buffed to match the damage increase that we will see from dual wielding. I have always loved waraxes, warhammers, and great-swords. I hope we get 'perks' that help us two hander wielders knockdowns, stuns, and abilities/'perks' to keep us viable.

3. Loot scaling: for the love of Christ make deadric gear hard to obtain, it was easy enough in morrowind, oblivion was a total joke in this department. Bandits rolling around in glass and deadric gear...

4. Crafting: I'm concerned that it will end up just being a throw in system where it feels like fallout crafting with very little depth. I'd like to be able to craft the basics that are found in the game.

These are my main concerns, Opinions?



So far nothing. I play on PC and mods (and armor slots) were my only major concern. Mods are in and armor is not like Fallout(hard to mod more slots based on past games). The stuff you mentioned is common mod material.

@Sliegh Dadric armor being common is not a good thing, it poor game design, but I never had this problem as I play on pc.
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Robyn Lena
 
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Post » Fri Jul 02, 2010 11:39 am

[quote name='Sleign' timestamp='1297821153' post='17181589']
They are supposed to be more like plasmids from Bioshock, if you haven't played it, it's awesome.

I've never played bioshock. So you would recommend it ....yes?
Also do you think looking at videos of plasmids in bioshock,could give a good indication as what to expect from skyrim magic?
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Sheeva
 
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Post » Fri Jul 02, 2010 9:05 am

My only concern is about summoning spells,hope we will see some new creatures/weapons.
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Solène We
 
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Post » Fri Jul 02, 2010 9:11 pm

I agree with the OP on loot scaling and magic.

My own personal concerns are that there may be a lack of beards. No really, until I see what kind of options there are this is probably what might piss me off the most(not enough to not enjoy the game, but enough to be extremely annoyed).

Bioshock is pretty fun. Plasmids are basically spells, but you combine them with other spells or weapons or the environment to do combos. Like stunning with a Shock and then hitting him with a pipe while hes stunned for a large damage bonus. Or shocking water on the ground while enemies are standing in it to hit them all. Its not really as extensive as I hoped, or really much deeper than the Shock stuff, but it melds weapons and magic pretty well.
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priscillaaa
 
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Post » Fri Jul 02, 2010 7:53 am

@Sliegh Dadric armor being common is not a good thing, it poor game design, but I never had this problem as I play on pc.


How is it poor game design if there is a Deadric invasion going on? It makes sense that there was a lot of Deadric armor.
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Hussnein Amin
 
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Post » Fri Jul 02, 2010 8:43 pm

Haven't heard anything so far which makes me think that I won't enjoy the game. But there are some thing I'm anxious to hear more about:

1. Stealth. Haven't heard too much about it. Hopefully it's received as much love as combat and magic. I especially want to hear about lockpicking/trap disarming, and about persuasion.

2. Magic/spell customisation. I'm eager to hear if any of the ideas for implementing spellmaking get in, and what they are like. But even aside from that, I want to hear more about how we can customise spells by the way we cast them - especially spells which aren't just direct damage dealers.

3. Story behind dragons. I don't want the story spoiled, but I'd like to hear more about the role of dragons in the story.

4. Factions. Roughly, what are their agendas, and their place in Skyrim's social, cultural, and political context? What sorts of characters will be suited to which factions? And what sorts of inter-faction dynamics will there be?
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Margarita Diaz
 
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Post » Fri Jul 02, 2010 7:34 pm

How is it poor game design if there is a Deadric invasion going on? It makes sense that there was a lot of Deadric armor.

