What Class Are You Guys Using In MP

Post » Thu Jun 02, 2011 11:44 pm

whatever class gets the auto shotty and the most cloak power.

You know that combo is gonna be OP.
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Sista Sila
 
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Post » Thu Jun 02, 2011 2:51 pm

^Scout
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Shirley BEltran
 
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Post » Thu Jun 02, 2011 10:35 pm

Hmm totally depends, I might roll with an SMG for the mobility and more than likely will use the grendel with a red dot aswell.

Might use an AR coupled with a grenade launcher, could come in handy for clearing objectives of campers.
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courtnay
 
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Post » Thu Jun 02, 2011 9:27 pm

How the bloody hell can you camp an objective? The whole point is to stick around and defend it so you keep getting points from it...
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Charlotte Buckley
 
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Post » Fri Jun 03, 2011 3:34 am

How the bloody hell can you camp an objective? The whole point is to stick around and defend it so you keep getting points from it...

You know the silly teams that have all their guys standing right next to the objective?

Grenade launcher.....................Do I need to say more?
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Liv Staff
 
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Post » Thu Jun 02, 2011 3:25 pm

Who said we'll use all the weapons,what if it's only the first weapons?
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Monika Fiolek
 
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Post » Thu Jun 02, 2011 5:50 pm

I will get the SCAR and Jackel.(you know the perk that gives you two primaries) hehe. Win, win combo.
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Add Me
 
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Post » Fri Jun 03, 2011 1:56 am

I will get the SCAR and Jackel.(you know the perk that gives you two primaries) hehe. Win, win combo.
I was supposed to say that... :P
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Rachie Stout
 
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Post » Thu Jun 02, 2011 10:33 pm

ULTIMATE HEAVY CLASS!!

Primary: L-TAG Grenade Launcher
Second Primary: Microwave Cannon
Explosive slot: LAW Missile Launcher

Armour Module: Energy transfer (Killing an enemy restores 100% suit energy)
Stealth Module: Cloak tracker (See invisible enemies)
Power Module: Loadout pro (2 primary weapons)
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Liv Staff
 
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Post » Thu Jun 02, 2011 3:29 pm

Assualt: scar rifle, reflex sight and underbarrel grenade luancher
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Rachael Williams
 
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Post » Thu Jun 02, 2011 8:53 pm

Not all weapons are available for the demo.And Suit modules also.
http://www.ea.com/crysis-2/1/demo refer to the FAQ
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Roy Harris
 
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Post » Fri Jun 03, 2011 5:54 am

^ That's a shame. still no SMGs. I'm hoping since they dumbed down the melee, people won't be running around cloaked + melee/shottie.
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Samantha hulme
 
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Post » Fri Jun 03, 2011 1:20 am

Probably scout or custom with a shotgun :D
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LuBiE LoU
 
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Post » Thu Jun 02, 2011 3:01 pm

Air Stomp+Cloak+Melee= Epic kills and rage quit
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BEl J
 
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Post » Thu Jun 02, 2011 3:05 pm

Primary: L-TAG (Grenade launcher)
Secondary: Feline (SMG)
Power: Loadout pro
Stealth: Silenced footsteps
Armor: Armor enhance
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Patrick Gordon
 
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Post » Thu Jun 02, 2011 4:40 pm

TAR-21 with grenade launcher, akimbo G18s, Scavenger Pro, Danger Close Pro, Steady Aim Pro.
Image

Someone had to make the joke ;D
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helen buchan
 
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Post » Thu Jun 02, 2011 7:16 pm

At least the modules look balanced. If cloaked players are killing you, there's modules that let you know where they are.

This balancing is better than Killzone 3 lol.
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Catherine N
 
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Post » Thu Jun 02, 2011 2:02 pm

TAR-21 with grenade launcher, akimbo G18s, Scavenger Pro, Danger Close Pro, Steady Aim Pro.
Image

Someone had to make the joke ;D

A Banhammer with troll bait on it. Hehe.
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{Richies Mommy}
 
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Post » Thu Jun 02, 2011 5:05 pm

Yo people,You wont be getting all the weapons for the demo,only a few.And the Suit Modules also.
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Sxc-Mary
 
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Post » Thu Jun 02, 2011 7:35 pm

At least the modules look balanced. If cloaked players are killing you, there's modules that let you know where they are.

This balancing is better than Killzone 3 lol.

Killzone 3s balancing is retarded, lets give the marksman an assault rifle and the ability to go invisable, oh and he wont come up on peoples radars when he shoots, and he jams their radar aswell, ohh doesnt end there! lets give him an OP silenced SMG aswell ohhh and finally he can sit in cloak allll day in a camp spot!! good luck finding him!
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OJY
 
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Post » Thu Jun 02, 2011 9:01 pm

TAR-21 with grenade launcher, akimbo G18s, Scavenger Pro, Danger Close Pro, Steady Aim Pro.
Image

Someone had to make the joke ;D

A Banhammer with troll bait on it. Hehe.

Hah, I want that as a weapon now.
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Albert Wesker
 
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Post » Fri Jun 03, 2011 5:11 am

At least the modules look balanced. If cloaked players are killing you, there's modules that let you know where they are.

This balancing is better than Killzone 3 lol.

Killzone 3s balancing is retarded, lets give the marksman an assault rifle and the ability to go invisable, oh and he wont come up on peoples radars when he shoots, and he jams their radar aswell, ohh doesnt end there! lets give him an OP silenced SMG aswell ohhh and finally he can sit in cloak allll day in a camp spot!! good luck finding him!

Yup, everything else works quite well, but they're the only class with no real weakness. No class has a direct advantage over them.

At least with customisable loadouts in Crysis 2, everyone has cloak.. and there are modules allowing us to find the guys using it.

Proximity alarm/ Cloak tracker + mobility module = ghosthunter
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JD bernal
 
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Post » Fri Jun 03, 2011 2:55 am

I reckon I'm gonna go for the Superman cape and twin frying pan setup. If the Batman Utility Belt comes with party poppers and silly string, I may go for that too, but if not then it'll be an Inspector Gadget heli-hat.

Fear me.
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Bambi
 
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Post » Thu Jun 02, 2011 10:00 pm

Will the multiplayer give you the option of changing your soldier's camouflage color?
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Kim Kay
 
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