What did you do in Daggerfall today

Post » Wed Sep 08, 2010 10:37 am

I was exploring a dungeon when I found an orcish katana on the copse of a thief I killed. Then, I was hunted down by some werewolf hunters after somehow becoming a scoundrel in the eyes of the law of Daggerfall. Then I used the cheatmode to find a quest item in a dungeon after giving up exploring it.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Wed Sep 08, 2010 2:22 am

Attempted to get past a bug in the main quest. Didn't happen. Looks like I probably have to start over, but it's not a big deal because I've been wanting to start another character anyway.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Wed Sep 08, 2010 5:25 am

I maxed out my running speed by saving and loading, not intentional :lol:
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Wed Sep 08, 2010 8:50 am

I maxed out my running speed by saving and loading, not intentional :lol:



There is a Mages Guild quest in Anticlere which always sent me for a mage in the same dungeon, no matter if I reloaded or not. The catch is that this dungeon wasn't just a normal one - at lower levels, it might have been filled with harpies. At level 7 it was filled with Daedra Lords, and I only managed to kill one in desperation before I ran like a rabbit, stumbling on the quest object after awhile. Or rather, I was very lucky because the quest object stumbled on me.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Wed Sep 08, 2010 9:58 am

Today, I started a new character, a Kajhiit Thief.

Will probably stay up all night playing it
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Wed Sep 08, 2010 2:37 pm

Contracted vampirism for the second time without a dream warning :P.

One advice, kids: NEVER take Critical Weakness to Disease, unless you enjoy being a bloodsvcker. Or a werewolf.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Sep 08, 2010 3:28 am

Entry II
--

Today, I decided that I'd go grave looting. So I fast traveled to a place that seemed full of loot. I had rather low health when I was to enter the tomb, and just as I opened the door, I heard a 'woosh' and died because of an archer that had snook up on me. Frustrated, I loaded the game again, and sneaked into the tomb and rested. Only to find a total of 60 Gold...

I had some good loot from another dungeon though, and went to the proud city of Daggerfall. I arrived on my trustworthy mount Shadowbane, only to be met by a closed city gate and Wraiths and giant skeletons yelling REVEEEENGE!!! I hurried to climb over the wall, and looked at them. All of sudden, the Wraith dies. I did nothing towards it... I pointed my nose towards the nearest inn to sosialize and hear some gossip before going to my room and resting and going out on a new tale yet to be told...
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Wed Sep 08, 2010 3:35 pm

First time playing Daggerfall, failed miserably at character creation, cried as a bat killed me 4 times.
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Wed Sep 08, 2010 3:04 pm

First time playing Daggerfall, failed miserably at character creation, cried as a bat killed me 4 times.


Welcome to the most merciless game ever. It takes time to grasp it, but once you do, it's a sure path.
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Wed Sep 08, 2010 7:35 am

get owned by a rat and then have the game crash YAY :brokencomputer:
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Wed Sep 08, 2010 7:15 am

Contracted vampirism for the second time without a dream warning :P.

One advice, kids: NEVER take Critical Weakness to Disease, unless you enjoy being a bloodsvcker. Or a werewolf.


Simply take your medication, pray to the gods and all will be alright. ;)

get owned by a rat and then have the game crash YAY :brokencomputer:


That's a special ability a lot of creatures have. Must be some joke left by the programmers.... :D
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Wed Sep 08, 2010 3:05 am

Yeah, it's their own equivalent of Sphere of Negation :P.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Wed Sep 08, 2010 9:12 am

What I did today in Daggerfall, well... I haven't played Daggerfall today but I've played yesterday :D

I joined the Fighters Guild and did some work for profits. Now I have something like 3K gold and plan on getting even more. I'm also wandering the countryside at the search of some adventure, but yet there is none. Oh well.
Oh and I've also been tricked by someone who promised me some gold if I killed someone, but when I returned to him, he did not want to speak with me. (sigh) Merchants...
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Wed Sep 08, 2010 2:36 pm

About to start up again, but I'll tell you what I did on the day before I had to send my computer away to get repaired. As my "goodbye for now" to the city of Daggerfall, I jumped off a building and slapped someone...then got mauled. Perhaps I'll post my current misadventures after I play a bit again! *runs off to slap a ghost*
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Wed Sep 08, 2010 4:45 pm

Just started a new character and timed myself: made it out of the Privateer's Hold in 57 seconds :)

Anyways, decided to try a mage again. Every now and then I get this urge to play a real spell-slinger, using magic offensively, and not just for backup and utility like most of my characters. Here goes; previous attempts have all ended in disaster and boredom, but I'm going vampire this time, so maybe that'll help.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Wed Sep 08, 2010 4:38 am

Just started a new character and timed myself: made it out of the Privateer's Hold in 57 seconds :)

Anyways, decided to try a mage again. Every now and then I get this urge to play a real spell-slinger, using magic offensively, and not just for backup and utility like most of my characters. Here goes; previous attempts have all ended in disaster and boredom, but I'm going vampire this time, so maybe that'll help.


