What Daedric Plane do you most want to see in ES:V?

Post » Thu May 26, 2011 11:55 pm

No need to go back to Oblivion so soon. I'll actually be disappointed if they use that again so soon. Was Martin's sacrifice for naught?

No more light and darkness extraplanear invasions, please. Though the daedra will be involved, no doubt (as they always are). Let us have another story of political intrigue, seasoned with the anarchy of a fallen Empire without an Emperor. And I'd love for it to be multilinear, if at all possible.

No vote, due to the absence of a "none of the above" option.


You do know that Oblivion is just Mehrunes Dagon's plane, right? The other planes aren't like that.
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chloe hampson
 
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Post » Fri May 27, 2011 5:10 am

You do know that Oblivion is just Mehrunes Dagon's plane, right? The other planes aren't like that.

Oblivion is not just Mehrunes Dagon's plane; Oblivion is the region that surrounds the Mundus and the region that is surrounded by the Aetherius.
Mehrunes Dagon's realm is called the Deadlands, and it it just a part of the rest of Oblivion, a small segment alongside all the other realms.

And Martin's shattering of the amulet, redefining the rules and requirements to maintain the liminal barriers, affects ALL of Oblivion and all of its Princes/Planes, not just Dagon's. And Haskill did a good job explaining why Sheogorath's doorway could still remain open despite the restoration of the barriers.
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Benji
 
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Post » Fri May 27, 2011 2:14 am

I would prefer that these daedric realms be left out as they were spammed in Oblivion and got repetitious. As others have stated flesh out more of the province(s) then anything else. Have lots of the strewn ruins and the like have 'interactive stories' within them and different more diverse enclosures so roaming caves and ruins doesn't become, 'oh, this looks exactly like the other cave I roamed a few minutes ago'... Like how the Dwarven ruins in Morrowind have nice differences, there were even one or two ruins with massive mechanical inoperable crossbows (outside of the ruins). Some unique examples in Oblivion were 'Goblin Jim's cave' and 'Sideways cave' (The one with the hidden lake); so more of them but with interactive stories to them.
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Jenna Fields
 
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Post » Thu May 26, 2011 7:41 pm

Oblivion is not just Mehrunes Dagon's plane; Oblivion is the region that surrounds the Mundus and the region that is surrounded by the Aetherius.
Mehrunes Dagon's realm is called the Deadlands, and it it just a part of the rest of Oblivion, a small segment alongside all the other realms.

And Martin's shattering of the amulet, redefining the rules and requirements to maintain the liminal barriers, affects ALL of Oblivion and all of its Princes/Planes, not just Dagon's. And Haskill did a good job explaining why Sheogorath's doorway could still remain open despite the restoration of the barriers.


Well, my point was that not all Daedric planes are like Oblivion.
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Fanny Rouyé
 
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Post » Fri May 27, 2011 12:33 am

Hiricine's hunting grounds, having to run trough a maze while being chased by a bunch of vicious animals sounds like a blast!
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Teghan Harris
 
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Post » Fri May 27, 2011 1:41 am

Redid?

In Bloodmoon they had Hircini's hunting grounds....
And when did you come in clavicu's realm???

I actually don't want to visit a Oblivion realm...
The realms should give you an impression of a very very big world.. Like the different deathlands of Dagon did...
But I was largely dissapointed with the Hunting Ground of Hircine and the Shivering Isles...

they were in my opinion to small for a whole realm.....
I mean Vvardenfell is even bigger the the Isles...
And The hunting grounds were three times nothing..... well for a daedric realm that is..
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Gisela Amaya
 
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Post » Fri May 27, 2011 10:17 am

In Bloodmoon they had Hircini's hunting grounds....

No they didn't. In Bloodmoon, the hunt takes place within the insides of the Mortrag Glacier. At no time do you actually leave Tamriel, or, for that matter, Solstheim.

And when did you come in clavicu's realm???

