Technically, this does happens. You only get locked out if you miss 4 times in a row... If you miss 3 and then exit out and log back on, it resets. Which should stay as is.
Technically, this does happens. You only get locked out if you miss 4 times in a row... If you miss 3 and then exit out and log back on, it resets. Which should stay as is.
It was same for me after a while. At the beginning it was interesting to hack but after a while... it got too repetetive and time consuming on hard terminals. I ended up installing mod that removed all but the right password but didnt let me hack terminals that i didnt have the skill for... that was the right balance for me.
I think it wouldnt be hard to have a menu checkbox to remove minigames. If i buy the game, i would like to have an option for things like that. It would just be one very simple piece of code.
If games give me choice to "choose" the kind of person i want to be in-game and let me choose the color of my avatar hair... makes my choices matter in a game world and giving me power over npc life or death... And give me choice to use or not use things like AA type or physx or texture size, things that are also hard to code into game - then why the hell i wouldnt have an option to disable minigames. Feels like an obvious thing to do. If they allow us to decrease graphic beauty of the game to the level of past decade... then why would it be worse to give people choice to use or not use game mechanics that wont alter the gameplay that much, things that devs know some people will hate.
Just say no to minigames..
It's boring and I don't like it. I'm not good with word puzzles.
But I like them. They could include some auto-hacking perk for people like yourself who dislike it, in fact that's almost a certainty with Fallout 4, I imagine.
Exactly my point in my previous post. It should be a checkbox in game menu.
I don`t like hacking overall.
So i don`t really care
Auto hacking perk is a good idea.
-waves arms to catch the attention of the devs.-
The hacking minigame needs work. I want there to be more regulation. Computers are very organized and regulated and they all clearly use the same OS so presumably the same subroutines for hacking. I think also, a perk that gives you a "hangman" style hacking system would be good. If the password is "same" and you select "have" then it would show in the corner "_a_e" so you would have an easier time hacking. If you guess halt it would show "ha_e" because you had earlier chosen "same" see what I mean? Stuff to make hacking actually EASIER when you get higher levels in Science would be nice.
PS What FoNV did with hacking wherein they made you wait a full length of time for startup before you could continue trying to hack really drove me crazy.
I tell myself the same thing every night about them including an optional silent protagonist and/or the ability to display the full text of dialog choices in the options wheel, as I cry myself to sleep.
Its not that people hate it or anything, it's just that a minority usualy complains the loudest. Just look at these forums for example. Seems like no one will even buy the game due to the amount of threads that hate on even the most picky of things, but in reality they are a minority and a vast majority dont give a damn.
I usually like the minigames, whatever they are, and the hacking is no difference. But it seems to be a mindset to hate them for some reason.
Oh, the horror!
I would never buy a game that deletes my saves whenever I load one!
Not because of constant reloading when failing though, but I like to keep my saves both as backups and as memories of what I did five years ago in a particular game
the hacking is a good system , but but many people do not like minigames , in my case i have a eye disorder that makes it pretty hard to even read that screen so it makes it sometimes very frustrating for me
Do you want to know something totally bonkers... I never knew you could reset the counter and get rid of dummy codes... UNTIL LAST MONTH (July 2015). I was always backing out when I got down to one selection.... and then starting again. New Vegas put in a bit of a delay to stop that but it still worked.
Then I watched someone playing New Vegas and my jaw dropped when I saw them running out of choices and then resetting the counter by selecting those square bracket groups... I then had to dive into New Vegas again just to play the hacking.
Oh yeah... and I like the hacking mini games in Fallout.... I like them even more now I know how to do it lol.
I never minded it to be honest. Frankly I liked it more than lockpicking... in the over one thousand hours I've spent playing FO3 and NV I didn't break more than 5 lockpicks in total across both games. Hacking wasn't difficult at all, you could do it without a lot of effort, heck you could do it with 0 thought most of the time: you can pick the first 3 words and then start looking for a ()/[]/{}/<> sequence that would give you more tries and move on to the next 3 words, you didn't even need to pay attention to the correct letter count. But at least it was more engaging than lockpicking and you could make it more difficult on yourself by not replenishing tries or removing invalid words.
While I get that fact that it can be "cheated" by various means is something many players dislike, in a single player game, why does this matter...at all?
The only thing I dislike about the hacking is how the result column scrolls off the top and you loose guess info. After you guess 2 words (with very little or NO common letters) and then search for Duds or Allowance Replenish, your first words (with correct letter info) are possibly off the display so you can't easily compare them to new words without remembering or writing them down. A better interface to make the "hangman" game a bit more usable would be nice.
There are a variety of things they could do behind the scene when the hack screen is generated to make your INT score more applicable (and without direct access to the code, how can anyone say they don't do that already). Also, there could definitely be perks to allow more guesses, reset the guesses when used up, etc..
I think part of the reason there is so much hate at this mini-game is that it DOES actually take some actual player thought (to perform correctly) and is neither twitch nor action based. It also has quite limited connection to the actual character stats (that we know of) and thus is purely dependent on the player's puzzle solving skills. Those that do not enjoy or good at this type of puzzle are likely to dislike it.
I personally really enjoyed the hacking mini-game. It forced me stop and actually think about what I was doing, which is a fantastic representation of hacking (albeit absolutely nothing like real hacking). I also LIKED the fact that the game didn't just tell you that < > and [ ] did stuff. You had to find out for yourself through playing. That feeling you got when you realised it was amazing. I'd rather have experienced that feeling than had the game just straight up tell me how to cheat the system.
I'm extremely glad to see the system return for Fallout 4.
As for locks, well, meh. I don't particularly like or dislike any dislike any method Bethesda have used to symbolise this. A little more variation would be nice. Also, from a controller user who is used to having rumble feedback, a little rumble running through the control as you move the picks around and force the lock would make the experience much nicer, and more intuitive. Not much help for the Keyboard and Mouse players, but hey, there's pro's and cons for both inputs.
Because it is kind of random, especially with 11 letters words.
On the same terminal on one try you can spend 1 minute and on another try 10 minutes or more.
The point is that nowadays (not trying to sound like an angry old man) people like to have everything thrown at them or just in front of their eyes, and when it comes to thinking, well who likes to think anymore?
simple. Vet players will never fail it, and it just detracts from the fun of the game. You have to take a lot of time out of "playing" to fiddle with the dumb words. It wouldn't be so bad if they simply made it adjusted based on your skill. If you tried to hack a terminal with 100 science and it was a level 50 terminal, there should be few words to choose from. A 100 vs 100, sure, but
Max science vs very easy = 1 word basically automatic hack
easy = 2 words
you get the idea. Just takes way to long doing the hundreds of hacks in the game, especially if you've played through it a zillion times and you won't fail any hack being a vet player. It just stretches the game out unneedlessly, just like lockpicking. I always use mods for lockpick/hack because i've already picked and hacked thousands of locks/terminals, i don't want to that boring stuff any more period.