what Ashley Cheng is saying?

Post » Wed Jun 29, 2011 8:09 pm

VSIONS actually said that he couldn't confirm or deny anything.


Cool story, bro. :goodjob:

Thanks for pointing out the obvious. Go read the other posts where vsions has something to say.

EDIT: @above post - That is a great example of what we call "unjustified speculation". Good job, though. You should be a detective. Or go play L.A. Noire.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Thu Jun 30, 2011 12:04 am

:facepalm: :facepalm: :facepalm:

Please read the [censored] thread, people. Has there been a great influx of children with no critical thinking skills, common sense, or the ability to listen as of late???

For the last time: Nothing is confirmed. vsions says the OP is wrong. Cheng said nothing of any consequence related to armor in any way.

Speaking of critical thinking skills, it's pretty clear that vsions was trying to placate people as much as he could without saying anything either way that could be later contradicted.
Cool story, bro. :goodjob:

Thanks for pointing out the obvious. Go read the other posts where vsions has something to say.

EDIT: @above post - That is a great example of what we call "unjustified speculation". Good job, though. You should be a detective. Or go play L.A. Noire.

Really? I just call it "English."

Everyone's probably done what Ashley has done some time or another, and that's if you have some news that you think someone might not take well, you start off with anything you can think of to mitigate it.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Thu Jun 30, 2011 5:59 am

Speaking of critical thinking skills, it's pretty clear that vsions was trying to placate people as much as he could without saying anything either way that could be later contradicted.


That^ involves no critical thinking. You're merely stating your opinion about someone else's motivations and thoughts(of which you could have no possible knowledge, outside of being a mind reader).

You could also try going based on real evidence. Some of which being his previous posts that confirmed things about Skyrim, cleared up misconceptions, etc. Also, Gstaff, Nick Breckon, and some other BGS devs have done the same thing. All to good effect. If you've been watching this forum for a long time, you'll know how that all goes down.

EDIT: Yes, you are typing in English. Ha ha......? :confused: What you're forgetting is that Ashley Cheng is not in a position to confirm or deny anything either, likely because the new armor/smithing system is "restricted info" for the time being. Making assumptions about his very uninformative statements leads nowhere.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Wed Jun 29, 2011 8:38 pm

Cool story, bro. :goodjob:

Thanks for pointing out the obvious. Go read the other posts where vsions has something to say.

What's your problem? There's no need to be insulting. To me or anyone else.

What exactly are you saying in the second line of your post?

I reported exactly what Vsions said. Unlike you. Vsions doesn't say the OP is wrong. He says don't take the OP as being correct, because that is not confirmed yet. That is not exclusive of the OP being correct or incorrect.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Wed Jun 29, 2011 9:10 pm

What's your problem? There's no need to be insulting. To me or anyone else.

What exactly are you saying in the second line of your post?

I reported exactly what Vsions said. Unlike you. Vsions doesn't say the OP is wrong. He says don't take the OP as being correct, because that is not confirmed yet. That is not exclusive of the OP being correct or incorrect.


You don't understand sarcasm, huh? People on this forum are so weird.....

The second line refers to vsions' history as a great addition to the community because he actually answers questions and gives "hints" that turn out to be right. Go back and look up every post he's ever made if you have to. Then you'll know what I'm talking about.

Go back and read what worm and I said earlier to understand the basic logic of why vsions would say not to make assumptions. Not that hard to understand. He doesn't BS the community on this forum, so why would he start now?
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Wed Jun 29, 2011 10:30 pm

Where are firetrucks when they are needed? :(

I myself trust to Vsions and even if greaves and chest were merged,
I'm pretty sure crafting is only going to make Skyrim more deep.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Thu Jun 30, 2011 2:11 am

You don't understand sarcasm, huh? People on this forum are so weird.....

The second line refers to vsions' history as a great addition to the community because he actually answers questions and gives "hints" that turn out to be right. Go back and look up every post he's ever made if you have to. Then you'll know what I'm talking about.

Go back and read what worm and I said earlier to understand the basic logic of why vsions would say not to make assumptions. Not that hard to understand. He doesn't BS the community on this forum, so why would he start now?

I beg to differ. You are weird. To express sarcasm you change your own vocal inflection. In a written media (such as this) it is pretty much impossible to pick up on sarcasm unless you really know the person posting well enough to pick up on it. To attempt to communicate in a sarcastic manner without any indication that you are doing so will mean that people will take your comments seriously, as I did. I apologise.

He wouldn't be BSing. His message is not to count your eggs before they are hatched.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Thu Jun 30, 2011 3:19 am

http://en.wikipedia.org/wiki/Seppuku
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Thu Jun 30, 2011 2:31 am

The E3 demo did show 'Elven Armor,' so it seems likely that such a set (greaves & cuirass & possibly pauldrons) will exist in-game. Speculation: this could be a purchasable set for those who want off-the-rack armor, with maybe a set per major armor type... thus the 'making it easy to get into the game' comment.

But the interesting variety seen in screenshots seems to also indicate that it is possible to collect armor pieces separately. I'm pretty sure that this is possible in the engine, anyone know? Given the number of body slots they added for fallout 3 (and fallout historically favours simplicity in armor), it wouldn't make sense to undo that for the more customization-focussed ES title.

Vsion's comment seems to support the idea that skyrim won't just 'dumb down' armor. I think Ashley Cheng's comment was therefore appropriate: he's trying to tone down the perceived nerdy rpg stuff in order to pitch the game to a fence-sitting audience. Awesome hardcoe TES Players who want to ferret through dungeons looking for that missing armor piece will of course be catered for too.

