What Defines Elder Scrolls?

Post » Sat May 28, 2011 11:40 am

I believe that, besides being set in Nirn with that lore, to be aproper core TES game, it must be predominately an action-adventure stat-based open world first person RPG with quests and a system based on the 3 playstyles of stealth, magic and combat.
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Laura Wilson
 
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Post » Sat May 28, 2011 10:08 am

What defines the series?


Go anywhere Do anything. Not Go everywhere Do everything in one fuzzing playthrough.

Its already changing significantly by trying to -encompass a wider audience- or make it, easily acccessible. I'd of been more impressed if they adopted the easy to learn hard to master approach, but that doesnt exist currently and they are inching more and more towards LOOK AT EVERYTHING YOU CAN DO? DO THIS, DO THAT. ever wonder what happened to the feeling that you didn't know you could do something until you stumbled upon it? or actively looked for it? no work is left to the player everything is laid out without reservation, and at the same time all the work is dependant on the player, now focusing on "player skill" and direct input, last I checked my character was living the World of TES, not me.

I disagree.

I agree, however, with most people around here stating that the overall definition of Elder Scrolls is freedom. Something that other games don't have.

With Oblivion, everyone thought that TES gets worse and worse in the sense of simplifying the game. However, if we look hard at the facts, truly, we can see that is not the case at all.
Attributes removed after they already had them in the Creation Kit, why? Not to simplify the game, if that was the case they would have removed them entirely and not replacing them with other methods. Now your progress is strategic, whereas before it wasn't. Beth asked themselves "What can we do in order to grant the player with a wider variety of choices that actually have consequences?" and there they got the perk system from Fallout, only wider, smarter and harder to build.
Why would Beth create 280 perks and replace a few attributes to simplify the game? Logic states that they might as well stayed with attributes, but they saw that it gives that player no real choice at all. Due to the fact they could be maxed (if attributes stayed the same then it would be a different matter, but it's not the case).

The way I see it, with improved... well... pretty much everything, and replacing new systems to match today's standards, TES is growing, going deeper and pushes exactly the buttons it's supposed to push. Beth knows our disappointments with Oblivion, and now they combine Oblivion's new systems, Morrowind's older gameplay feeling and style + new systems.

Change is hard for everyone, but actually look at the facts and ask yourself the bigger question, as to "Why would Beth create more complex systems to simplify TES?"
Make a list of features, if you have to.
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Jade Payton
 
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Post » Sat May 28, 2011 3:30 pm

http://www.youtube.com/watch?v=Vf7muYYQkJQ#t=2m06s
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Tracy Byworth
 
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Post » Sat May 28, 2011 2:49 pm

"insane developers making a buggy game that you somehow still enjoy after 300 hours"


That sums it up nicely.
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Mr.Broom30
 
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Post » Sat May 28, 2011 7:57 pm

I disagree.

I agree, however, with most people around here stating that the overall definition of Elder Scrolls is freedom. Something that other games don't have.

With Oblivion, everyone thought that TES gets worse and worse in the sense of simplifying the game. However, if we look hard at the facts, truly, we can see that is not the case at all.
Attributes removed after they already had them in the Creation Kit, why? Not to simplify the game, if that was the case they would have removed them entirely and not replacing them with other methods. Now your progress is strategic, whereas before it wasn't. Beth asked themselves "What can we do in order to grant the player with a wider variety of choices that actually have consequences?" and there they got the perk system from Fallout, only wider, smarter and harder to build.
Why would Beth create 280 perks and replace a few attributes to simplify the game? Logic states that they might as well stayed with attributes, but they saw that it gives that player no real choice at all. Due to the fact they could be maxed (if attributes stayed the same then it would be a different matter, but it's not the case).

The way I see it, with improved... well... pretty much everything, and replacing new systems to match today's standards, TES is growing, going deeper and pushes exactly the buttons it's supposed to push. Beth knows our disappointments with Oblivion, and now they combine Oblivion's new systems, Morrowind's older gameplay feeling and style + new systems.

Change is hard for everyone, but actually look at the facts and ask yourself the bigger question, as to "Why would Beth create more complex systems to simplify TES?"
Make a list of features, if you have to.



My post said nothing about perks or attributes or simplifying or complexity :P
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Ricky Rayner
 
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Post » Sat May 28, 2011 9:38 pm

My post said nothing about... simplifying or complexity :P

Yes it did.

Its already changing significantly by trying to -encompass a wider audience- or make it, easily acccessible.


Do you even hear yourself talking?
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Alexandra Ryan
 
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Post » Sat May 28, 2011 8:07 pm

I don't know...

