» Mon Apr 22, 2013 12:00 am
Perk trees. They add a level of detail and uniqueness to a character that we've never ha before, and is really valuable. My mage can specialise in shock destruction or necromancy, my alchemist can focus solely on poisons and my warrior can specialise in war axes. Each character can feel very different, and perk trees really contribute to this.
Magic mechanics. Don't get me wrong, the lack of some spell effects and spellmaking are a big loss. What I'm talking about is how magic works: using two hands, dual casting, different ways of using one spell, and so on. As Todd Howard rightly said in an interview, magic in previous titles was very 'spreadsheety' - spells were known by 'x points of y effect for z seconds on touch/target/self'. Now we have more variety, and magic has a much better vibe. Now we have streams, walls, runes, wards, rituals and everything else. The system isn't flawless, but IMO it's a big improvement over past games. And we also have many new effects, despite the loss of other ones.
World Interactions. Imperial/Stormcloak couriers, peddlers, scavengers protecting their loot, bandits attacking travellers, travelling mercenaries, a wannabe chef ... The world outside of the city gates feels alive! It goes a step beyond Oblivion's travelling NPCs, and puts a diverse range of people on the roads and in the wilderness. And then there are interactions triggered by your actions - Thalmor hitsquads attacking you after you kill their agents, thugs hired by those you steal from or whose relatives you murder, and so on. Skyrim is more alive than any previous TES game.
NPCs. Skyrim's NPCs, for the most part, aren't the most developed characters. But Skyrim is the strongest TES title in the series in terms of NPCs having personalities. When walking down the street in Whiterun, you can meet a blacksmith who indirectly advises the Jarl, a mother who reuses to believe her son is dead, a man who's both a stereotypical Nord warrior and a bard, a boy from a rich family who's being bullied by a thug of a girl, and so on. In Morrowind, you can walk into Balmora and meet ... People who share all of the same dialogue. Oblivion was a step up, and Skyrim takes it to the next level.
Skyrim's not perfect, but I truly believe it's a step up in many areas from previous TES titles.