what couldn't you do in Crysis 2, but could in Crysis 1

Post » Tue Mar 08, 2011 9:23 am

title
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Johnny
 
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Post » Tue Mar 08, 2011 7:21 am

strafe jump
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Natasha Callaghan
 
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Post » Tue Mar 08, 2011 7:45 am

Drive vehicles in multiplayer^^
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Emily Graham
 
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Post » Tue Mar 08, 2011 7:59 am

Run faster. Thats about it. However, I will the take the loss in speed fpr the overall improvement of the suit and controls.
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Klaire
 
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Post » Tue Mar 08, 2011 1:47 pm

Prone, sprint-strafe, customise weapons on-the-fly in MP, use an underbarrel attachment without sacrificing the ability to fire semi-auto, reload quickly by being in speed mode, super-throw nades with strength mode (would be nice if we could hold the sprint button while throwing a nade to use this function), fit a sight as well as a laser pointer/ADS with a laser pointer attached etc.
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Christie Mitchell
 
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Post » Tue Mar 08, 2011 5:52 am

Ride a boat; Explore the levels; Use DirectX10; Create your own maps-mods; MAXIMUM STRENGTH!; MAXIMUM SPEED!; Beat up some Korean guys house until it's just planks on the ground - physics....

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Nany Smith
 
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Post » Tue Mar 08, 2011 6:40 am

Punch someone (or something) with your bare fists, silence the SCAR, launch sleeper darts
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Isabella X
 
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Post » Tue Mar 08, 2011 1:32 pm

Not search for collectibles.

Stare straight down at ground textures and admire them.

Not press start to begin.

Enjoy playing the game.
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Margarita Diaz
 
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Post » Tue Mar 08, 2011 3:34 pm

Destructible environments. Buildings, trees, etc.
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Casey
 
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Post » Tue Mar 08, 2011 10:08 am

Not search for collectibles.

Stare straight down at ground textures and admire them.

Not press start to begin.

Enjoy playing the game.


WOW. The sad thing is that you are serious.
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roxanna matoorah
 
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Post » Tue Mar 08, 2011 2:59 am

Ye Olde BIG ASS TANK BATTLE
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Damien Mulvenna
 
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Post » Tue Mar 08, 2011 8:09 am

Not search for collectibles.

Stare straight down at ground textures and admire them.

Not press start to begin.

Enjoy playing the game.


WOW. The sad thing is that you are serious.
I know right? It's sad that I liked Crysis as a game that pushed the envelope of PC gaming, and that it wasn't a console port.

tear jerking actually.
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Sara Lee
 
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Post » Tue Mar 08, 2011 2:44 pm

trick jump before it was nerfed too much
strafe jumping changes were kinda fine
nullifying the hand impact when colliding a wall took out some trick jumping mobility

It was nice when you entered a trick jumping chase to get away or to catch back someone - one trick mistake missed and you were getting caught back... I always liked that concept but even in C1 they considered it a bug - shame they didn't let it in while leaving the community creating maps adapted to those moves instead.

*cries*

Being able to use a reliable laser sight that never lied to you when the beam was dotting on the target
Now the laser sights in C2: rifle laser sights: gotta aim on the left of the beam and if dotting on target = you will miss (wth!?) pistol laser sights: gotta aim way on the right...

Being able to switch add-ons during the game or your weapon to adapt to situations

Carrying more weapons (although I think the way it is in C2 on that part is better)
Being able to resupply ammo during the game provided you would play Power Struggle

Being able to choose your respawn locations depending on the amount of map control you had in Power Struggle (this would be nice in Crash Site: the team that held a crash the most, or once reaching a specific amount of capturing points would enable you to choose to spawn in that area on that round - other thing would be to be able in one gameplay mechanic or another to try to guide where a site would crash)

Being able to scan area although this was handy to have a structured play with a team on a game with a lot of players without a vocal in public, it was a huge gamebreaker on the competitive formats - I'm kinda happy it's not there anymore.

