And you want a game where you dont have to level up at all?
Lack of level scaling doesnt make the game linear, in a game without level scaling you can still meet that Dremora Lord at level one however he will turn you into mincemeat, in a game with level scaling you will only run into a Dremora Lord once the computer deems you a high enough level to be able to beat him. With level scaling you only ever find loot or monsters that have been scaled down to your level, no stumbling upon a superior foe, no finding a kickarse weapons at lower levels and once you actually do find a good weapon they become so common that the sense of reward for finding them is lost, simply put level scaling is boring and I can see no redeeming qualities about it.
Some would argue that not including level scaling restricts freedom however this is completely false, you can still go anywhere you like however there are consequences to that freedom which make it all the more interesting, you can still walk into an ogre's nest at level 1 but dont expect to make it very far, with level scaling you can never get in over your head and you just know that any situation you find yourself in the computer is going to scale it to your level so that you will always be able to handle it, it just makes the game that much more bland and boring.
There is nothing good about level scaling and nothing you say will convince me otherwise.
About your first sentence, with "you" I mean everybody, as in me too.
In a game without level scaling you have to decide a static level for the Dremora Lord. Let's say they put him at level 15. This means that if you are level 15 you won't have much of a chance and on level 23 he will be too easy.
What I want, and Bethesda understands, is to have the Dremora Lord level scale from a certain point. He will have a relatively high minimum level, let's say 15, so that if you arer character is less than level 10, you will not have a big chance against the Dremora Lord.
But when you hit level 15, the Dremora Lord starts to level with you. This is to ensure that even if you happen to stumble upon him on level 15 as well as on level 25 he will give you a match.
In Oblivion the problem was that some enemies leveled too much. But in Skyrim it will be more elegant. You can htweak the balance you (the developer) want. Lets say Dremora Lord starts at 15 but he will be only 18 when you hit 20, he will be only 22 when you hit 25 and he will be 25 when you hit 30, and he will stay at 25 because level 30 you are so badass that you should always be able to beat a Dremora Lord easily.