» Mon Dec 12, 2011 6:07 pm
Even with a conflict between two mods, you're going to declare one of the two "guilty" if you prefer to use the other, and the same method can be used (twice) to determine which they are. Once you establish one party to the conflict, you repeat the process with that mod retained each time until the problem disappears, and you'll identify the other.
And to determine if it's one bad mod or a conflict, you only have to run the first you find on its own. If the game breaks with just one mod, it's not a conflict!