» Wed Sep 08, 2010 3:40 am
Yes, I agree with you, that the dungeon population must be a random thing, within certain parameters, that can be circumvented by re-loads, if you have enough time!
On the other hand, I got the quest where you get a letter from the Acolyte of the temple in Daggerfall, where he/she says a noble is in grave danger. The first two times I did this quest I went to the noble and then went to get the Oracle who sorted it out. This time I decided to go and rescue the kidnapped partner, which was the reason for the noble not being willing to leave the house and go into hiding. In any event, the dungeon was full of sabre toothed tigers and bears with the odd imp, orc and lots of bats. In other words, it was like being in Privateer's Hold again! I found the kidnapped suitor and hit Recall out with no resting needed and a strength bar that was only 10% from maximum, after all those creatures! It certainly is refreshing and shows you how far you've come! In fact it means more because the game is so hard!
Also, I did a quest where after I got the item I got a letter from the Dark Brotherhood, telling me to deliver this item to them rather than the Mages Guild, and how I would rue the day if I betrayed this evil organisation! I took the item to the Mages Guild anyway, but I have been thinking about that letter since. This is also part of how a hard game like Daggerfall works better. I am worried if, on a dark night somewhere, I meet a Brotherhood Assassin or something, because the Daggerfall world is a dangerous world and you can be forced to face an enemy who can kill you easily. In other games, where enemies are not that dangerous letters like this would seem ridiculous and you would never think about things like that,likeyou would in Daggerfall!