What did you do in Daggerfall today

Post » Tue Sep 07, 2010 7:20 am

I found one of those yesterday. Kept dying and forgetting to save too. Ended up managing to map most of that one in my head because I spent so much time in it. I suspect it was one of the simpler ones of that variety. In some cases I could find both ends of a teleport before I even tried it.

I was in a dungeon recently that had just two teleporters. The first one took me to a tiny, loot-laden section of the dungeon that panicked me when I realized I couldn't find my way out! Fortunately, behind a hidden door was another teleporter that allowed me to escape from what would have been my subterranean grave.

One thing about the bugs in Daggerfall: I never know when I'll encounter another bug, so I can never assume that there's always a way out.
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Charlotte Buckley
 
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Post » Tue Sep 07, 2010 8:56 pm

I found one of those yesterday. Kept dying and forgetting to save too. Ended up managing to map most of that one in my head because I spent so much time in it. I suspect it was one of the simpler ones of that variety. In some cases I could find both ends of a teleport before I even tried it.
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Helen Quill
 
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Post » Tue Sep 07, 2010 11:27 am

I got expelled from the Mage's Guild for taking too long to kill a rogue wizard, then got on their good side again by finding them a daedra heart. Killed an escaped atronach, got some research notes from a scholar, which I then proceeded to give to the Dark Brotherhood as they commanded lest their wrath fall on me. Somehow the Guildmaster wasn't angry with me for not delivering the notes.

Now I've been commanded to take care of another renegade mage, but this time the dungeon is different. The entry room was a small bedroom with 2 sorcerers in it, and in the center is a well covered by a grate that's moved by turning a lever. I'm hesitant to go down the well, since although I have Slowfall I don't have Levitation yet, and am afraid I'd need levitation to get back out. Are there dungeons like this, that require levitation?
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Georgine Lee
 
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Post » Tue Sep 07, 2010 5:58 pm

I got expelled from the Mage's Guild for taking too long to kill a rogue wizard, then got on their good side again by finding them a daedra heart. Killed an escaped atronach, got some research notes from a scholar, which I then proceeded to give to the Dark Brotherhood as they commanded lest their wrath fall on me. Somehow the Guildmaster wasn't angry with me for not delivering the notes.

Now I've been commanded to take care of another renegade mage, but this time the dungeon is different. The entry room was a small bedroom with 2 sorcerers in it, and in the center is a well covered by a grate that's moved by turning a lever. I'm hesitant to go down the well, since although I have Slowfall I don't have Levitation yet, and am afraid I'd need levitation to get back out. Are there dungeons like this, that require levitation?


I know the exact dungeon you are talking about. Just buy levitation from the mages guild. You jump in without dying anyway.
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Colton Idonthavealastna
 
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Post » Tue Sep 07, 2010 9:11 pm

My first post here ^^

Well my char is fairly into the main quest. Today I expent MOST of my day in a MQ dungeon, Shendugent. Its the quest you get from Direnni... and I swear I explored the WHOLE thing and when I found the dungeon solution ( which I won't spoil to any of you ) I was just baffled. it was really evil though.

Now I am doing a quest for Aubki and another for the Underking , two of them at once and both MQ. So I will visit one dungeon, then the next, then get back to Aubki then go back to the place where I got the Underking quest. Hopefully it will work alright.

My character is nearly having post-traumatic stress after meeting so many ancient vampires lately, by the way. I totally have to up my mysticism or find a spell reflect magic item.
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carrie roche
 
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Post » Tue Sep 07, 2010 10:11 am

Ancient vampires use a shock spell, if my memory serves me correctly, so resistance to shock will make you immune to their magical attack.
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Alex [AK]
 
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Post » Tue Sep 07, 2010 3:42 pm

Currently I am fighting a certain lich, in a certain dungeon, in a certain castle in a certain city on a quest from certain "king". So much for not spoiling. :thumbsup:

And surprisingly (at least for me) I find it quite heard to kill that bastard, even with me being level 8, having a decent Mithril Katana and wearing a mixture of Dwarven/Mithril armor. I don't even want to think what will I do if I encouter the Ancient version of these walking corpses.
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Kelvin Diaz
 
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Post » Tue Sep 07, 2010 10:05 am

Humorguy:

Have you encountered one of the teleport dungeons yet? They'll really bake yer noodle.