Implementing armor as both complete armor sets and also separate pieces fits with the vaunted Apple influence: Usable and sensible defaults are immediately obvious, and are backed up by extensive features / customisation for power users.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Thu Jun 30, 2011 5:24 am

smithing

don't forget smithing
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Thu Jun 30, 2011 12:09 am

Then you obviously didn't mod Fallout very much because Fallout has MORE slots then Oblivion. IIRC they were going to do individual armor parts but decided to go back to the fallout classic body and helmet.

I KNOW you asked about the slot options when Fallout 3 was first released because I answered it. So let me refresh your memory.

Fallout 3 has the following slots.
- Head
- Hair
- UpperBody
- LeftHand
- RightHand
- Weapon
- PipBoy
- Backpack
- Necklace
- Headband
- Hat
- EyeGlasses
- NoseRing
- Earrings
- Mask
- Choker
- MouthObject
- BodyAddOn1
- BodyAddOn2
- BodyAddOn3

Now we KNOW Skyrim will have the following:
- Body
- Boots
- Gloves
- Helm

And we can assume we will have at least these:
- Ring 1
- Ring 2
- Amulet
- Tail (For beast races)
- Hair (Been in every game
- Head (Same as hair)
- Ears

Now, we can't say for sure if there are any additional slots like Fallout, though its safe to say there will be other slots I have not mentioned, and if lucky, Bethesda will take modding into consideration and give us some extra slots like Fallout.

Ears are not separate equipment slot, they are part of Facegen and cannot be used in simple way, although we can merge other parts of head into one mesh for example mouth, upper teeth, lower teeth and tongue into one mesh and then use free slots for additional separate details for race like permanent horns thats not disappear when helm equipped or for beards.

On topic
More likely we will able customize with smithing at last core body slot equipment with additional details like underlays or chest part, pauldrons, belts, bags and pouches etc, such details can have different properties like separate items before.
Maybe different greaves can be also attached to such core slot, so in cost of merging of two slots we will receive much more detailed equipment combination system then Oblivion have, thats not Morrowind equipment system, but Skyrim will have better system then Oblivion have, another thing thats need to be taken into consideration thats not all armors can have merged cuirass and greaves in Oblivion we have both one piece equipment sets and separate parts in one game, maybe in Skyrim we will also have such system, so not all armors and clothing will be combined.

I hope game will have much usable open slots even if they will be attached to one core.
Another my hope thats there will be no restrictions in combing such parts, so for example we can use some bare chest armor with separate left of right pauldrons and some belts to make barbarian/gladiator look, or able combine skirt and cuirass for templar/battlemage look or add pauldrons to robes.
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Wed Jun 29, 2011 10:00 pm

I doubt that the slots have been combined, but even if they have been, what is the huge deal? How does ONE less armor slot take away from the game at all? Is it really that big of a dissapointment that you can't use iron greaves with a steel cuirass? Sure, it takes out a SLIGHT part of customizing how your character looks (very slight), but why does that even matter so much? In my opinion, the merging could even make the game slightly better. I would prefer my armored greaves to match with my cuirass, it doesn't make much sense to be wearing leather greaves with a cuirass that is made from a completely different material (i.e. steel).


I play these types of games as the warrior, sometimes the archer. I'm not into the spells and enchantments. For me it's all about the weapons and the armour. It's about playing a character I've created from my imagination - and yes, 'playing dress up' is a huge part of that, from the beginning to the end. It's about going out and finding that great piece of armour that completes the look and that superb weapon that 'just fits your hands'. Less equipment slots means less options in determining the look of this imagined character. And yes, wearing cloth or leather trousers with a steel cuirass may be the look I'm going for with my character. I don't want to play as Bethesda's Hero, I don't want to play as your Hero. I want to play mine. And I'd want my hero to be unique as much as possible.

Whilst the new smithing system does look like it allows for a much greater variety in the look of armour sets across the board, it still seems (from what little we've seen) that you are making minor changes to a standard template (it will be interesting to see how the upgrading works; stepwise approach, ability to undo changes, moving parts around etc.). I'm not convinced that the template will be robust enough to allow changing the greaves portion of the armour to a different material entirely.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Thu Jun 30, 2011 8:04 am

Yes, I think I speak for all of us when I say, I will miss the option to walk around with no pants.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Jun 29, 2011 11:25 pm

dont assume peoples ;) wait till you know for sure.


I assume that is the correct course of action. :teehee:
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Thu Jun 30, 2011 6:11 am

only 2 rings? why cant we have like 8 or 10 seeing how we have ten fingers, might be weird with thumb rings tho
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Wed Jun 29, 2011 7:25 pm

only 2 rings? why cant we have like 8 or 10 seeing how we have ten fingers, might be weird with thumb rings tho


10 necklaces as well and a Mohawk! :thumbsup:

Crazy fool! I ain't gettin on no dragon!
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Wed Jun 29, 2011 7:12 pm

I think we'll see more armor customization than you expect.

We probably won't be limited by 20 4-slot armours. I think we'll be able to customize some parts of armors using smithing etc.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Thu Jun 30, 2011 2:02 am

Less customization, hurray.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Wed Jun 29, 2011 10:12 pm

Less customization, hurray.


Jump the gun some more please.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Previous

Return to V - Skyrim