What customization options would you like for Dogmeat?

Post » Tue Dec 08, 2015 1:45 am

I'd like to give him a bandana.

User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Tue Dec 08, 2015 5:28 am

I want to change his breed, with a dogpotion!!!

....Oh sorry, wrong game...

User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Mon Dec 07, 2015 2:57 pm

I love dogpotions! I'm going to make me a Bergamasco potion.

I would seriously like to see some sort of saddle bag options, maybe some doggy armor type stuff. I'd also enjoy the opportunity to stick his brain into a human android body.

User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Mon Dec 07, 2015 4:39 pm

I thought of that, like a backpack, but you know for dogs, would make it realistic too.

I have trouble thinking you can trade stuff with dogmeat and you would store it in his...fur?

User avatar
Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Tue Dec 08, 2015 1:42 am

Option to put a bullet in his head...Though I can wait for a mod...
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Mon Dec 07, 2015 11:55 pm

Why would you do that?

User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Mon Dec 07, 2015 2:12 pm

As I said in another thread.. If he has no obvious storage pack and the game still allows you to store stuff on him, then you must be sticking it up his bum.. (which is very mean.) My role playing etiquette would not allow me to do such a horrendous act so even if the game allows me to trade with the dog.. if there is no pouch, satchel, or saddlebag on the dog.. I won't do it.

User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Tue Dec 08, 2015 4:41 am

dog meat armor dlc

User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Mon Dec 07, 2015 10:52 pm

I'm not sure how I would need him in the game yet before I would want to customize him. At this point, I think having a chain in the backyard so I can let him out to go potty while I go out to get the morning paper is enough for me.

User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Tue Dec 08, 2015 12:04 am

Yeah, I would like some dog saddle-bags and some protection such as vests or tactical gear for him, I'd be pleasantly surprised if these were in.

User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Tue Dec 08, 2015 3:34 am

Because I don't want essential NPC stuff crammed down my throat just to play an open world RPG....

User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Mon Dec 07, 2015 9:21 pm

Bandana and a little doggie backpack.

He can carry his own food.

User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Mon Dec 07, 2015 8:22 pm

Raider Mutt Armor.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Tue Dec 08, 2015 5:45 am

Armor would be nice, but also the ability to transform him into a synth or cyberdog.

So he could become a mount...you know..like riding on a giant wolve, we ride a giant cyber puppy.

User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Mon Dec 07, 2015 6:22 pm

It looks like you get him pretty early, which is good since I am going to assume he's the most useless of the companions and I would never use him otherwise.

That said, I can't think of anything that would make sense that could be added to him. Maybe lasers mounted in his eyes? A Fatboy rocket launcher strapped to his back?

User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm


Return to Fallout 4