You mean where every third room has a red brick wall door? Yes I have! :)

I was on a dungeon quest where I found the first person in dungeon one, who could tell me where the item was in dungeon two. He then said he could teleport me to the info in the new dungeon, which of course I said 'yes!' to. The problem was, the room with the quest item had no exit! I thought it was a bug, so I loaded an earlier save, went through dungeon one, found the guy and said 'no' to being teleported. I then searched dungeon two 'manually'. I searched and searched and searched and couldn't find the item. Eventually I decided to use [, my 'Spell of Treasure Finding' (cheat!) and the very first room I found was the same room with the item I needed, and again, with no way out! Without using [ I could not have completed that quest! I have enough quests that I can't finish because the enemies are way too tough for me, or a door that is supposed to open doesn't, or some other bug and I have to live with the lowering reputation, and the people not liking me, and talking about the poor lady or man or whatever who got killed - even though it wasn't my fault! So using my Spell of Treasure Finding' seems perfectly acceptable to me!

@saimon.While I am a Battlemage, I always build up my sneak by sneaking everywhere, even in town! This allows for backstabbing, which raises that stat too. This allowed me to kill a Lich at level 4 by getting a 'critical hit' and 'back stab', on it!
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Silencio
 
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Post » Tue Sep 07, 2010 7:26 am

What did you do in Daggerfall today?

http://www.gamesas.com/index.php?showtopic=840466
http://www.gamesas.com/index.php?showtopic=1012507
http://www.gamesas.com/index.php?showtopic=1015325

This thread was originally created by ChildInside a year ago. This is a continuation of the first thread, which has reached its post limit.
Come on in, adventurer and share your tall tales of what happened to you in the kingdom of Daggerfall today!
I got the OGHMA INFINIUM,which is a big plus point for me.Mainly because of my low spell point status.
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maddison
 
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Post » Tue Sep 07, 2010 1:29 pm

See my post above about the 'puzzle' dungeon. This dungeon and many dungeons are absolutely designed with having the recall spell in mind. It took two hours to find the person to anwer the riddle, on a plinth were you could only climb or levitate to him. I got the answer and then spent another hour trying to get out! I resorted to the [ cheat and got nowhere with them.every room was where I had been, but this puzzle dungeon in reverse was just not possible. It also didn't help that there was little change in wallpaper between areas, meaning the map was a total mess of layers of similar type. While I am moving forward with this game, it is two steps forward and one step back. Recall should have been priced much lower, because surely Bethesda knew the dungeons would be a pain without it?!

I am now considering starting again, for the fourth time, because I just don;t see how you can deal with half these dungeons with no recall..
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I love YOu
 
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Post » Tue Sep 07, 2010 8:57 am

Recall is essential, it's true.

However, note that as you become more proficient in a magic skill, the casting cost for spells in that skill go down. Once you achieve a proficiency of 105%, no spell, regardless of its power, costs more than 5 spell points (you can make some incredible destruction spells with this trick). Even with relatively few spell point you should be able to cast Recall once you've increased your proficiency in Mysticism a bit. In fact, over the long run, the x3 int in magic bonus is almost a waste. By the time you've made it to tenth lvl or so you really don't need it anymore.

Of course you have to try a few different character types in order to get a feel for what you want to play in Daggerfall. But there's no shame in using the old save, reload, and press [ trick, if you don't have recall yet. That will take you directly back to the dungeon's entrance, and from there you can just exit and fast travel back to the quest-giver. Just pretend your character has an inborn teleportation skill, or that he's returned to the entrance by foot since there's really no point wasting your time wandering these dungeons trying to find your way back if you've already done what you needed to do and pretty much killed everything in the place, assuming of course you can take advice from someone who occassionally write atrociously long run-on sentences, such as myself, although truth to tell, I'm usually much more succinct.
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Ashley Tamen
 
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Post » Tue Sep 07, 2010 4:12 pm

But why should some characters have to cheat? Bethesda should have seen how bigand complicated the dungeons were and said 'they are going to be hell to get out of'' and made Recall cheap in spell point from the start! I can have stamina and a ice bolt and climbing and slowfalling and many other spells with my 41 spell points, but recall is 72 spell points, so it's not even close! So sure, maybe by the time I get to level 10 in 25 dungeons time it won't be a problem, but by the 5th or 10th dungeon of those 25 I will probably give up! I have trained 8 timesat the Mages Guild, only raising Mysticism, it's gone from 15% to 20% in that time. So even training doesn't do much until you've done that to level 10 as well!

