What can go

Post » Sat Feb 19, 2011 12:31 am

Hi were all excited about what we hope sky rim will include , but is there anything you think we no longer need or should be left out, just for debate I personally was more than than happy with the previous games but what do you guys think ?
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Heather M
 
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Post » Sat Feb 19, 2011 1:24 pm

Well I heard they're getting rid of mysticism, mercantile and speechcraft. I'm going to agree with them on that one.
As for things I want gone personally...probably the murky water effects we had in Oblivion. I couldn't see a damned thing while swimming. There's a line between realism and fun, and murky water is just annoying.
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Imy Davies
 
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Post » Sat Feb 19, 2011 1:38 am

Well I heard they're getting rid of mysticism, mercantile and speechcraft. I'm going to agree with them on that one.
As for things I want gone personally...probably the murky water effects we had in Oblivion. I couldn't see a damned thing while swimming. There's a line between realism and fun, and murky water is just annoying.


playing oblivion earlier i had the exact same thought
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carla
 
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Post » Sat Feb 19, 2011 12:38 pm

Yeh using night eye made it better but murky water was a pain
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Rozlyn Robinson
 
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Post » Sat Feb 19, 2011 2:06 am

I would want to have different visibility in different waters. Unless the only water enemies are slaughterfishes, then all clear water please.
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Bad News Rogers
 
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Post » Sat Feb 19, 2011 12:48 am

Hi were all excited about what we hope sky rim will include , but is there anything you think we no longer need or should be left out, just for debate I personally was more than than happy with the previous games but what do you guys think ?

The blue tint on Night-Eye. That is by far number one on the list of things I want removed.
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stevie trent
 
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Post » Fri Feb 18, 2011 9:45 pm

I would not take anything out with regards to the characters or skills.

I agree with the murky water, but also take out the Light Nights lol, Nights are supposed to be dark not look like an overcast day.
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Prisca Lacour
 
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Post » Sat Feb 19, 2011 7:03 am

Level Scaling,
Psychic Guards,
Ugly Non Player Characters,
Monotone Dungeons,
Did I mention Level Scaling?
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Baby K(:
 
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Post » Sat Feb 19, 2011 1:05 am

All dungeons looking almost exactly the same.
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Beast Attire
 
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Post » Sat Feb 19, 2011 10:35 am

I would not take anything out with regards to the characters or skills.

I agree with the murky water, but also take out the Light Nights lol, Nights are supposed to be dark not look like an overcast day.


problem is having a "realistic" dark night would quickly becomes annoying the same way murky waters are X3
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 7:56 am

I want them to get rid of having like 3 people to voice 1000 NPC's. Hell I'm sure half the people o this forum would donate their right hand and some time to do some voice acting if they're that strapped for people!
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Mari martnez Martinez
 
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Post » Sat Feb 19, 2011 7:13 am

I want them to get rid of having like 3 people to voice 1000 NPC's. Hell I'm sure half the people o this forum would donate their right hand and some time to do some voice acting if they're that strapped for people!

Yes, lets replace semi decent lines with completely novice actors. If I was asked you voice anything I would have to decline because I would mess it up real bad.
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Vickytoria Vasquez
 
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Post » Sat Feb 19, 2011 2:08 pm

Level scaling. Closed cities. Level scaling.
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Vivien
 
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Post » Sat Feb 19, 2011 9:26 am

Yes, lets replace semi decent lines with completely novice actors. If I was asked you voice anything I would have to decline because I would mess it up real bad.



I wouldnt.
And Im sure we have other people who are accomplished speakers on here.
But I dont think we have to worry about this.

I would like to see removed the blue tint from night eye, as it didnt help me see better, I in fact never used it, because it made things blend into each other.
Make it so night eye raises ambient light levels.
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Natalie J Webster
 
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Post » Fri Feb 18, 2011 10:51 pm

Sigil stones has to go, liked them but don't fit here. Same with ash creatures, I asume few will cry if Skyrim lack clifracers.
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Angela Woods
 
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Post » Sat Feb 19, 2011 1:06 pm

Level scaling. Closed cities. Level scaling.


personally I don′t see the big fuzz with the scaling, sure the one in Oblivion was badly done, but that doesn′t mean the core idea ain′t bad, personally I like the form of scaling we hear is in Skyrim
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phillip crookes
 
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Post » Sat Feb 19, 2011 7:55 am

The blue tint on Night-Eye. That is by far number one on the list of things I want removed.


Yeah, that did get a little annoying. I think that it should just be the color that a normal person would see it in. That would be my number one thing to change/remove as well.
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Stefanny Cardona
 
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Post » Sat Feb 19, 2011 2:01 pm

Level scaling needs to stay. I don't want to be like a God and slay everything without any challenge.
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Lew.p
 
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Post » Sat Feb 19, 2011 3:49 am

problem is having a "realistic" dark night would quickly becomes annoying the same way murky waters are X3


Not really, as I dont normally travel during the nights any, but if I got caught to far away from a town to make if before sundown this would just mean that the dangers increase traveling by night as you cant see that far ahead to avoid enemies, this would actually enhance traveling at night alot more.

The main roads leading to towns/cities could be lit by lanterns, but in the middle of nowhere then it should be very dark

And with regards to your comparison with Murky water, if murky water was not murky for 12 hours of the day it would have been sooooo less annoying.......Unrealistic........but less anoying lol
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Maya Maya
 
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Post » Sat Feb 19, 2011 8:03 am

How about barrels with pointless.loot like tongs what do I want 30 of those for
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jesse villaneda
 
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Post » Fri Feb 18, 2011 11:05 pm

Not really, as I dont normally travel during the nights any, but if I got caught to far away from a town to make if before sundown this would just mean that the dangers increase traveling by night as you cant see that far ahead to avoid enemies, this would actually enhance traveling at night alot more.

The main roads leading to towns/cities could be lit by lanterns, but in the middle of nowhere then it should be very dark

And with regards to your comparison with Murky water, if murky water was not murky for 12 hours of the day it would have been sooooo less annoying.......Unrealistic........but less anoying lol


...or I just do like I normal do when night hits me in Oblivion, hit T and advance time to 8 am, walking anywhere in nigh time is foolish, both in RL and in Oblivion, with or without realistic night.
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Kelly Upshall
 
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Post » Sat Feb 19, 2011 7:40 am

How about barrels with pointless.loot like tongs what do I want 30 of those for


Haha! I completely forgot about those. Yeah, those "pointless" items like tongs can either go, or be given a use for something.....
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Philip Lyon
 
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Post » Sat Feb 19, 2011 6:11 am

Haha! I completely forgot about those. Yeah, those "pointless" items like tongs can either go, or be given a use for something.....


personally I like that, gave a feeling the world was it′s own, not something just built around being there for the player, only having fancy swords and armours.
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Kristian Perez
 
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Post » Sat Feb 19, 2011 8:43 am

Thats ugly speechcraft minigame
Divided by cells cities
Level scaling
Guards telepathy and forever marked as stolen apples and spoons
So large and slow UI
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nath
 
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Post » Sat Feb 19, 2011 4:19 am

Todd "Extraneous" Howard. :P
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liz barnes
 
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