Conversation from
http://www.gamesas.com/topic/1515754-if-obsidian-makes-another-fallout-should-it-be-isometric/?p=23925399
continued here as to not further derail that thread.
-It literally isn't, and until you accept that, the people who disagree with you will never be ever to truly understand the position you are coming from, and you will never be able to truly understand why they disagree with you.
-Some of the locations in Southern California like Bakersfield, and..... that's about it really.
-And Fallout 3 still keeps the actions of the player in quests, the place in which actions matter, for the whole game. Same with dialog checks, and tons of other stuff.
-Which, as has been shown, was never a requirement for a Fallout game.
-Care to explain your reasoning behind why that is true, even when people like Tim Cain, Chris Avellone, and JSawyer, disagree?
-They haven't been refining anything for 20 years, they throw out everything and start over from scratch every single game. Even Todd admits that they do nothing but "reboot" the series every installment.
-Depends on your subjective view of RPGs I guess.
And all of those were/are explained/explainable though logical and realistic things such as parallel development, and are present even in games post Fallout 3, made by the people who worked on Fallout 1/2. The only argument you have ever made against them is the claim that everything was supposed to remain localized forever, which is illogical an unrealistic.
Its a GAME, an abstraction, as you so like using. The Citadel having a filthy floor is there for the same reason all the other stuff in the game is, to present a certain kind of feeling, one of a desolate wasteland. It's supposed to be taken about as literally as the movie Neon Genesis Evangelion 3.0 having the NERV complex be totally empty except for 5 people, when it would need a staff of hundreds to operate. The makers of NGE 3.0 have even said they knowingly didn't create all the people who should be there just to give the movie the kind of feeling they wanted, the same is true for Fallout 3, and used again in NV.
Tim Cain and Chris Avellone disagree, until you can explain why the people who basically made Fallout 1/2 are wrong in that regard, I simply can't accept this argument.
It should be iso-3d if the dev wants to make that specific game that way, but nothing so far has defined the series has to be that way forever.
So again, why are Fallout 2, Tactics, 3, and NV, not Fallout games?