It just based on almost whatever character you have without the 3x magic option being a mouse with almost every dungeon being an elephant.It's hard not to get squashed.
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Kelly Osbourne Kelly
 
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Post » Tue Sep 07, 2010 4:03 pm

It doesn't always take you back to the entrance...last 3 dungeons I used [ on they didn't take me anywhere near the entrance.

@ Kaitou Kid: I went back and bought levitation, then went back to the dungeon. Piece of cake with levitation!

I wonder if some dungeons are tailored for certain classes, like the one I just did. Without levitation, buoyancy, and water breathing, it would have been impossible. Seems designed for mages. It makes sense since it was a Mage Guild quest, but I was under the impression that every dungeon was similarly random regardless of class or quest.

Edit: well I suppose climbing could take the place of levitation, at least in the pits/wells.
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Rach B
 
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Post » Tue Sep 07, 2010 2:10 pm

i made my character jump for miles from sentinel into the wilderness, where he promptly died like Tarhiel.
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Chris Ellis
 
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Post » Tue Sep 07, 2010 7:56 am

It doesn't always take you back to the entrance...last 3 dungeons I used [ on they didn't take me anywhere near the entrance.

@ Kaitou Kid: I went back and bought levitation, then went back to the dungeon. Piece of cake with levitation!

I wonder if some dungeons are tailored for certain classes, like the one I just did. Without levitation, buoyancy, and water breathing, it would have been impossible. Seems designed for mages. It makes sense since it was a Mage Guild quest, but I was under the impression that every dungeon was similarly random regardless of class or quest.

Edit: well I suppose climbing could take the place of levitation, at least in the pits/wells.
If you have swimming and climbing you can get through any of that. I'm playing an Argonian thief at the moment who can swim, and I'm finding that most dungeons where I would normally levitate to get something can be worked around with levers and back paths. Also, I find that most dungeons where you find water, you don't really have to swim to find your objective.
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M!KkI
 
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Post » Tue Sep 07, 2010 7:49 pm

From around the 35 dungeons I've explored, none of them required you to go underwater to get to your objective. In fact, if I'm in a hurry I don't even explore the water section, unless I want some extra loot (usually not worth it).
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Michelle Chau
 
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Post » Tue Sep 07, 2010 1:48 pm

After all my problems (see above), I took another quest to deal with a strong vampire He was in a cage(!) with two othr vampires protecting him. I knew this as I did a search using [ after completing the whole dungeon. My guess was correct, in that there was one red wall that did nothing and according to the 3D map, that red door teleported to that room with that cage. According to the map, the room was hardly bigger than the cage, so even if I had been able to teleport in, I would have been within melee distance of three vampires.In any case, I never got the chance to find out as the red brick door didn't work. There were no levers anywhere, as after I found and tried the red door I clicked on every item that could possibly be a lever.

So that makes it three dungeon quests in a row I have not been able to complete, not because of me, but because of this game. After another wasted 2 hours, and a total of 6 wasted hours in the last 3 days,I really don't know why I play this game sometimes. Above ground I love it, but below ground I am beginning to hate it and now, with so many comments from NPC's about my failures when I ask for any news, and with the increasing number of innkeepers not willing to give me a quest, and with a much slower rise in the Mages Guild because I fail one in three guild quests and with this all making me not want to deal with the MQ and with no chance of any mods or unofficial patches fixing this I wonder whre the future is in this game and Iam certain a game killer will happen 3/4 and 100 hours in at this rate.
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Bethany Short
 
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Post » Tue Sep 07, 2010 12:17 pm

If I can't find my objective in an hour or so, I just use [ and ]. I hold out longer if it is a main quest dungeon though, because I know it is actually there.

There are no dungeons in this game... Only labyrinths.
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TOYA toys
 
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Post » Tue Sep 07, 2010 12:40 pm

If I can't find my objective in an hour or so, I just use [ and ]. I hold out longer if it is a main quest dungeon though, because I know it is actually there.

There are no dungeons in this game... Only labyrinths.


But in my case,many times,the quest item isn't there, it's in a room you cannot get out of/into, or it's behind a red brick door that doesn't work. To the extent I have a negative reputation in Daggerfall, it is 80% the game causing it and 20% me - and that's annoying as hell!!!
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Laura Cartwright
 
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Post » Tue Sep 07, 2010 8:45 pm

Humorguy.. in daggerfall there are skulls that are bricks that are teleports that are traps.

There are hidden switches in dungeons that open new sections, and those usually are fairly hard to spot. There are skulls that are teleporters.. there are items on the FLOOR that you can actually take that teleport you. You have to take the dungeons slowly and methodically otherwise it turns into a nightmare. However, I have -never- found a dungeon that has completely inacessible spots. Usually, the way to get to where you want is so darned obtuse that it just seens the place is bugged.

