What if Crysis 2 was a PC Exclusive?

Post » Fri Dec 31, 2010 4:01 am

What kind of difference would it make? If they were concentrating their efforts of the game on PC?
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Arnold Wet
 
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Post » Thu Dec 30, 2010 5:10 pm

We would have enemy squads with decent A.I taking tactical advantage of urban environment rather than braindead **** scattered across the roads.
We would have decent level design with destructible environments.
We would have GFX, control and gameplay options.
We would have mods.
We would have prone and lean.
We would have less than beta-stage amount of bugs.
We might even have LAN game and ability to host games...

I hope I can scratch at least some of these off in the future...
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BlackaneseB
 
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Post » Fri Dec 31, 2010 1:03 am

They wouldn't make any money....
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gemma
 
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Post » Fri Dec 31, 2010 2:07 am

That easy you would end up with crysis 2 lol.

Not the imposter that is calling its self that with nano armor in from the 1st game :-)

1) was them showing every one what thay can do when thay put there mine to it.

2) was them showing what thay can do when thay cant be **** and just see the $$$$$$$ and the end.

Shame as thay had a great game.

And yes you would only see that if you played the 1st and if not it would look OOOOO looks so good :-D.
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Saul C
 
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Post » Thu Dec 30, 2010 7:52 pm

You would not be asking this. :)
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Alexis Acevedo
 
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Post » Thu Dec 30, 2010 2:06 pm

It would technically be the same except super optimized. Maybe with DX11 set and ready since console issues don't have to be addressed. But I mean essentially, it'd still be the same,

Crysis 1 was supposed to be multiplatform, it just didn't happen due to low console memory. That's all. It actually DID run on PS3, but not smoothly.
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Alex [AK]
 
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Post » Fri Dec 31, 2010 12:58 am

It'd probably be better and crytek would've probably ending up making the same anyway (they'd get twice the PC sales, and digital sales make twice as much profit as retail at a bare minimum).
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CHANONE
 
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Post » Fri Dec 31, 2010 2:57 am

It'd probably be better and crytek would've probably ending up making the same anyway (they'd get twice the PC sales, and digital sales make twice as much profit as retail at a bare minimum).
Well, we won't know for sure until EA\Crytek drops us some sales numbers. But if the numbers over at VGchartz is semi accurate, you're looking at 540,00 XBOX360 sales, 350,00 PS3 sales and 134,000 PC sales. There is some debate on how much Digital Download really makes up, but even if we double that 134,000 to 268,00. It's still way behind the consoles. But again, we won't know until they give us real numbers.

If it was PC Exclusive, odds are pretty good we'd had a NYC version of Crysis 1. Which would have been pretty interesting to see how they worked it out. And we would have a game that probably melted alot of PCs
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Claudz
 
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Post » Thu Dec 30, 2010 7:32 pm

Digital sales are about 8x hard copy sales for PC bro.
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Cody Banks
 
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Post » Fri Dec 31, 2010 3:11 am

More like 80% of PC gamers will pirate the game and 20% rage on forums saying they want money back.

Oh wait. isn't that how it is now?
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Stacey Mason
 
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Post » Thu Dec 30, 2010 4:02 pm

It'd probably be better and crytek would've probably ending up making the same anyway (they'd get twice the PC sales, and digital sales make twice as much profit as retail at a bare minimum).
Well, we won't know for sure until EA\Crytek drops us some sales numbers. But if the numbers over at VGchartz is semi accurate, you're looking at 540,00 XBOX360 sales, 350,00 PS3 sales and 134,000 PC sales. There is some debate on how much Digital Download really makes up, but even if we double that 134,000 to 268,00. It's still way behind the consoles. But again, we won't know until they give us real numbers.


Based on bad company 2 (another EA FPS game, so pretty decent comparison to make) digital makes up 3/4 of the PC market since we see retail sales of around 0.7m or so and number of registered copies of the game on bc2 stats sits around 2.8m. Note that won't be all copies, but will be most (any copy that goes online as one copy = one account - note that the xbox and ps3 it is based on gamertags that go online, so one copy =/= one registered user on the stats).