Base Speed at 70 + Starting Bonuses, Athleticism Advantage, Running/Dodge as Major Skills, and you practiced running when you were a kid? :D
57 seconds, that's awesome. How was your health at the end? :P


I think the same for mage characters. When I plan a mage character, I'm always hooked to the idea of using only spells to get myself out of harm's way. After having joined the Mages Guild, did some quests and bought a few spells, I quit. I can't stand playing mages, but I love planning them.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Wed Sep 08, 2010 9:03 am

I really hope DaggerXL will allow mages to conjure monsters to fight for you, so a frail mage who can't sneak or run away from trouble will have a chance, AND focus on being a mage instead of a skull basher. Conjuration was one of th e best things they invented ever since the redesigned leveling in DF and I use it in MW all the time.
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Wed Sep 08, 2010 2:21 am

Base Speed at 70 + Starting Bonuses, Athleticism Advantage, Running/Dodge as Major Skills, and you practiced running when you were a kid? :D
57 seconds, that's awesome. How was your health at the end? :P


I think the same for mage characters. When I plan a mage character, I'm always hooked to the idea of using only spells to get myself out of harm's way. After having joined the Mages Guild, did some quests and bought a few spells, I quit. I can't stand playing mages, but I love planning them.

Pssh, I didn't take a hit. What kind of amateur do you take me for? I avoided everyone :D
Actually, it was a pretty normal character; I wasn't going for a speedrun (and you could probably do better), although I am intrigued by the idea of doing dungeon speedruns--at least of the MQ dungeons that we know the layout of. Running full-tilt through those twisty corridors can be a little exhilarating!

I really hope DaggerXL will allow mages to conjure monsters to fight for you, so a frail mage who can't sneak or run away from trouble will have a chance, AND focus on being a mage instead of a skull basher. Conjuration was one of th e best things they invented ever since the redesigned leveling in DF and I use it in MW all the time.

Oh yes, I played a pure-mage in MW and he was by far one of my most memorable and favorite characters of all time, for any game. He was second only to my pure no-magic DF rogue, which is kind of funny. I would love some conjuration in DF--outside the Rose, of course, although that can be very fun against the city guards ;)
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Wed Sep 08, 2010 3:18 pm

... yesterday, about to play today .... paid off 10,000 of my 15,000 loan for a daedric long-bow .... now sitting in a dungeon looking for this vampire the vampire at the mage's guild wants me to off for him; which should gain me the next rank in the mage's guild such that I can finally make my own enchanted items. YAY!!! just hope I don't contract vampirism on this quest ...
Discovered I can whack a fire-daedra 3 or 4 times and kill it with my daedric dai-katana of light ... which is nearly worthless to sell apparently ...
also did some organizing of 'stuff' storage on my ship. it svcks that you can't just drop a pile of gold on your ship and come back for it. gotta store gold in a bank, as it just disappears if you drop it apparently .... glad I saved before my ship-organization 'quest' ;P

once I can make my own enchanted items, Ululym the 2nd starts the main quest ...

l8r,
artao
Ululym the 2nd, Ranger Mage
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Sep 08, 2010 3:35 am

I went into a dungeon to kill some orcs for a quest. I couldn't find any orcs in there, but I came across some vampire ancients(Are they saying Hello?). My Dwarven sword couldn't harm them one bit and they annoy me greatly. I found a statue of a four-armed woman in that dungeon, and when I activated it, I was silenced as three nightblades and three skeletons came from behind doors to attack me. I killed them all, but I still can't harm a vampire ancient. I found a lot of loot, but just as I have many times before, I'm going to reload from before I accepted this quest because I got lost in another labyrinth and I can't find my quest targets. I haven't found a single orc. I'm going to have to give up my newly acquired, Dwarven longsword. :( This game is frustrating, but fun, and it is easily one of my favorite games of all time. However, too many bugs found their way into Daggerfall.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Sep 08, 2010 2:39 pm

DON'T click that particular statue. Open the door to the upper left corner, kill the critter inside and go through the secret door at the end to get some juicy loot :).
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Wed Sep 08, 2010 4:10 am

DON'T click that particular statue. Open the door to the upper left corner, kill the critter inside and go through the secret door at the end to get some juicy loot :).

