» Fri Apr 22, 2011 12:25 am
Since I've found the time to play, and a character to enjoy, here is his jounal so far:
The Log of Bereg Arkngthand
Date Unknown
At long last, my exile has ended, and I was permitted to return to my people. I found the aincent home of my clan in ruins
and infested with bandits. I slew them all out of hand, and activated the calling in order to find out what has happened. I
only found one voice...and his connection was weak, nearly broken. I found that my people had vanished, perhaps even ascened
as the Tonal Architect had planned. But I, and he, in our exiles, were not contacted, and not carried. Yagrum told me much of
what has transpired in our lands, and also told me it was no place for a dwermer these days. So I headed east, across the Sea
of Ghosts, across the Velothi Mountains, and from the pass I spied a most unusual looking settlement.
Last Seed 27, E3433
I was greeted as an Altmer, and when I corrected the mistake, I was given a funny look by the Dunmer Guard. As I had no
coin of the realm, I asked where work could be found. He suggested the Arena, and the Fighters guild. As I did not want to
tie myself down, I set out for the Imperial City, and the Arena there. On the road from Cheydinal to the Imperial City, I
encountered what appeared to be an abandoned farming town. However, my Heart-Tone Harmonizer alerted me to the presence of
life, and a Detect life spell revealed the magical presence of people there as well. I certainly had to Investigate this
strange occurance. I had not such problems since I left the Libraries of Mora during my exile. During my exploration, I was
spoken to by a member of this town, which I learned is called Aleswell. The poor people here were cursed with a sort of
persisting invisiblity. I was asked if I could Aid them, and natraully I did, after attempting to dispell the magic myself.
A lone Dwermer must make friends where he can in a strange time and a strange land. I cannot belive my Exile was so long!
Three Era's!
Heading down to the Ruined fortress as I was asked, I was attacked by what turned out to be rats. Upon death the
spell lifted. Simply destroying the sorceror that cast the spell would be ineffective, as it appears to be anchored with the
target. I have nothing to bargain with. This may be more difficult that I had first expected. I encountered the Wizard, but
only with the aid of a detect life spell and his rather unhospitable manners. I discussed his spell with him and it's side
effect on the town, apparently unintended. He was rather kind, and was more than willing to help a fellow mage. I am glad he
was more courteus than I first expected, and did not question my unfamiliarity with Illusion magics After he prepared the
scroll and instructed me on the best place to stand in town to maxiize it's effects, I made my way up the hill. I also spied
from his tower a footbridge across the lake, so I will not need to go the long way around to the Imperial City. I cast the
scroll, and it worked almost exactly as described. It also seemed to cast a different effect on myself. I don't feel any
different, and my magicka reserves are at full. I must assume it was a curse of some sort. I will need to speak with Ancotar
about this, or find a way to reverse the effects myself. I returned to the Inn and was approached by a young dunmer, who
thanked me, and offered to let me make a room in his Inn my home. I was quite thankful for having a place to stay. None of
them are fond of the Sorceror, especially the women in town. He seemed to have no care for my plight. While he was kind, he
knowingly cursed me, and was unwilling to help. While he was helpful to his neighbors, his coldness to my own suffering at
his hands forced me to kill him. An Alchemist and Illusionist, he stood no chance against my magics. I found his research
interesting, and held onto it, even if it did not contain any notes on reversing the drawbacks of his counterspell. He also
housed renegade conjurers in his home. I did not intend harm, but I was forced to defend myself. I cleared the place of that
cult of Deadra summoners, my curse made it's purpose clear. I seem to be expending more energy casting, and I handle my
hammer clumsily. Fate is against me. I must seek to lift this curse!
I crossed to the City-Isle by early afternoon, and there I encountered a Shrine to someone Named Julianos. I decided
to activate the magics I sensed there, and I discovered not only was my curse lifted, but my magicks were fortified. Not a
terrible end to my first day in Cyrodil. It seems my slaying of Ancotar was a crime, though who reported it, I do not know.
Before I even set foot in the grand city, I was apprehended and brought to the Prisons to serve a sentance for murder. It
feels strange to be stripped of my Trusty old armor that I have born for so long. I hope they do not damage it. The devices
built into it, while not delicate, are very precise.
Heartfire 6, 3E433
My time in prison was uneventful, but the boredom and inability to practice my skills I fear has caused them to
lapse. IT was fortuneatly short. My strange accent, and clear ignorance of the laws here bought me some compassion with a
judge, and I was relased early. I am fortunate, as I faced death. It was well that my disovery beneath Anctoars tower, and
testimony from my friends in Aleswell aided me in this, with my belongings restored to me, untampered with, and a thank you
from the garrison commander for my work eliminating the coven that threatened the town. I am still broke, but I am close to
the Arena, and I will be prepared to compete after spending time ensuring my skills have not lapsed dangerously. After
pawning off what I took from the COnjurers, I had some coin, which I spent perusing the city's selection of spells, and on
the potions I need to make up for my lack of Restoration Magicks. Then it is off to the Arena to train and compete.
During the Night, I was approached by a Robed and hooded figure, who offered me a formal invite to a group of
assasinations. I agreed to nothing, though I doubt I will be pursuing them, as I prefer the honor of direct combat.
*HEartfire 8, 3E433
The Arena Blademaster was not pleased I had come looking to compete, but he did offer for me to do so. He also
expressed some doubt in the combat abilities of an Altmer, and some curiosity at my equipment. I am afraid my pay will be
given grudginly, unless of course, I put on a great show. Before Seeing Owen in the Morning, a rather filthy looking Dunmer
shoved a note into my hands and ran off. Apparently I am invited to the thieves guild as well. Mistakenly kill one person,
and it seems everyone assumes Im a a freelance criminal. I just want to get on with my lonely life.
I started my first series of fights, and I have found that my opponents are so far not the skilled warriors I
expected. I almost feel bad for cleaning the floor with them. They knew the risks. An experienced battlemage like myself will
easily reap the rewards here.
Heartfire 13, 3E433
Finally, the Arena Battles have been getting tougher. I Fought my way up to the rank of Myrmidon, and one evening,
Agronak invited me out to drinks. He congradulated me on my victories, and we talked after a while. One outcast to
another,apparently. After a few we begin to talk more of our past and our families, and eventually, The Gray Prince asked me
to investigate Crowhaven, his birthplace. He has been growing tired of butchering challenger after challenger, and wanted to
retire, and take his rightful claim and birthright. I agreed to make the long trip out to Crowhaven, Near Anvil. That Night,
I returned to my Rack at the Arena, told Owen I would not be competing for a few days, and made sure my armor and it's
devices, amplifiers and failsafes were in order. I would set out in the morning after picking up some provisions in town.