» Mon Oct 25, 2010 6:31 pm
I voted for 'Other', since the poll was single choice and there was no 'All of the above need fixing'
NPC voice acting was tolerable in Morrowind, but in Oblivion was extremely broken. More voice actors and make the voices for generic stuff consistent for the NPCs.
More NPCs, maybe. But imagine a game filled with more of the defectively voiced Oblivion NPCs... *shudder*
Also, it's now 2011 and there is still no attempt at voicing the PC? Why not?
In terms of fixing the environment, get rid of the closed cell cities of Oblivion, and do not use those even more defective suburban open air dungeon cells of FO3.
The leveling issue is an absolute pain to solve. There needs to be areas where a new PC simply Does Not Go. There also should be areas where the degree of challenge stays the same irrespective of the PCs level. The leveled gear lists for NPCs needs to be fixed via capping. Also, the leveled loot drops in containers needs addressing. It makes no sense at all that a container protected by the highest level pickable lock would only contain junk worth 0 gold.
The biggest failing regarding the MQ in Morrowind, Oblivion, and FO3 is that it is a Quest Of Great Importance, and is forced upon a newly minted, utterly unskilled, nobody of a PC. That is something that simply makes no sense. Why would such a nobody be forcibly given such a quest? Seriously, such a nobody would not.
The secondary failing in the MQ for the games is that the player is never given any chance to even think of attempting to play the MQ for the predefined 'enemy' forces.
In terms of combat, please return the game to how Morrowind was. Oblivion and FO3 are not games dictated by what the skills and capabilities of the PC makes feasible in the gameworld, but rather are games dictated by what the PLAYER can do in the gameworld.
Chargen tutorial, Must Be Skippable.
Also for the facegen: Must be able to unlink the sliders, and generate savepoints during the facegen.
Proper quests, Yes please. For ALL factions in the game.
Gameworld size, make it properly scaled to the maps. Get rid of the hard gameworld borders present in Oblivion and FO3.
And speaking of the gameworld and borders, there's the matter of mapping. Make ALL places a player finds show up on the map.
The animations should be less generic and more race and gender specific. Over time they've gotten smoother, but generic animations that don't really match a species or gender just feel wrong.
Jenifur Charne