I love DICE for doing that, definitive proof that the size of the PC platform is at least equal to any console (although accounting for the aforementioned mutliple gamertags per game it actually means that there are more PC players).

Also, 2x is the bare minimum, it's normally about 3x more than retail. But definitely not 8x. Retail usually brings in around £8 or so for a £45 console game, whereas a £30 digital PC game brings in £24 via steam.


More like 80% of PC gamers will pirate the game and 20% rage on forums saying they want money back.

Oh wait. isn't that how it is now?

No. You're basing your opinion on a forum of a game that's had a bad reception on PC. It never looks pretty. Even in games that do well (bad company 2) there will be more complaining on forums that not, it's the same for all platforms. In fact, one of the only exceptions is usually valve games on PC (although l4d2 got a little bit of stick, but not much - the ragers for valve are all 360 users). People are usually on forums to complain.

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Melung Chan
 
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Post » Fri Dec 31, 2010 3:16 am

We wouldn't be playing it now as it wouldn't have been released till it was finished. Also, we definitely would not see a crysis 3 due to crytek not making enough profit. I'm glad it came out on 3 platforms.
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Hella Beast
 
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Post » Fri Dec 31, 2010 3:00 am

We wouldn't be playing it now as it wouldn't have been released till it was finished. Also, we definitely would not see a crysis 3 due to crytek not making enough profit. I'm glad it came out on 3 platforms.

I very much doubt that based on the market out there on PC now due to steam.

Anyway i'm fine with multiplatform games. However, crytek have handled it badly. They should learn from what DICE do, even their console series got significant work done on the PC to make it feel like a PC game.
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James Baldwin
 
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Post » Thu Dec 30, 2010 11:04 pm

It would have been better.

It's simple. They lied to us. They got around to releasing a demo, and that was half-assed. They release the actual game, and that was half-assed. They promised a PC title and didn't deliver.
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Liii BLATES
 
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Post » Thu Dec 30, 2010 2:56 pm

More like 80% of PC gamers will pirate the game and 20% rage on forums saying they want money back.

Oh wait. isn't that how it is now?
For Crysis and Warhead was 80% or more legal and 20% or less pirated.
You could see that on MP, with loads of full legal servers with only legal players, and a few (same amount that are now) pirated servers.

If Crysis 2 was developed with PC in mind then we get an incredible game experience. Of course, you'll see complains about the history (assuming same history as it's now) but not about gameplay, which is the big problem. And of course amazing graphics.

Crytek did it the wrong way. They made the game for consoles and then moved it to PC, with this awful result.
They should do first the PC version, full featured, then you cut everything you need to fit on a console. If you can't do this with CE3, then is not the engine they claim it is.
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Solina971
 
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Post » Fri Dec 31, 2010 3:04 am

Crysis 1 didn't "run" on the PS3.

http://www.youtube.com/watch?v=SbdJ4B7qk8k

It actually looks smooth but is doing practically nothing. So many things aren't rendering at all, and the few things that are, are corrupted to all hell. Crysis 1 on Low makes this look like a joke.
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Catherine N
 
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Post » Fri Dec 31, 2010 1:38 am

We would have enemy squads with decent A.I taking tactical advantage of urban environment rather than braindead **** scattered across the roads.
We would have decent level design with destructible environments.
We would have GFX, control and gameplay options.
We would have mods.
We would have prone and lean.
We would have less than beta-stage amount of bugs.
We might even have LAN game and ability to host games...

I hope I can scratch at least some of these off in the future...

With EA involved and the game still being rushed out the door, I don't think we would've gotten those even if it was a PC exclusive.

I'm hoping we can scratch some of those off the list in the future as well though...
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Emily Graham
 
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Post » Thu Dec 30, 2010 6:26 pm

More like 80% of PC gamers will pirate the game and 20% rage on forums saying they want money back.

Oh wait. isn't that how it is now?

100% correct.

The legimate buyers are in the minority.
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Rachell Katherine
 
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Post » Thu Dec 30, 2010 9:37 pm

Digital sales are about 8x hard copy sales for PC bro.

Well, if you could show some number of that, that would be great. I've seen nothing on hard numbers on where DD falls into now.