I agree with kefka. Don't get me wrong i love oblivion as much as morrowind.
Both are great games to me.
But daedric armour in morrowind felt special,rare,unique.....sadly that was not the case in oblivion.
Yes there was an oblivion crysis,but still i did'nt seem right,especially when marauders had it too,and bandits had glass.
It just felt wrong,knowing marauders and bandits had armour like yours.It felt pointless getting it in a way.
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Deon Knight
 
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Post » Fri Jul 02, 2010 10:41 pm

actually I had trouble finding a Daedric helm in Oblivion TBH
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Nicholas
 
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Post » Fri Jul 02, 2010 11:19 pm

actually I had trouble finding a Daedric helm in Oblivion TBH

Yes but not the armour itself,it should be rarer,make it more of an achievement to have.
It was as common as leather and steel at one point....to me such armour,that is a special type of ebony forged in fire ( oblivion ),from what i remember,should not be available to that extent.
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Amy Cooper
 
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Post » Fri Jul 02, 2010 11:05 pm

My only real concern is the frame rate. I don't care how great the graphics are. If the frame rate is sluggish, I'll be bummed out.
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meghan lock
 
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Post » Fri Jul 02, 2010 3:02 pm

There is only one thing I'm concerned about. Level scaling.

Morrowind = Perfect.
Oblivion = Dull, a complete waste of time.

One concern, the game is released and I read in this forum that level one players are killing everything they encounter. Nap time.

I can't imagine the developers are stupid and or self destructive enough to repeat the Oblivion fiasco. I think Skyrim will be great, and the true successor to Morrowind.
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Tai Scott
 
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Post » Fri Jul 02, 2010 5:31 pm

How is it poor game design if there is a Deadric invasion going on? It makes sense that there was a lot of Deadric armor.


Because it suppose to(and is) very good. Very powerful things should be rare, otherwise the joy of finding them is lost, this is why bandits with glass armor is so bad, it takes away that special feeling of having found something cool, same thing if Deadric armor was all over the place(again I never came across this problem, as I play on pc).

@St. Frantic, EggZackLee.
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matt oneil
 
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Post » Fri Jul 02, 2010 11:43 pm

There is only one thing I'm concerned about. Level scaling.

Morrowind = Perfect.
Oblivion = Dull, a complete waste of time.

One concern, the game is released and I read in this forum that level one players are killing everything they encounter. Nap time.

I can't imagine the developers are stupid and or self destructive enough to repeat the Oblivion fiasco. I think Skyrim will be great, and the true successor to Morrowind.


I prefer a Fallout 3 type approach, with MW things got to easy too quickly. Plus when replying with scaling there is still the joy of find stuff, as you don't always know what it is, if everything was static, that would be lost on replays.

Vanillia Ob when overboard, Fallout 3 with some minor tweaks via mods was just right for me(OB was also fine for me because of mods, but they had to be more extensive).
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kristy dunn
 
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Post » Fri Jul 02, 2010 6:35 pm

I prefer a Fallout 3 type approach, with MW things got to easy too quickly. Plus when replying with scaling there is still the joy of find stuff, as you don't always know what it is, if everything was static, that would be lost on replays.

Vanillia Ob when overboard, Fallout 3 with some minor tweaks via mods was just right for me(OB was also fine for me because of mods, but they had to be more extensive).


The problem with Morrowind's scaling was that the highest level enemies were not tough enough. The game simply ran out of types of creatures to give you a challenge, once you hit about level 20-25.

So I don't think there was a problem with Morrowind's scaling. It was rather what sorts of enemies were in the game.
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Ross Thomas
 
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Post » Fri Jul 02, 2010 11:59 am

There is only one thing I'm concerned about. Level scaling.

Morrowind = Perfect.
Oblivion = Dull, a complete waste of time.

One concern, the game is released and I read in this forum that level one players are killing everything they encounter. Nap time.

I can't imagine the developers are stupid and or self destructive enough to repeat the Oblivion fiasco. I think Skyrim will be great, and the true successor to Morrowind.



The level scaling is said to be more like Fallout 3: not set, but not exactly your level either.
Oblivion was an awesome game, it had its pros and cons just like Morrowind did
And if I were you, I'd stop hoping for Morrowind 2. Todd Howard said it CLEARLY: they try to make a DIFFERENT game everytime, not just the same one with a few upgrades here and there. This means it won't be like Oblivion, but it also means it won't be like Morrowind

As for my concerns, I'm afraid the game won't sell much, so there won't be TES VI ... I mean, just look how many Morrowind "elitists" there are, even if the game is CLEARLY taking another direction
(I wrote "elitists" because Morrowind was definitely not a perfect game. is was far from bad, but you never felt like you were doing something, only watching a svckish warrior who took 50 strikes to just hit a damn rat. It's still fun, but seriously, get over it!)
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Misty lt
 
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Post » Fri Jul 02, 2010 10:08 pm

I will do my best not to make this a giant text blob or a rant thread, this is mostly my list of concerns for this game.

