What aspect of the Elder Scrolls needs the most improvement?

Post » Tue Oct 26, 2010 9:54 am

Other: I want companions. Everything else looks and sounds amazing.
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Crystal Birch
 
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Post » Mon Oct 25, 2010 6:00 pm

Other
http://www.gamesas.com/index.php?/topic/1156831-skyrim-compilation-and-explanation/page__view__findpost__p__16943468
I wish my words will go in right direction.
  • TES5 MUST be interesting to play by common player, who will just play it rapidly and will spend in game not much time. So game MUST be pretty easy but not primitive.
  • Game must be User-friendly. Maybe some time-notes that says User to make some exercises. For eyes :ninja: and boody.. :dance:
  • But game must have, in the same time to 1) , much "details" for PRO/advanced players. :starwars:

+
http://www.gamesas.com/index.php?/topic/1156831-skyrim-compilation-and-explanation/page__view__findpost__p__16943772
I agree with everything you said except for it "must be easy" and the time-notes. It should be moderate difficulty. It shouldn't be so hard that casual players get frustrated and it shouldn't be so easy that it won't be fun. We really need the difficulty bar in this game also so that I can ramp up the difficulty to make it more of a challenge once I've played the game 12 times over and I want a new challenge.

That thing you said about "easy" is what I really wanted to say. :whisper: :)
But I think there must be some improvements in difficulty system. Just 1 difficulty bar is too primitive. Some options from ini-file must be twickable (in "adwanced" submenu of difficulty, 4 example) settings.
Such as:
- distance on what npc's/enemies can detect you;
- ability to turn on/off influence what armor material you wearing to be detected easily/hardly.
Also – get back spell that detects on local map all keys :grad: (as it was in Morrowind), PLEASE! Sometimes I needed to use cheat to open the door rather going to find a key for next 40-60 minutes... :facepalm:

:lightbulb:
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Marguerite Dabrin
 
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Post » Mon Oct 25, 2010 6:59 pm

Quests. They need to allow more roleplaying by having multiple outcomes.
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carley moss
 
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Post » Tue Oct 26, 2010 8:11 am

Oblivion had like TEN, (MAYBE) voice actors/actresses for the entire game. It svckED. Morrowind didn't matter cause there was very little dialogue as it was text based communication.
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Melly Angelic
 
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Post » Tue Oct 26, 2010 3:54 am

Voice acting. All that other stuff people are voting for were issues with the old engine. Voice acting wasn't and it needs improvement. Fortunately, one of the biggest issues was just staring at people watching them talk with the world frozen around them and that's confirmed changed.
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Frank Firefly
 
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Post » Mon Oct 25, 2010 6:07 pm

All of them.

Those are all weak spots for TES, but those are minor gripes about an amazing series that is in many ways one of the most intricate forms of interactive media yet made.
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RAww DInsaww
 
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Post » Mon Oct 25, 2010 11:09 pm

this was a close one. it was between character animation and number of npc's.
i had to go with character animation though. i think it would be cool if you could pick your mannerisms in the beginning of the game that would effect animations like sitting and things like that.
but i also really really hate that a town feels empty after you kill three people. need more npc's. but it looks like they are improving on this what with the shopkeeper being replaced by a relative thing.
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NeverStopThe
 
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Post » Mon Oct 25, 2010 9:38 pm

I would say the environment, in the sense of uniqueness within the environment. What I mean by this is unique hand-placed loot, interesting hand-made locations in certain areas, and the little details that stand out.
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Robert Jr
 
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Post » Tue Oct 26, 2010 9:53 am

combat and voice acting, thankfully both are confirmed to be heavily updated
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Francesca
 
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Post » Mon Oct 25, 2010 9:53 pm

Leveling for sure, voice acting is a close second.
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Andrew Tarango
 
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Post » Mon Oct 25, 2010 10:37 pm

