That was Wardens and they were nature themed defensive spellcasters. Think Druid.
Maybe that's what he meant. Or maybe he meant Wanderer?
That was Wardens and they were nature themed defensive spellcasters. Think Druid.
Maybe that's what he meant. Or maybe he meant Wanderer?
I think classes were implemented as a familiar starting point (for those not coming from TES games). If true, then logic would imply current players would know how the basics of the game works and wouldn't need to be constrained by a class restriction in future new content.
I'd rather see new lines added through quests/guilds (Dark Brotherhood, etc.). If they want to try and get players to not all end up the same (all a part of the same guilds with the same skills), they could add some competing factions where you can only join one or the other.
We already have a bit of that with the vampire and werewolf skill lines. You can be one or the other or neither. But not both.
all the classes!!!! XD
jk. a monk and a warden would be really cool
Every class is a mage... And blood magic doesn't sound very TES-like.
I voted for ranger and monk, though I agree with SCSA: more skill lines are better than more classes. And more morphs, this is the easiest thing to add and would make a world of difference.
I completely don't see bards, what are you gonna do, whack someone over the head with a lute? A guild would be nice though, and a more interesting music system like in LotRO.
Basically most of these could be covered by adding skill trees in the existing classes. Unarmed skill tree in Nightblade makes a monk, nature manipulation in Templar would make a druid, necromancy tree in Sorcery would make a necromancer, and Bezerker tree in Dragonknight a Barbarian.
or just adding them as skill lines every class can pick up.
What they need to do Is make the classes feel real.....
what I mean by this is have some type of tangible presence in the game world (like an academy in such&such city dedicated to DragonKnights. things like that)
Necromancer. It's my favourite class in every game that features it... apart from Guild Wars 2, which has the worst implementation of the Necromancer class I have ever seen.
I don't see the conflict so much. Instead of deriving from the divine power of the heavens it draws from the diivine power of the earth. Pagan style!