Clavicus's realm was visited by Cyrus in TES:A Redguard
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Racheal Robertson
 
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Post » Thu May 26, 2011 11:16 pm

how's about we get to interact with the aedra instead?
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Eilidh Brian
 
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Post » Fri May 27, 2011 6:45 am

The Shivering Isles may be small, but they're a hell of a lot better than the Deadlands. The Deadlands are truly dead. Dremora just stand around purposelessly, and the whole purpose of the land seems to be to have a sigil stone every mile. Considering they're so involved with the MQ, and the game is called Oblivion, you'd think they'd put more time into it.
As someone else said, "cliche destroyed the Deadlands".
They're cool at first, but it did not take me long to find the console command to shut the gates.
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Nikki Morse
 
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Post » Fri May 27, 2011 5:43 am

This is what wrought ruined upon Oblivion >
1. Lack of interactive stories for most of the 60 Oblivions gates once inside.
2. Same scenery that is only randomised with seven or eight different maps.
3. Lots of lava but no volcano(s) in the background.
4. Lack of background scenery, it always seems as if you're on an island type place.
5. Being forced to close ten or so Oblivion gates which for some was an irritating factor to the realms of Oblivion.
6. Why call them the realm's' of Oblivion? Practically it felt like the same realm of Oblivion spammed over and over except with a rock in a different place there and towers place differently then last time but still the same...
7. Why no more then one live prisoner? Why couldn't we save a group of prisoners here and there and then cross into a town one day and find to our satisfaction that one of the groups you spared a gruesome fate has now set up shop and they would like to repay you a debt for saving their lives with a handsome and bountiful land grant for you to build your own house with a farm alas (a farm for those alchemy lovers out there) your own stable for a horse.

...
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Michelle Smith
 
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Post » Thu May 26, 2011 8:02 pm

This is what wrought ruined upon Oblivion >
1. Lack of interactive stories for most of the 60 Oblivions gates once inside.
2. Same scenery that is only randomised with seven or eight different maps.
3. Lots of lava but no volcano(s) in the background.
4. Lack of background scenery, it always seems as if you're on an island type place.
5. Being forced to close ten or so Oblivion gates which for some was an irritating factor to the realms of Oblivion.
6. Why call them the realm's' of Oblivion? Practically it felt like the same realm of Oblivion spammed over and over except with a rock in a different place there and towers place differently then last time but still the same...
7. Why no more then one live prisoner? Why couldn't we save a group of prisoners here and there and then cross into a town one day and find to our satisfaction that one of the groups you spared a gruesome fate has now set up shop and they would like to repay you a debt for saving their lives with a handsome and bountiful land grant for you to build your own house with a farm alas (a farm for those alchemy lovers out there) your own stable for a horse.

...


What does that have to do with the thread? O_o
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Bird
 
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Post » Fri May 27, 2011 12:14 am

This is what wrought ruined upon Oblivion >
You mean the deadlands
1. Lack of interactive stories for most of the 60 Oblivions gates once inside.
True
2. Same scenery that is only randomised with seven or eight different maps.
True
3. Lots of lava but no volcano(s) in the background.
So What?
4. Lack of background scenery, it always seems as if you're on an island type place.
True
5. Being forced to close ten or so Oblivion gates which for some was an irritating factor to the realms of Oblivion.
True
6. Why call them the realm's' of Oblivion? Practically it felt like the same realm of Oblivion spammed over and over except with a rock in a different place there and towers place differently then last time but still the same...
Well, first part is true, last part is just another complaim from you... about the first one... that they called itthat one lets most people think that the deadlands are Oblivion, but they are tottaly wrong, wich wasn't smart from Beth.. Nobody thinks about the fact that the Isles are also Oblivion.7. Why no more then one live prisoner? Why couldn't we save a group of prisoners here and there and then cross into a town one day and find to our satisfaction that one of the groups you spared a gruesome fate has now set up shop and they would like to repay you a debt for saving their lives with a handsome and bountiful land grant for you to build your own house with a farm alas (a farm for those alchemy lovers out there) your own stable for a horse.
I thought it was rather stupid that they had a prisoner in the first place.....