Will edit post if I remember other things
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sarah simon-rogaume
 
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Post » Tue Mar 08, 2011 3:27 am

title


play the single player mode, turn OFF motion blur TO play the single player game!
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neil slattery
 
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Post » Tue Mar 08, 2011 1:21 pm

+1
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Verity Hurding
 
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Post » Tue Mar 08, 2011 8:32 am

-more suit options like
-MAXIMUM STRENGTH
-MAXIMUM SPEED
-prone
-DESTRUCTIBLE ENVIRONMENTS
-time to plan, plant traps and wait for ambush (in multiplayer)
- DRIVE VEHICLES (in multiplayer)
- HIDE (in multiplayer)


and lastly

MAXIMUM FREEDOM!

edit: and Crysis 1 was not a console port too
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Tamara Primo
 
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Post » Tue Mar 08, 2011 11:20 am

Being able to pick up weapons / grenades at specific point in the map (especially the grenades resupply is missing a lot)

It looks like the team that designed the MP *never* played C1 (or only one afternoon)
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Sara Lee
 
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Post » Tue Mar 08, 2011 2:31 am

pause for a moment to enjoy stunningly gorgeous scenery.
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Marion Geneste
 
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Post » Tue Mar 08, 2011 4:28 am

Yeah, I liked picking up guns and grenades (which was a really basic feature I might add), it sorta made me feel like I was in the suit. Ahh, the simple things (that didn't need to be taken out for no reason)

It beat the heck out of rotating your gun 45 degrees to the left and 30 degrees down in front of an ammo crate while watching bullets and grenades magically disappear inside of the crate, presumably beaming to your inventory?
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OJY
 
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Post » Tue Mar 08, 2011 2:35 pm

Not search for collectibles.

Stare straight down at ground textures and admire them.

Not press start to begin.

Enjoy playing the game.


WOW. The sad thing is that you are serious.
I know right? It's sad that I liked Crysis as a game that pushed the envelope of PC gaming, and that it wasn't a console port.

tear jerking actually.

The saddest part is that you're still trolling the forums two weeks later for a game you claim to hate so much.....
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neil slattery
 
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Post » Tue Mar 08, 2011 5:17 am

LOL,

Did I ever claim to hate Crysis 2?

Please find one instance in which I specifically claimed to hate Crysis 2 (careful not to actually find the many instances in which I said Crysis 2 was an overall fair game, you would hurt your argument if you accidentally quoted the facts that countermand your ill conceived preconceptions)




Ohhhhh, your referring to when I pointed out a bunch of problems WITH Crysis 2... Yeah, actually there's a pretty big difference between saying you just, hate something? and pointing out problems with it, like when you point out problems, it's to a constructive end? Like if I said there's a million hackers running around on MP in this forum, it would be so the admins would relay my issues to Crytek, so they could fix, and ultimately improve the game?

Yeahhhhh, sorry Jack.

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Cash n Class
 
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Post » Tue Mar 08, 2011 7:17 am

Yeah, I liked picking up guns and grenades (which was a really basic feature I might add), it sorta made me feel like I was in the suit. Ahh, the simple things (that didn't need to be taken out for no reason)

It beat the heck out of rotating your gun 45 degrees to the left and 30 degrees down in front of an ammo crate while watching bullets and grenades magically disappear inside of the crate, presumably beaming to your inventory?

QFT. Weirdly enough, one of the first things I was hoping to see in Crysis2 was the unique but supremely awesome ammo-grab animation. -sigh...
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Tracy Byworth
 
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Post » Tue Mar 08, 2011 9:38 am

Me too, I was hoping to have like a Trespasser/Crysis weapon grab fusion, where your arm liked, moved to orient with the weapon grip.

That would've been sweeeeeeeet.

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Amy Gibson
 
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Post » Tue Mar 08, 2011 9:45 am

Yeah, I liked picking up guns and grenades (which was a really basic feature I might add), it sorta made me feel like I was in the suit. Ahh, the simple things (that didn't need to be taken out for no reason)

It beat the heck out of rotating your gun 45 degrees to the left and 30 degrees down in front of an ammo crate while watching bullets and grenades magically disappear inside of the crate, presumably beaming to your inventory?

QFT. Weirdly enough, one of the first things I was hoping to see in Crysis2 was the unique but supremely awesome ammo-grab animation. -sigh...

Proof that you simply can't please everyone because i hate that feature in any game.
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Alycia Leann grace
 
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Post » Tue Mar 08, 2011 1:19 pm

Well, Crysis is clearly not for you then.

See, Crysis (or what used to be Crysis) was supposed to be realistic in that sense, interactions between the player and the many environs, and not simply walking over bullets and absorbing them through the soles of your feet. We don't need proof that Crysis wasn't designed to please everyone, because it actually used to require extremely high PC specs, thereby technologically discriminating against those with inherently lower expectations in games.

It also used to be really good, so that excluded the vast majority of console gamers right there.

Did you also not like that you could blow up corrugated steel shanties or break down trees? These are (were) basic elements of Crysis, until it was consolidated.
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Timara White
 
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