okay. So your saying canon is like the consistencies and validity through numerouse mention and referencing that the game and contents have. And, Harold (and dogmeat btw) is/are the only completely consistantly mentioned and reletively unaltered story/concept ect. And due to the fact that FO3 is reletively dispaned from its predecessors, it has little "set" canon, meaing it will need to rely on future canon.
That's it in a nutshell.
When we're talking about a videogame (and especially one that's ostensibly open-ended, where each player's experiences are going to be largely subjective,) then "canon" is only useful insofar as it provides a consistency across those games in the series. Whether or not it's canon, for instance, that the Vault Dweller decided to side with Gizmo or Killian in Junktown is irrelevant. Because either (or neither) could have taken place for all that the subsequent games are concerned. It's status, as far as canon is concerned, is negligable.
Fallout 1, 2, and 3 are, of themselves, "canon." Yet of the specific events within those games, only a small handful have anything to do with "official canon." Canon is that which is set in stone, that which will override any conflicting events. Fallout 3 has little set canon, then, not because of it's distance from the events of the previous games, but simply due to the fact that it's the most recent game in the series. It has very few specific canon elements because there isn't yet a Fallout 4 to set any of those events in stone.
I figure Brotherhood of Steel shares the same fate, in regards to canon, that Highlander 2 had with it's franchise. It was near-unanimously disliked, and so was retro-actively removed from the events of the series. You can still play it, and consider yourself to be playing a "Fallout game" (or watching a "Highlander movie,") but the specific events within that game have no bearing on the rest of the series; which doesn't consider anything within that game to have "happened." Rather, it's like reading a "What If?" issue of Marvel comics; or watching an episode of a TV series that takes palce in an alternate universe.
Fallout Tactics is, by the same token, considered "semi-canon" by popular belief. You can play it, and consider that you're playing a "Fallout game." You can even consider those events in the game to have "happened," but the rest of the games in the series aren't necessarily bound to recognize any of those events - and in the events of any potential conflicts, the "official" games will win out.
As far as modern weapons are concerned - I don't see where this is a problem. Sure, we're dealing with a game where, ostensibly, our timeline split from that of Fallout during the 1950's. But that's really largely irrelevant. All that really matters is that by 2077, the world ended up looking like The World of Tomorrow, as imagined by 50's pulp sci-fi. It doesn't mean, for instance, that a building built in 1970 can't have been destroyed in the War - only that it doesn't "have" to have. We don't, for example, know whether or not Kennedy was ever president - because the games make no mention of him. We know that Nixon was, because there's mention of him in the game (and, of course, there's that Nixon doll to be found.) And yet he wasn't President until '69, well after this "split" took place.
By that same rationale, any weapon designed after 1950 could very well have existed in the Fallout universe. The timeline split means only that it doesn't
have to exist, not that it definately can't.
off topic: I feel so smart using all this advaced english and concepts. (believe it or not, these forums have improved my english and probably mental capacity a lot more then my school)
Yeah, I find that as well.