ES is just IS its like the sun or the earth it exists and a world without ES would be .... wrong
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Mylizards Dot com
 
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Post » Sat May 28, 2011 1:28 pm

not just exploring a wide open world but interacting with it as well.
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helen buchan
 
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Post » Sat May 28, 2011 4:51 pm

Skygasm
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 10:11 am

It is all about the experience and memories. That is what defines The elders scrolls. Oblivion is the only game that managed it to give me great memories even after 5 years. Unlike the other games that I have played and I instantly forgot after 1 a 2 weeks of not playing it anymore.
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Paula Rose
 
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Post » Sat May 28, 2011 8:55 pm

The expansiveness of the world, and the breadth of ways in which the players can do whatever they want in it.
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Siidney
 
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Post » Sat May 28, 2011 10:47 pm

Discovery and freedom.
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Annika Marziniak
 
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Post » Sat May 28, 2011 11:45 pm

Spears.
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Tania Bunic
 
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Post » Sun May 29, 2011 12:14 am

No more TES for you. You can not choose anymore. You're a dragon slayer. Muhahaha ... :wink:

I agree with you. (I really wish I did not have to be a dragon slayer.)

But that's the point, right? If you don't want to slay dragons, you could still spend hundreds of hours exploring the world and ignoring the main quest. Try doing that in a Bioware game.
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Lewis Morel
 
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Post » Sat May 28, 2011 6:25 pm

Two words. Open world.
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RaeAnne
 
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Post » Sat May 28, 2011 8:20 pm

For me TES is the ultimate dungeon master. It sets up a world that reacts believably to my actions and allows me to explore it to my heart's content and be whoever I like.

I'm fairly liberal with setting and time - I wouldn't object to a steampunk TES, for instance, which would be some peoples' worst nightmare. However, I get annoyed when BGS retcon stuff. Thankfully they don't.
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Keeley Stevens
 
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Post » Sat May 28, 2011 8:20 pm

change
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maya papps
 
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Post » Sat May 28, 2011 8:32 pm

Redguard makes this a tricky question. If I had to say what I'd accept as a TES game IN GENERAL, as in, even if they wanted to do another spinoff-type game in the style of Redguard or something completely new, then I'd say the only thing that defines a TES game is the lore and the universe. If it takes place in Mundus and the pre-existing lore is relevant, then it's a TES game.

This, for me. Every major-numbered-title gameplay faculty, while desirable for the particular TYPE of game I enjoy playing, can go by the wayside so long as the what the game brings to the table flows and it at least connects to previously-established lore.


However, I get annoyed when BGS retcon stuff. Thankfully they don't.

Witness the Red King Once Jungled.
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Laura-Jayne Lee
 
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Post » Sat May 28, 2011 9:30 pm

Argonians
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adame
 
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Post » Sun May 29, 2011 1:24 am

Argonians

Argonians and Khajiit are together the unique selling proposition for me too :foodndrink:
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Phillip Hamilton
 
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Post » Sat May 28, 2011 11:18 am

Yes it did.



Do you even hear yourself talking?



what does that have to do with simplifying? I said changing and going for a wider audience, I didn't say how.

goodjob :thumbsup:

and if you want to be smart about it, no at that instance I didn't because I wasn't talking, i was typing. like now.
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Dezzeh
 
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Post » Sat May 28, 2011 2:11 pm

what does that have to do with simplifying? I said changing and going for a wider audience, I didn't say how.

goodjob :thumbsup:

and if you want to be smart about it, no at that instance I didn't because I wasn't talking, i was typing. like now.

From everything I've read in your post you were referring to the simplifying of TES, there's no other meaning but that for your post.
If you still claim it's not, then you might as well rewrite your comment and explain yourself better...
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James Wilson
 
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Post » Sat May 28, 2011 2:00 pm

Nope I think not, TES never had the easy to learn hard to master bit which is why I said I'd be impressed, and that it "was not in currently" and Im not the one that came up with obtaining a wider audience, Beth was, never said a thing about simplifying anything. take of it what you will, that wasn't the point of my post.
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Leticia Hernandez
 
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Post » Sat May 28, 2011 3:36 pm

For me, it's...

-The freedom
-The more you use an ability, the better you become at it. I love that system.
-The lore/cultures found in the games.
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Emily abigail Villarreal
 
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Post » Sun May 29, 2011 2:18 am

Nope I think not, TES never had the easy to learn hard to master bit which is why I said I'd be impressed, and that it "was not in currently" and Im not the one that came up with obtaining a wider audience, Beth was, never said a thing about simplifying anything. take of it what you will, that wasn't the point of my post.

"Easily accessible" is a community coined term that means "dumbing down for consolers" and Bethedsa has never used that term so back pedal all you want, we know exactly what you meant by your post.
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Taylah Illies
 
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