I disagree. I play Morrowind with distant land. The world still seems huge.
Well i quess it's all in the eye of the beholder :shrug:
I've never used distant land or any other mods. I just mention it because i feel the wiev distance helps to blur the fact that Vvardenfell is actually not all that big.
The walking speed is nowhere near as different to Oblivion as people make it out to be. If I'm carrying a ridiculous amount of items, with a full suit of Daedric Armour, with a stupidly low speed, of course I'm going to be slower. People seem to judge Morrowind's speed on this. If I'm a more... lighter character, I will run a lot faster. My Mages and Thieves are fast.
Ofcause it's faster but it's still a little too slow for my taste, atleast without horses or other rideable animals. And it's definitely not even close to the speed in Oblivion. I'll however admit that loot ofthen weight down on my characters speed in Morrowind but this is not always the case. Even without it. they are still not that fast, especialy not if you compare it to the superhuman speed in Oblivion.
The ONLY thing that makes Morrowind seem bigger is the obstacles. Mountains and trees are essential.
Don't forget the fast travel system in Oblivion.
I think many people use it constantly and therefor, they never really get any idea about how huge Cyrodiil really is.
Also, Vvardenfell isn't tiny compared to in-game Cyrodiil. It was roughly the same size. It was just 1.2x the size, or something like that. Although, Cyrodiil was SUPPOSED TO be HUGE.
Sorry but that's not true. Cyrodiil is about 16 Square miles. Vvardenfell is only estimated to be somewhere between 6 and 10 square miles. Besides, Vvardenfell is also well below the size it should have been. The only way we are getting a realistic representation of the provinces is if Bethesda start to use computergenerated landscapes again, focus on even smaller regions than Vvardenfell... or perhaps if we are willing to wait a decade or 2.