What [point] exactly are you saying, "maybe for you" ~to? It wasn't a statement of personal preference or opinion.
You're saying that you can take more of it than I can, that's fine; but this wasn't the point though. The point was that the psychology of it is lost on a group that demands only gratification or adulation from a game, and where proof of failure in the game is seen by some as a personal attack or bad design; both garnering ill will from the player towards the product, and perhaps the studio. They actually seem to view the game as "What can it give me!(?)", instead of 'What can I take away from this'. That's a terrible shift and an unhealthy attitude [long term] IMO.
It was remarkable to me that during E3 when FO3 shipped, there were [other] studio reps hawking their titles with special mention of "You can succeed in our game!". At the time I didn't realize how imperative they must have considered it to have to desperately blurt that out. I thought it odd, because a claim like that would tend to have me ignore their game as a forgone conclusion ~with no need to find out.
I don't remember the studio or their game; that should say plenty.
Spoiler But I can remember maps for Quake and 'Eye of the Beholder" even today. These games were a challenge. I don't remember any locations from Oblivion aside from the Arena, and scant few from FO3 besides the first vault, Megaton, and fragmented events that happened here or there. The NPCs in both games I found to be eminently forgettable, along with the dungeons.
*Except for Tranquility Lane... why? because of the puzzle.
It's funny you mention that: I didn't like Fallout the first time I played it; [Fallout, not FO3] FO3 I liked ~until I tried to use the toilet in the vault. I didn't like Disciples 2 either; 20 minutes in and I thought it was a mistake to have bought it; this is a game that I later played for 17 hours with negligible pause. The first time I played the Diablo demo, I thought 'This is nice, but I won't be spending time with this game.', and I didn't for years; until I found it on sale, and could have kicked myself for missing out during its hey-day, once I'd played it for an hour. First impressions of games are not to be trusted.
Spoiler My first impression of Oblivion was ~gobsmacked... but as I played it a bit more, I perceived it as a one trick pony; and I've seen the same in all Bethesda games afterward. Oblivion was my first Bethesda title, but I have them all ~save Red Guard, and I prefer the earlier ones to the later ones.
I can agree with that ~for being true; except that the original Fallout allowed the player to go anywhere they wished [anyplace worth the time], and in any order they chose. But it did not ensure the PC's relative safety for their chosen path. I don't see how Fallout being converted into "TES with guns" is at all good for the series; its lost its soul, as it were.