But if you want to complain about the deadlands mayby start another topic since this is going about the realms for V :P
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Mistress trades Melissa
 
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Post » Fri May 27, 2011 2:23 am

I'd rather stray away from the different daedric planes. It made more sense in OB, since the barriers between Mundus and Oblivion were shaky at best during that time, but I'd rather have the next titles have more political strife in Tamriel. Plus, if we keep visiting daedric realms like no other, it would just feel very diluted to me.
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Rachel Eloise Getoutofmyface
 
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Post » Fri May 27, 2011 11:32 am

I dont want another plane in tes v but if there has to be one I'd like to see Hermaeus Mora's realm
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Nikki Lawrence
 
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Post » Fri May 27, 2011 5:50 am

The Coloured Rooms....or Attribution's Share.
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Sarah Unwin
 
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Post » Fri May 27, 2011 5:19 am

I'd rather not hear from the daedra in the next game.

Well I can't imagine we'll just 'not hear from them', what with them being a pretty big part of the game-world. I wouldn't mind a small venture into another daedric realm, hopefully its not a major part of the game though.

If its Skyrim I'd think something akin to Sovngarde would be appropriate. Of the Daedric Princes then Herma-Mora and Malacath are the most likely to make an appearance given that they're the two daedra which show up in that pantheon.
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Nicole Kraus
 
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Post » Thu May 26, 2011 8:17 pm

I voted Hircine's hunting grounds, but Molag Bal's Coldharbour sounds kinda great too.
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Evaa
 
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Post » Fri May 27, 2011 5:05 am

I voted Molag-bals coldharbour it souds cool. Also want to see the quagmire but unlikely cos its unaccesible to mortals
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Suzy Santana
 
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Post » Fri May 27, 2011 11:02 am

As far as I'm concerned, I would be happiest if next TES did not concern any magnificent thread from Oblivion. I mean in TES III and especially IV you have to save the whole world from an imapding menace. Next time, it would be nice to have some change form this clish?. I mean even more localised problems are worth solving and can be fun. Fighting gods can get tedious if you do it too often :-).

As far as Peryite's and Boethia's realms go, I think that Oblivion did not do them justice. Just the Deadlands with a bit different layout? If there must be a daedric realm then one of thsoe two, this time made with some more detail and uniqueness.
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Cash n Class
 
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Post » Thu May 26, 2011 8:18 pm

Apocrypha was the only realm that Morian Zenas couldn't bring himself to leave, having visited the Ashpit, Coldharbour, Moonshadow and Quagmire. So I vote for that.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 5:38 am

I want to see Azura. I read in one of these books that she's a nice cutie. :) And everything is blurry and pretty.


From Daggerfall: http://www.uesp.net/wiki/File:Azura.gif

Just considering dawn and dusk look so good in Oblivion, Azura's Moonshadow.
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Add Me
 
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Post » Thu May 26, 2011 9:18 pm

sanguine. :hubbahubba:
EDIT-I forgot about Apocrypha.
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Luna Lovegood
 
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Post » Fri May 27, 2011 8:01 am

Hey guys, I made an account just to ask this.

What the hell are you guys talking about? D8
I've been playing oblivion for quite a while now and this thread makes me feel as if I'm missing out on quite bunch.
Do you guys mean the planes you enter via the oblivion gates? Because those were quite boring and looked all alike if you ask me
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Nicole Kraus
 
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Post » Thu May 26, 2011 8:39 pm

Hey guys, I made an account just to ask this.

What the hell are you guys talking about? D8
I've been playing oblivion for quite a while now and this thread makes me feel as if I'm missing out on quite bunch.
Do you guys mean the planes you enter via the oblivion gates? Because those were quite boring and looked all alike if you ask me


Those were all Mehrunes Dagon's realms though. Each Daedra has their own(And they don't look like Mehrunes.) http://www.imperial-library.info/obbooks/doors_oblivion.shtml at some of them.
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Alyce Argabright
 
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Post » Fri May 27, 2011 5:59 am

http://www.imperial-library.info/obbooks/doors_oblivion.shtml

It's a rhyme, too. :P
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Damian Parsons
 
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