What can you tell me about...

Post » Sun Nov 14, 2010 1:46 pm

Im working on a mod right now and i need to know stuff about the Hist. from the game it is a tree with a drug like sap, but ive also heard it is like a hidden argonian race or something.

What is the Hist? What does it look like? Do Argonians worship it? What special powers does it have?

thanks. :)
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butterfly
 
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Post » Mon Nov 15, 2010 12:53 am

I suggest reading the following:

http://www.imperial-library.info/fsg/brendanarticle1.shtml
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Gen Daley
 
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Post » Sun Nov 14, 2010 3:32 pm

thanks that was helpful.
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Cartoon
 
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Post » Sun Nov 14, 2010 4:25 pm

If you want to know what it looks like, you can probably find a screenshot; there was a Hist in TES IV.

I'd give you one, but I'm not much of a picture uploader, if my avatar is any indication.
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Claire
 
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Post » Sun Nov 14, 2010 4:39 pm

If you want to know what it looks like, you can probably find a screenshot; there was a Hist in TES IV.

I'd give you one, but I'm not much of a picture uploader, if my avatar is any indication.


I wouldn't go that far. I'd imagine a true, fully grown Hist would look far bigger and cooler than the little off-cut of one we see in OB.
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Jordyn Youngman
 
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Post » Sun Nov 14, 2010 1:33 pm

My (heavily speculative) opinion is that Argonians are actually designed as tri-sixual creatures. You've got the males, the females... and then the Hist. My interpretation of the hist-licking ceremony, and Traveling-New-Woman's messing around with a boy after licking a hist early, is that the licking actually provides one highly necessary component in the fertilization process (but it only needs to be done once). The remaining part involves males and females as usual.

The other possibility is that Argonians simply do not reach sixual maturity without initial exposure to a chemical (hormone) provided by the Hist. Either way, Traveling-New-Woman's story strongly implies that the Hist are involved with Argonian sixual fertility.
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tiffany Royal
 
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Post » Sun Nov 14, 2010 12:56 pm

My (heavily speculative) opinion is that Argonians are actually designed as tri-sixual creatures. You've got the males, the females... and then the Hist. My interpretation of the hist-licking ceremony, and Traveling-New-Woman's messing around with a boy after licking a hist early, is that the licking actually provides one highly necessary component in the fertilization process (but it only needs to be done once). The remaining part involves males and females as usual.

The other possibility is that Argonians simply do not reach sixual maturity without initial exposure to a chemical (hormone) provided by the Hist. Either way, Traveling-New-Woman's story strongly implies that the Hist are involved with Argonian sixual fertility.

hmmmmmmm... silly but sencible............. If I were a lore buff, I would look into this, but I'm not.
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Christine Pane
 
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Post » Sun Nov 14, 2010 12:08 pm

From the http://www.uesp.net/wiki/Lore:Dictionary_H:
A race of sentient trees that are the object of worship by the Argonian races. They have existed since the Dawn Era and were nearly wiped out by the warring Ehlnofey. Hist secrete a thick resin that can be made into fine armor. In a "coming of age" ritual, young, animal-like Argonians lick the Hist tree to turn into their humanoid forms.


Coming of age ceremony has to do with gaining humanoid form.

http://www.uesp.net/wiki/Lore:Argonian
It has been hinted by "Wormgod" of the Bethesda staff that an Argonian's appearance is determined by how many times "they decide to lick the tree," most likely referring to the Argonian tradition of licking Hist sap after they come of age.

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Motionsharp
 
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Post » Sun Nov 14, 2010 4:56 pm

I suggest reading the following:

http://www.imperial-library.info/fsg/brendanarticle1.shtml


that was very interesting thanks
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phillip crookes
 
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Post » Mon Nov 15, 2010 12:39 am

From the http://www.uesp.net/wiki/Lore:Dictionary_H:
Coming of age ceremony has to do with gaining humanoid form.

http://www.uesp.net/wiki/Lore:Argonian

Well that's intriguing, so could wormgod's info mean that the more beastial argonians of morrowind are actually just the ones who licked less while oblivion's licked more?
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Katy Hogben
 
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Post » Mon Nov 15, 2010 12:26 am

Well that's intriguing, so could wormgod's info mean that the more beastial argonians of morrowind are actually just the ones who licked less while oblivion's licked more?


