What causes "Unknown Property: "BSShaderTextureSet&#

Post » Thu Sep 11, 2014 6:26 am

http://tesalliance.org/forums/index.php?/tutorials/article/115-creating-skyrim-armor-in-blender-part-5-clean-up-the-nif-in-nifskope/

So I'm at step 2... Delete BSLightingShaders and BShaderTextureSets? Easy. Use block->insert->Bethesda to add new ones? Easy.

So, the new Nifskope uses BS shader properties instead of properties... And I can easily put BsLightningShaders under one of the NiTriShapes with no problem whatsoever.

http://i.imgur.com/NKOlriS.png This is an experimental sabrecat mesh... An... Extra muscular sabrecat that also has more prominent ears and a more prominent tail... Maybe I could add it as a modded creature, perhaps an extra powerful version of a sabrecat that became that way from drinking from a pool of pure skooma for a really long time? I think if I ever actually added this creature, it would move twice as fast, and hit much harder, but it would also have less maximum health, because of the effects of living on skooma making it less healthy in spite of being physically stronger. Maybe even some giants and woolly mammoths who are also skooma addicts who have been physically transformed from drinking so much of it.

Or imagine even more nightmare inducing: A giant spider skooma addict. And these perhaps creatures would battle against humanoid or non-giant skooma addicts over the pools of spilled skooma. Anyways the mesh was more of an experiment than anything, an altered sabrecat that is more simple than my previous attempt to make a robotic dwemer sabrecat, since it isn't mixed with other meshes.

Problem is... For whatever reason whenever I add BSShaderTextureSet to one of the NiTriShapes I get "Unknown Property: "BSShaderTextureSet". And this time around I even gave it a UV before exporting it unlike last time, but this seems to be a recurring problem that happens whenever I export it from Blender and turn it into a Skyrim nif.

I'm kind of stumped, cause I have no idea what causes these Unknown Property errors... I tried googling, and it did me no good... Again I'm sorry I've been asking so many Nif questions the past few days, though I don't know where else to find what I'm doing wrong. x_X Also my horned version had DSDismemberSkin in it's nifskope so... it's probably not that either, as it had the same problem with the BSShadertextureset.

Here's a picture of the other one...http://i.imgur.com/VeffCZ3.png The second one was a very much rushed experiment of desperation, just trying to get rid of the Unknown Property error which I can't seem to prevent.

I admit, part of what I'm so confused about, is in the guide it seems to mention something about deleting, and replacing the skeleton, and something about weights or something, is that actually necessary? I even tried to copy in a duplicate skeleton and it didn't seem to work.

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lucy chadwick
 
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Post » Thu Sep 11, 2014 12:52 pm

The BSTextureShaderSet does not go where you are trying to put it.

Highlight that BSLightingShaderProperty you just added. In the Block Details, you'll see under Name, Texture Set. Double click on the value of that line and insert the line number of that BSTextureShaderSet, as shown in the http://tesalliance.org/forums/uploads/gallery/album_264/gallery_1515_264_103154.jpg.

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Chrissie Pillinger
 
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Post » Thu Sep 11, 2014 4:10 am

For a second I regretted making this thread thinking it was a mistake but now I'm glad I did... Thanks a lot for your answer it helped a lot with a chronic problem I had with this Nif thing.

If there's any moderators reading this can you please lock the thread now?

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Chloe Yarnall
 
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Post » Thu Sep 11, 2014 7:12 am

Locked per OP request.

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Fam Mughal
 
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