Honestly, there are many things that need improvement, but one of the biggest I feel is animation. Good animation can make a game feel great. It can make combat more fun and fluid, it can make cities/towns/characters feel more alive and real, etc. And after playing Morrowind, Oblivion, Fallout 3 and New Vegas, I am really ready for some good animation, damn it!
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[ becca ]
 
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Post » Tue Oct 26, 2010 7:24 am

The only things that I didn't like in oblivion was the combat and dialogue options... Voice acting could use more work too, but im not worried about it.
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Sian Ennis
 
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Post » Mon Oct 25, 2010 6:31 pm

I voted for 'Other', since the poll was single choice and there was no 'All of the above need fixing'

NPC voice acting was tolerable in Morrowind, but in Oblivion was extremely broken. More voice actors and make the voices for generic stuff consistent for the NPCs.
More NPCs, maybe. But imagine a game filled with more of the defectively voiced Oblivion NPCs... *shudder*
Also, it's now 2011 and there is still no attempt at voicing the PC? Why not?

In terms of fixing the environment, get rid of the closed cell cities of Oblivion, and do not use those even more defective suburban open air dungeon cells of FO3.

The leveling issue is an absolute pain to solve. There needs to be areas where a new PC simply Does Not Go. There also should be areas where the degree of challenge stays the same irrespective of the PCs level. The leveled gear lists for NPCs needs to be fixed via capping. Also, the leveled loot drops in containers needs addressing. It makes no sense at all that a container protected by the highest level pickable lock would only contain junk worth 0 gold.

The biggest failing regarding the MQ in Morrowind, Oblivion, and FO3 is that it is a Quest Of Great Importance, and is forced upon a newly minted, utterly unskilled, nobody of a PC. That is something that simply makes no sense. Why would such a nobody be forcibly given such a quest? Seriously, such a nobody would not.
The secondary failing in the MQ for the games is that the player is never given any chance to even think of attempting to play the MQ for the predefined 'enemy' forces.

In terms of combat, please return the game to how Morrowind was. Oblivion and FO3 are not games dictated by what the skills and capabilities of the PC makes feasible in the gameworld, but rather are games dictated by what the PLAYER can do in the gameworld.

Chargen tutorial, Must Be Skippable.
Also for the facegen: Must be able to unlink the sliders, and generate savepoints during the facegen.

Proper quests, Yes please. For ALL factions in the game.

Gameworld size, make it properly scaled to the maps. Get rid of the hard gameworld borders present in Oblivion and FO3.
And speaking of the gameworld and borders, there's the matter of mapping. Make ALL places a player finds show up on the map.

The animations should be less generic and more race and gender specific. Over time they've gotten smoother, but generic animations that don't really match a species or gender just feel wrong.

Jenifur Charne
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Talitha Kukk
 
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Post » Tue Oct 26, 2010 5:18 am

The environment.In Morrowind,cities and ruins had unique architecture of Tamriel culture.In oblivion,it felt like European/Generic RPG towns and the ruins were...just ruins.Cities are somewhat acceptable,though I prefer unique towns,but the ruins should be more than dark caves filled with traps and skeletons.Exploring the Dwemer ruins,sight of the daedric ruins,they were not forgettable in Morrowind.Ayleid ruins were not that good.Even though they were supposed to have unique designs,I enjoyed the forts much more.

(BTW you can see an ayleid ruin in the Fellowship of the Ring when the party sets off,when the main theme is about to kick in...XD)
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Stat Wrecker
 
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Post » Tue Oct 26, 2010 10:04 am

Interactivity with the world. It always annoyed me that furniture was made out of some unknown super material the player character couldn't affect and were spot-welded to the floor or walls.
And animations, and Bethesda should get a good voice director, some of the voice actors in Oblivion could actually voice act to some degree but they apparently got very bad direction for the most part.
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Dark Mogul
 
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Post » Tue Oct 26, 2010 4:08 am

magic is always at the top of my list. the combat magic is just boring to use and the utility magic is way overpowered and negates even using skills like sneak and open lock and cure disease potions etc. especially since many of the spells are obtainable early on and are very effective even at early and mid levels.
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Alyna
 
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Post » Tue Oct 26, 2010 7:47 am

Other, specifically bug squashing. I'd like a stable game out of the box and in my experience Bethesda products don't have a good track record in this department.

