» Fri May 04, 2012 11:02 am
With a reasonable choice of major skills, an Imperial or Dunmer can be an excellent "jack of all trades" character to learn the game. Either can be a very good fighter, just a step behind a Nord, Orc, or Redguard, but with a lot of other capabilities as well. As said above, you'll want a weapon skill as a Major, and using the one that your race already gets a bonus for will give you a nice head start. One armor class as a Major for a fighter, or a Minor skill for a semi-combat character, should be enough, and you can wear one piece of another type to gradually train up a second class if you like.
You probably want at least one magical school as either Major or Minor, depending on the character concept: Restoration, Destruction, Alteration, Illusion, and Mysticism all have their strong points. Enchanting and Alchemy are also potentially very effective if taken as Major skills and worked at (and can be obnoxiously abused if you try, which I strongly suggest NOT doing), but far less useful as occasionally practiced Minor skills.
If I take Marksman, I don't feel a need for Destruction, or vice versa, but it's good to have at least one ranged attack. There's an aiming issue if you don't use the Morrowind Code Patch, where "tall" race characters have their aim "bent" up or down in mid-flight depending on whether the target is above or below them, but I learned to correct for it easily enough.
Speechcraft is semi-important, but not critical; either you have it and learn to Admire and Bribe for information, or you're going to have to struggle to get information in a few places, even with bribes. Of course, you can douse yourself in Telvanni Bug Musk to make yourself irresistable via Alchemy.
In Morrowind, there are so many different ways to play the game that any advice you get here needs to be taken with a "grain of salt", if not the entire shaker. Due to the more relaxed levelling scheme, and absence of scaling, it doesn't have the same issue as the later games with falling behind the curve if you don't powergame. In short, just play and enjoy it, rather than worry about the details.
Oh, that cheezy Iron Dagger on the table? GREAT weapon. Its minimal value means that it never costs more than 1 Septim to have repaired, and its low damage means that you get to hit your target multiple times before killing it, thereby getting a lot more training with each combat.