No.

Morrowind's Argonians are Argonians. Oblivion's Argonians are cosplayers who were told by some people to wear lizard suits.

And I don't give the "Become-more-human-the-more-times-they-lick-hist" much thought, since some Argonians like Huleeya, who have most likely never licked the Hist, don't look any more or less animalistic than the other Argonians in the area.
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noa zarfati
 
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Post » Sun Nov 14, 2010 1:36 pm

Morrowind's Argonians are Argonians. Oblivion's Argonians are cosplayers who were told by some people to wear lizard suits.

why the hate on Oblivion's Argonians?
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Anthony Rand
 
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Post » Sun Nov 14, 2010 2:35 pm

Morrowind's Argonians are Argonians. Oblivion's Argonians are cosplayers who were told by some people to wear lizard suits.

TES III's Argonians are the only ones that have the 'bent knees' thing.
Full quote:
Indeed, it appears that there are many different breeds of Argonians; when compared, the Argonians from the various games seem drastically different. The Arena Argonians were merely gray humans with small, black eyes and hair ranging from blue-green to bright red. The Daggerfall Argonians, while more closely resemblant to the Morrowind breed, were still of human body structure, but had serpentine tails, lizard-like faces, dull green skin and lime-colored ventral scales. The Redguard Argonians were basically stocky-looking Morrowind Argonians, and the Oblivion Argonians can be best described as a cross between the Daggerfall Argonians and possibly the Arena Argonians, standing completely upright, rather blunt-faced, and reddish in color. It is likely that the different types of Argonians are simply different strains of the same Argonian race. It has been hinted by "Wormgod" of the Bethesda staff that an Argonian's appearance is determined by how many times "they decide to lick the tree," most likely referring to the Argonian tradition of licking Hist sap after they come of age.

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Noraima Vega
 
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Post » Mon Nov 15, 2010 12:46 am

TES III's Argonians are the only ones that have the 'bent knees' thing.
Full quote:


Or maybe the guy who did the Argonians in Oblivion was not able to draw or model on the Morrowind pattern so we get what he could do?

After all it seems very strange to say the least that ALL Argonins in Morrowind have one kind of reticultaion and ALL Argonians in Cyrodiil have another ...

TES Argonia will probably have swamp-adapted Argonians - unless some new dev cannot be bothered to do his homework and forgets to include the swamps in the Province. :rolleyes: -

Regarding some things there is no real point is trying to squish Lore to cover the unconcealable. :shrugs:
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Benito Martinez
 
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Post » Sun Nov 14, 2010 4:34 pm

Or maybe the guy who did the Argonians in Oblivion was not able to draw or model on the Morrowind pattern so we get what he could do?


the hitch came during the animation stage, Beth already had dozens of animations for each weapon and even more regular ones (walking, swimming, farming, etc.) they didnt want to double that for the beast races.
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kevin ball
 
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Post » Sun Nov 14, 2010 8:41 pm

the hitch came during the animation stage, Beth already had dozens of animations for each weapon and even more regular ones (walking, swimming, farming, etc.) they didnt want to double that for the beast races.


Too bad they did not calculate their basics better before they started out :( they could learn a lot from Giskard :)

One essential thing that Lore really has is to mark the page for continuity. The info was all there in the Lore and the game engine specs before they bought that software, etc. Someone did not do his homework.

When planning any professional task you have to calculate the numbers - everything costs. ... and in this case costs players a lot of enjoyment. Calculating what would be possible might have enabled the devs to have their cake and eat it.