I don't want to modify my .ini to get things to work right. No frequent ctd's or places where my character falls through the world losing me hours of game play. Save files that don't corrupt so easily. Item duping. I'd like the stuff I drop on the ground not to fall through the world. No slow downs or 'lag" when processing long draw distances. I could go on about the stuff that's usually present in the first version that ships to stores but I believe I've made my point.
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Mandi Norton
 
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Post » Mon Oct 25, 2010 11:42 pm

the animation needs the most work, both morrowind and oblivion had pretty basic animations and i would be alot more immersed if the people moved less like robots
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Oyuki Manson Lavey
 
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Post » Tue Oct 26, 2010 12:10 am

I voted OTHER...because I think all the landscapes need to be ULed.
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Hot
 
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Post » Tue Oct 26, 2010 4:31 am

it should have been multichoice imo
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Céline Rémy
 
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Post » Mon Oct 25, 2010 11:42 pm

No, no no no and no.

I absolutely 100 percent DISAGREE with the people saying the combat should be a roll of the dice. Truly terrible idea. I can't believe you people are actually suggesting they bring back Morrowind's garbage combat system. Seriously, that's ridiculous.
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neil slattery
 
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Post » Mon Oct 25, 2010 9:44 pm

Great poll! Very tough question! Overall I voted for Character Animation. I think it was between that and More NPCs. But seeing as this is Skyrim, I doubt it will be too much of an issue. In Oblivion however, I never felt that the Imperial city was so grand. It seemed to me that Vivec from Morrowind had a much higher 'wow' factor, and seemed much more glorious. But anyways. I think we can all agree that in the past, Bethesda hasn't exactly done fantastic on character animation. Jumping animation in Oblivion was very frustrating. I think that was the most noticeable. Well, in my opinion the walk animation seemed a little... Off? My orc character seemed to sway his hips a little bit, and that wasn't right lol. Then again... There is that one orc in the Shivering Isles... Hah! I get off-topic I'm noticing.

edit: Major Jack Hoff, please keep a little more open mind on it. To me your post comes across rather rude. Personally, I didn't think Morrowind's combat system was all bad. It was different. It was less of an action game, and seemed more like a board game for the computer, which was a very nice change for me. I can however see how people dislike it. Saying that an award winning game, like Morrowind, had a terrible combat system just doesn't add up to me.
I'm so tired, I'm not even sure if any of this makes sense. Sorry if any part of my post is... Random :) Sleep can change a mind.
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xemmybx
 
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Post » Tue Oct 26, 2010 2:15 am

Fast travel and the punishmenbt system.
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sexy zara
 
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Post » Tue Oct 26, 2010 8:32 am

Nothing needs drastic improvement really. In that poll, all what you listed are strengths of Elder Scrolls in general and Oblivion in particular. Well, I'm kidding a little, of course there are things to improve but I want to put light upon the fact that Elder Scrolls are the best games on earth and we fans tend to become self-blind (it's just natural) and criticize everything.

So I voted "world size". The bigger the better.
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Cat
 
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Post » Tue Oct 26, 2010 3:36 am

Balance between different types of characters and game approaches.

What I'm talking about is balance between warriors and non-warriors, specialized characters and jack-of-all-trades, the quest-first approach (ignore dungeons until nothing else is left) and the dungeon-first approach (sidetrack from the main storyline to raid a dungeon or two for loot and level-ups once in a while).

Morrowind seemed to allow some freedom, but Oblivion obnoxiously favored specialized warriors taking a quest-first approach.
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Ashley Clifft
 
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