What causes "stretch on death"?

Post » Sat Feb 19, 2011 8:48 am

Certain WarCry creatures stretch out on death so you get abnormally long legs etc. What might cause it? Should be some nif issue I guess but I'm not knowledgeable enough to know what to look for. Would be nice to fix for the next WarCry update - I think it's the only issue left with it.

I can provide screens and nifs if it would help.
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Wayland Neace
 
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Post » Sat Feb 19, 2011 2:25 am

I can tell you it's not a nif issue, I have seen it happen to vanilla creatures. there was a bug in Supreme Magicka when using Paralyze or Frost damage (Which had a chance to Paralyze when using SM) to affect the base of the creature. So if I got close to any creature type that had been Paralyzed before it would fall over stupid in the place it spawned. If it was killed on a slope or hill, each of it's limbs would stretch out and havok down the hill but it's body would remain in the place it died.

Probably a bug with havok in general, but if it's consistently happening on WarCry specific creatures than something must be preventing them from animating properly when they die.
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Chloe Lou
 
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Post » Sat Feb 19, 2011 11:07 am

I can tell you it's not a nif issue, I have seen it happen to vanilla creatures. there was a bug in Supreme Magicka when using Paralyze or Frost damage (Which had a chance to Paralyze when using SM) to affect the base of the creature. So if I got close to any creature type that had been Paralyzed before it would fall over stupid in the place it spawned. If it was killed on a slope or hill, each of it's limbs would stretch out and havok down the hill but it's body would remain in the place it died.

Probably a bug with havok in general, but if it's consistently happening on WarCry specific creatures than something must be preventing them from animating properly when they die.


Thanks for the answer. It only happens with armored skeletons from WarCry. I have a thread on TES Alliance as well as I didn't get any response here and a likely cause was given by Windmill Tilter:

The problem is caused by the way the skeleton flies apart on death, it drags portions of the armor with it causing the armor to stretch. The easiest solution is to alter the skeleton.nif so it doesn't fly apart on death. It's a bit tricky to do but there are a few of them kicking around.


No idea myself really. We'll see how it goes - perhaps it can be fixed that way.
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Lyndsey Bird
 
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Post » Sat Feb 19, 2011 1:01 am

Windmill Tilter is correct. Last year, NateNeurotic sent me a fixed Skeleton.NIF that will keep armored skeletons from falling apart on death. I'll send it to you via PM over at TES Alliance.
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Lucy
 
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Post » Fri Feb 18, 2011 8:37 pm

hmm, so a problem with custom skeletons then... that makes more sense. I use custom ones for all vanilla creatures, so I guess under the right circumstances this can happen.
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brenden casey
 
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Post » Fri Feb 18, 2011 9:24 pm

Windmill Tilter is correct. Last year, NateNeurotic sent me a fixed Skeleton.NIF that will keep armored skeletons from falling apart on death. I'll send it to you via PM over at TES Alliance.


That works perfectly! I'll try to get NateNeurotic's permision to use it in the next WarCry release. :)
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Emily Jeffs
 
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