To stay on topic and give a example. Possible small spoiler ahead, its nothing much though.

I am going on with the MQ. I am doing the "Lich Dust" quest and will stop there in my description to not spoil much :P. Anyway, it sends you to a random dungeon. It was full of liches and I am VERY thankful I got around to creating a spell reflect and spell absorb items at the mages guild. There was a fairly tight spot where I had to fend with three of the undead mages at once.

Now I found a fairly weird reality paradox and this dungeon is clearly magical in some way. It has one entrance, but TWO exits. I am sure its two exits and am not going crazy. I even have the save to prove it!
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Tammie Flint
 
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Post » Tue Sep 07, 2010 5:12 pm

Humorguy:

In all the years I've played Daggerfall, I've encountered a dungeon with an unreachable section maybe once, maybe twice. They're very rare.

But dungeons in Daggerfall are not like dungeons in Morrowind or Oblivion. They're damned tricky. There are teleport dungeons with fake teleporters, for example. You can spend literally hours in a dungeon and still miss stuff. There is one module has a section which can only be opened by activating a torch; I missed it for years, and found it purely by accident one day.

You seem to be having an unusual run of bad luck. Bummer.
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Judy Lynch
 
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Post » Wed Sep 08, 2010 12:26 am

In any case, I never got the chance to find out as the red brick door didn't work. There were no levers anywhere, as after I found and tried the red door I clicked on every item that could possibly be a lever.

So that makes it three dungeon quests in a row I have not been able to complete, not because of me, but because of this game. After another wasted 2 hours, and a total of 6 wasted hours in the last 3 days,I really don't know why I play this game sometimes. Above ground I love it, but below ground I am beginning to hate it and now, with so many comments from NPC's about my failures when I ask for any news, and with the increasing number of innkeepers not willing to give me a quest, and with a much slower rise in the Mages Guild because I fail one in three guild quests and with this all making me not want to deal with the MQ and with no chance of any mods or unofficial patches fixing this I wonder whre the future is in this game and Iam certain a game killer will happen 3/4 and 100 hours in at this rate.


Humorguy -- you don't mention if you tried walking into the door? If I can't find a lever or clicking doesn't work I can get in that way. I just start several feet away from the door and walk right at it (no clicking).

The doors are a little bit glitchy for me on Vista. I sometimes have to click or walk into them a few times before they open for some reason.

I hope you don't get discouraged and quit! You are one of the few new players who posts regularly and I enjoy reading your posts. Many of us are playing and reading the boards but not posting so much.
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JD FROM HELL
 
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Post » Tue Sep 07, 2010 11:09 pm

I was tasked by the Mages Guild with three hours of guard duty, from midnight to 03:00. I arrived early and lingered around the building's then cool, dimly-lit and silent halls for a while. It hadn't long turned midnight when I heard the faint rattling of the main door's lock tumblers. The door was then cautiously eased open to reveal the silhouettes of four hooded figures peering inside. A threat spat at me from one of them including mention of the Thieves Guild was cut short by the sound of clashing blades. Backing down to the end of the hall and through a doorway into an adjacent room, I watched them fall one by one.

The would-be Mages Guild thieves each bore a most satisfying reward for my services: a pair of Dwarven greaves. I donned one and sold the other three later that morning for a sum of around 10,000 gold.

Carrying more gold in my coinpurse than ever I had before allowed me to comfortably afford the tutelage of a fellow guild mage who imparted unto me the knowledge of the Levitate, Open, Recall, Water Breathing and Water Walking spells. How encouraging it is to see the pages of one's spell book fill. I also replaced my smutty shirt and trousers with a light, one-piece suit of Khajiiti design—an ideal garment to be worn underneath cumbersome plate armour, I feel.

(I saw one or two replies written in the 1st person, from a character's perspective, and thought I'd give it a try.)
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Heather Kush
 
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Post » Tue Sep 07, 2010 7:13 pm

Four days since a post and now this is on the third page of Daggerfall threads. Would say I am not th only one having problems and giving up......!
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Thema
 
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Post » Tue Sep 07, 2010 9:47 am

I served the "Knights Of The Dragon" as a loyal squire.

Killed a bunch of Orks, rescued little girls, delivered top-secret packages and got lost in a huge underground dungeon.

The classical stuff ;)
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Phoenix Draven
 
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