:shrug: One can never have too much practice with a sword. Taking on 6 enemies at a time and winning felt like an accomplishment. I found that loot, as well. It's too bad I could never find those orcs, so I'll just overwrite the save involving that dungeon and go back to simple pest control quests from the Fighter's Guild, for now. Is level-scaling implemented badly in Daggerfall? My plan is to gain money to obtain train by doing small quests, grow levels, get some loot from dungeons that aren't related to an active quest, and challenge more dangerous areas when I'm stronger, but I've read about enemies being dependant on my level and I can't find weapons above Elven quality or armor above steel quality(but rarely even this) in stores, which makes getting ahead difficult. Will the game actually get easier as I level up?
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Wed Sep 08, 2010 2:56 am

Seti, you know the penalty for failing a quest is pretty small: you just lose 2 rep with that guild, but you gain 5 every time you successfully complete a quest, so it's really not that bad. There will always be more quests, so botching one isn't bad at all.

Your collecting some good loot in that dungeon to me more than outweighs the negative of failing the quest. So you have to do another quest to make up for it. Big deal! At least you get to keep that cool sword.

---

In reference to the level scaling question: It is actually very good in Daggerfall. See, in Oblivion for example, you get situations where the game says "OK you're level 5, now you'll start seeing a lot of dwarven stuff and meet this new enemy"; it's very stepwise. You meet a requirement and suddenly things change drastically. I don't like that.

In DF, the level scaling is more Gaussian, so there is a chance that you can find good equipment at low level, it's just a very small chance. But that chance increases as you get higher level. On the flipside, even at high level you'll still find low level enemies mixed in with your epic baddies. I mean everything is scaled still, but it's a more natural progression.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Wed Sep 08, 2010 4:37 pm

Seti, you know the penalty for failing a quest is pretty small: you just lose 2 rep with that guild, but you gain 5 every time you successfully complete a quest, so it's really not that bad. There will always be more quests, so botching one isn't bad at all.

Your collecting some good loot in that dungeon to me more than outweighs the negative of failing the quest. So you have to do another quest to make up for it. Big deal! At least you get to keep that cool sword.

---

In reference to the level scaling question: It is actually very good in Daggerfall. See, in Oblivion for example, you get situations where the game says "OK you're level 5, now you'll start seeing a lot of dwarven stuff and meet this new enemy"; it's very stepwise. You meet a requirement and suddenly things change drastically. I don't like that.

In DF, the level scaling is more Gaussian, so there is a chance that you can find good equipment at low level, it's just a very small chance. But that chance increases as you get higher level. On the flipside, even at high level you'll still find low level enemies mixed in with your epic baddies. I mean everything is scaled still, but it's a more natural progression.

2 rep, that's it? Well, another problem with that quest was I couldn't find my way out of that dungeon, so I overwrote two of my saves in that dungeon. I still have one from when I was still pretty far in, and I would love to salvage all the loot I got from that place, but these labyrinths are pretty difficult to navigate through. I have explored the whole thing, and getting deep into a large labyrinth isn't a good thing. I'm also not fond of failing quests because of a bug(it's an obsession of mine). Mark and recall is in Daggerfall, right? I'm going to have to use that if it is.

So, should vampire ancients and high-level daedra eventually be as rats are to me now?
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Wed Sep 08, 2010 9:18 am

Level scaling in Daggerfall is quite well implemented. As Jorm said, you can find some good stuff at lower levels, it's just very rare: with my latest character, a Dark Elf, I got a Mithril Saber at level 2 from a thief!

Not counting that you do reach the point that you're the most awesome thing on the earth, that's about level 30. By then, unless they are very bad and come in very big numbers, you'll be better than most critters in the game. So Daggerfall offers BOTH the Morrowind feel of entitlement, with the challenge that Oblivion gives in level scaling... All the while having much more depth in combat. I mean, magery in MW is light years ahead of Daggerfall, but the devs took a big step back in actual swordplay from Battlespire, which featured the best combat in the series AFAIK.

Dungeon crawling requires a lot of spatial awareness and the ability to read very arcane 3d maps. Use a Recall spell ALL THE TIME. Keep slinging cheap practice spells so the cost of Recall drops to 5, so you're able to get yourself out of a potentially nasty situation even with low magicka at all; alternatively, enchant an item to do recall, and other basic stuff like water walking for you so you can spend your magicka on more powerful and expensive offensive spells.

It's possible to navigate a dungeon entirely without magicka, but that requires persistence. That's the great thing about all these old games: back when you had to struggle to merely install them without a GUI, you also had to struggle inside. Dungeon crawling was a pretty common genre back then, and if anything, DF does not feature the amount of nightmarish randomization and labyrinthine stuff some other games do.

My tips? anolyze the map well. The entrance is always marked on your map as a green square; use BOTH the 3D and 2D maps. Trace your route from the entrance in detail - yeah, it requires quite an attention span. I spend whole minutes anolyzing maps, some times. It's something that once you get the feel of, very rarely you'll be lost.

Alternatively, pick LOTS of misc items that don't weigh you down, like candles, and drop them as you go. Follow them back once you're done... Some people told me it worked.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

PreviousNext

Return to The Elder Scrolls Series Discussion