All I have is an 2008ish article on piracy and their numbers didn't favor DD at the time.
http://www.tweakguides.com/Piracy_5.html

A 2009 article talks about DD growing, but at the same time DD sales were very small compared to the overall retail sales
http://www.techspot.com/news/35648-digital-game-sales-booming-as-retail-continues-descent.html
At first glance, it may seem like the digital alternative is quickly surmounting retail sales, but it’s not that simple. According to Michael Pachter of Wedbush Morgan Securities, downloads are probably $1 to $2 billion in global sales this year, compared to the $26 billion packaged goods market

Again, we'll find out eventually which platform won, right now it's all speculation.

Based on bad company 2 (another EA FPS game, so pretty decent comparison to make) digital makes up 3/4 of the PC market since we see retail sales of around 0.7m or so and number of registered copies of the game on bc2 stats sits around 2.8m. Note that won't be all copies, but will be most (any copy that goes online as one copy = one account - note that the xbox and ps3 it is based on gamertags that go online, so one copy =/= one registered user on the stats).

I'm curious on this, does the BCstats count on-line play only ? Meaning if I bought a copy and never played on-line I wouldn't be counted ?

I'm guess this articles doesn't mean 5 million copies just for the PS3, even though it's on a PS3 centric website
http://ps3.ign.com/articles/108/1088858p1.html
I can't seem to find a break down of that 5 million sales. Happen to know if EA provides a breakdown ?

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Stacyia
 
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Post » Fri Dec 31, 2010 2:21 am

It would technically be the same except super optimized. Maybe with DX11 set and ready since console issues don't have to be addressed. But I mean essentially, it'd still be the same,


rofl what? you are delusional if you think it would be the same consolized trash we're playing now.
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Penny Courture
 
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Post » Thu Dec 30, 2010 3:24 pm

moved
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liz barnes
 
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Post » Thu Dec 30, 2010 1:17 pm


I'm curious on this, does the BCstats count on-line play only ? Meaning if I bought a copy and never played on-line I wouldn't be counted ?

I'm guess this articles doesn't mean 5 million copies just for the PS3, even though it's on a PS3 centric website
http://ps3.ign.com/articles/108/1088858p1.html
I can't seem to find a break down of that 5 million sales. Happen to know if EA provides a breakdown ?

It is anyone who ventured online, yes, although the number for the amount of players who didn't go online in bc2 will be very small (and about the same on console and PC anyway). Also, vgchartz (which is assumed to be reliable for retail, and bad company 2 was never digital on console) states that combined the consoles have just over 5m purchases. PC alone has around 2.8m registered online players, although due to the huge percentage of digital purchases it is effective the 'biggest platform' (out of 'consoles versus PC', which is silly since that's 2v1) profits wise anyway.

It's the reason the PC platform is the lead platform :)
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Stephy Beck
 
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Post » Thu Dec 30, 2010 7:28 pm

They wouldn't make any money....

Ah Borss strikes again....**** should stick with the 360 board.
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meghan lock
 
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Post » Fri Dec 31, 2010 1:06 am

It's the reason the PC platform is the lead platform :)

I'm obviously spending way more time on this than it's probably worth, though curoisty always gets me on these things.

I'm curious what your take on these articles are, In terms of Digital download versus box sets.
If I am reading This correctly, it seems to me, Steam sold 1.6 Million copies of CoD:Black Ops. for 2010

Again, assuming VGchartz is semi accurate, then it looks like retail sales of CoD:Black ops was around 1 Million for the first 10 weeks, which is basically Nov-Dec of 2010,so I believe it's pretty close

So maybe 2-1 DD to retail ? Is steam the only DD option for Blops ?

Looking at the PS3 sales numbers for Lifetime, it's 9 million copies. Hard to believe the PC with DD matched those numbers. Note, I'm not Pro console or Anti DD. Just looking for the facts, wherever they are hidden.
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barbara belmonte
 
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Post » Fri Dec 31, 2010 5:39 am

It's the reason the PC platform is the lead platform :)


So maybe 2-1 DD to retail ? Is steam the only DD option for Blops ?

No. Many popular sites like direct2drive sell blackops. I used D2D a lot, as i hate steam (dont even have that installed right now).
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Etta Hargrave
 
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