1. Casting: Casting in the last two elder scrolls was not dynamic and mostly [censored]. The only uses for magic i have found was burden, and silence. Silence being the most OP thing in your arsenal. Oh a lich? silence GG. Oh a Warrior Burden GG. Casting felt like an afterthought as you really didn't cast anything just shot rainbows out of your hand at the expense of mana. What i'd like to see are expert or master level spells that are actually worthwhile. I.E Summon Meteor. 5s cast that does 1000 damage, can only be used outdoors. More than just that id like to see actually powerful spells that nuke things but require precise aim and/or a slow/non moving target. This way you'd have to keep the target slowed/burdened before you instagib it. When i imagine a sorcerer i don't imagine it doing warrior damage because in this game their damage is pretty much crap with little to no benefits. I'd like to see casts able to be interrupted but the power of the spells are tenfold what they are now.

2. Two-handed weapons: My main concerns with dual wielding in this game is that two handed weapons will not be buffed to match the damage increase that we will see from dual wielding. I have always loved waraxes, warhammers, and great-swords. I hope we get 'perks' that help us two hander wielders knockdowns, stuns, and abilities/'perks' to keep us viable.

3. Loot scaling: for the love of Christ make deadric gear hard to obtain, it was easy enough in morrowind, oblivion was a total joke in this department. Bandits rolling around in glass and deadric gear...

4. Crafting: I'm concerned that it will end up just being a throw in system where it feels like fallout crafting with very little depth. I'd like to be able to craft the basics that are found in the game.

These are my main concerns, Opinions?

First off, my general opinion is that your concerns are rather trivial. Don't take that the wrong way, but it's not like you're stating that the game is too much like a shooter, or an arcade game, or not an RPG. (Which are my main concerns, that the game has become too much like a sim and action game without any kind of depth or brain exercises.) You're looking at parts of the game rather than the whole.

and for your points:

1) Yes, make the magic more diverse, agreed. But, where you only used two spells, I used about 4 total, and they weren't the ones listed.

2) Never played a melee character, so I don't know about the 2 handed thing. However, the whole combat revamp and addition of dual wield sends me back to my main concern that the game is becoming too action oriented.

3) Never played vanilla long enough to get into the scaling fiasco. However, I'm for unscaled to semi scaled loot.

4) I don't even care if crafting is in the game unless it's quest related.

Well, you wanted my opinions ;)
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KIng James
 
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Post » Fri Jul 02, 2010 8:57 am

The level scaling is said to be more like Fallout 3: not set, but not exactly your level either.
Oblivion was an awesome game, it had its pros and cons just like Morrowind did
And if I were you, I'd stop hoping for Morrowind 2. Todd Howard said it CLEARLY: they try to make a DIFFERENT game everytime, not just the same one with a few upgrades here and there. This means it won't be like Oblivion, but it also means it won't be like Morrowind

As for my concerns, I'm afraid the game won't sell much, so there won't be TES VI ... I mean, just look how many Morrowind "elitists" there are, even if the game is CLEARLY taking another direction
(I wrote "elitists" because Morrowind was definitely not a perfect game. is was far from bad, but you never felt like you were doing something, only watching a svckish warrior who took 50 strikes to just hit a damn rat. It's still fun, but seriously, get over it!)

Very few MW 'elitist' compared to the game buying public. OB sold millions, has +90% metacritic rating and won dozens of awards, even if all the MW lovers/OB hater did not buy Skyrim it would hardly make a dent.
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Russell Davies
 
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Post » Sat Jul 03, 2010 12:00 am

The level scaling should be like in new vegas. More static and with more hand placed actors.

As for my concerns...i′m worried that the game will be "shallow" (as in good graphics,combat system,etc...but void of cool quests, rich dialogue and interesting characters)
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Josh Sabatini
 
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