Back to the abacus for TESV one hopes.

ps my belief remains that they should have waited to do Cyrodiil and done all the Provinces first - then bang it all together in Cyrodiil for a far more intricate and massive City experience - so they would have been very sure of what was needed to properly represent each race in the Imperial Capital. But there could be an argument that now we have no idea what is developing out there because the Center has just about been broken loose.
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Theodore Walling
 
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Post » Mon Nov 15, 2010 2:13 am

they probably did calculate it and figured that it was not the most important point, and i would agree. there are more important things to focus on then argonians with bent legs (some of which got addressed and some didnt). Lore here is a tricky issue: Morrowind's argonains are the only ones with bent legs. strait legs fit equally well with lore, if not more so since more games feature them, even if it is less cool.
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Isabella X
 
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Post » Sun Nov 14, 2010 1:52 pm

Go to the Blackwood Company Hall in Leyawin. There's a Hist tree in there. Hist sap is a poinson.. A hallucinogen. It makes you see and do things, a character, such as those who would follow the storyline and be a goodie goodie, wouldn't normally do. Hence the second to last fighters guild quest, in which your character goes into the Blackwood Company Hall, undercover, for the Fighters Guild, and injests Hist sap as a part of a mission for the BWC. In this mission, you are asked to kill goblins that are raiding a farm, only to later find out that they were'nt Goblins, but people. Thus proving Hist sap is a Hallucinogen..... Oh, and, Hist is also the oldest living thing.
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Javier Borjas
 
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Post » Sun Nov 14, 2010 10:40 pm

Thus proving Hist is a Hallucinogen.....


No it doesn't.

Play through the FG again, as an Argonian. When you finish that quest, pay attention to what Modryn Oreyn says. Pay CLOSE attention to what he says. He says its relocation from Black Marsh into Cyrodiil may have "tainted" it, and he muses how weird it is that it affects even YOU, an Argonian.

There you go. Dialog that disputes the whole "Hist sap is just gold hallucinogen!" theory, and it's right there, in the [censored] game.
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George PUluse
 
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Post » Sun Nov 14, 2010 4:44 pm

Go to the Blackwood Company Hall in Leyawin. There's a Hist tree in there. Hist is a poinson.. A hallucinogen. It makes you see and do things, a character, such as those who would follow the storyline and be a goodie goodie, wouldn't normally do. Hence the second to last fighters guild quest, in which your character goes into the Blackwood Company Hall, undercover, for the Fighters Guild, and injests Hist as a part of a mission for the BWC. In this mission, you are asked to kill goblins that are raiding a farm, only to later find out that they were'nt Goblins, but people. Thus proving Hist is a Hallucinogen..... Oh, and, Hist is also the oldest living thing.


If that's the trick the Hist pull, then how can you be sure the Hist are the trees they were perceived as in the first place? [/X-files]
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Michelle Serenity Boss
 
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Post » Sun Nov 14, 2010 6:27 pm

The Argonians worship the hist tree. My theory is that Argonians lick the hist tree when mature as a ceremonial thing. Like native Indians might smoke a pipe or have to go on some type of quest to be considered a man or women instead as a child in there tribe.
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Lawrence Armijo
 
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Post » Mon Nov 15, 2010 1:13 am

Also, the Tsaesci are Hist.

http://www.imperial-library.info/fsg/adventurousputtyarticle01.shtml.

But, all jokes aside, despite the fact that parts of that article are tongue-in-cheek in nature, I think that the connection is worth exploring or discussing.
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Cathrin Hummel
 
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Post » Mon Nov 15, 2010 2:05 am

@Adventurous Putty: Very interesting.

It sounds a bit farfetched, which from what I've seen (I haven't seen much yet), probably means it's a contender for being true. Still cool, though.
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no_excuse
 
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Post » Sun Nov 14, 2010 6:28 pm

I wouldn't go that far. I'd imagine a true, fully grown Hist would look far bigger and cooler than the little off-cut of one we see in OB.

Until it's seen again in TES Lore, the one in TES IV will be as canonical as it'll get.
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Breanna Van Dijk
 
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Post » Mon Nov 15, 2010 12:47 am

Look, I may not have any stars on my profile... but I know my fair share of the lore. In Oblivion, YES, Hist is a hallucinogen, it makes you see things that aren't real. that is what a hallucinogen does. And as for Hist in general... It's just a sap, and yes it was tainted, I know, I've played the game. But read up on a hallucinogen does... In the Elder Scrolls IV Oblivion. Hist acts as an hallucinogen. I don't need stars on my profile to know that, it's only friggin obvious.
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Eileen Collinson
 
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