» Fri Feb 18, 2011 11:24 pm
First of all, I would like to say that I enjoyed both Oblivion and Morrowind. I have Daggerfall, but have so far found the controls to be frustrating. I am quite used to WASD for my movement, and I'm not comfortable enough yet with the default controls in Daggerfall to be sure that I'm not messing something up by moving them around. That's my fault, and I'll get around that (one of these days).
Secondly, as far as Oblivion being for "casual gamers," I think what happened here is that Oblivion was the first game that was designed explicitly for consoles, and the PC version was the afterthought. Because of the distinct limitations of consoles (controllers), and the number of gamers who would be unfamiliar with this type of game, it was intentionally dumbed-down. It was an experiment, and I think it's pretty clear they went a little too far for those of us who have played any of the previous games on PC. That doesn't mean Oblivion can't be enjoyed, or that it was a bad game, but there were compromises that some of us were uncomfortable with. I hold a great deal of hope that Bethesda will listen (with a grain of salt in some cases), and take these things under advisemant. I personally think it will be very difficult to please the PC gamers if the game is going to be designed with the consoles in mind (primarily), but I could be wrong. I would love to see the PC version be the be-all-end-all version, and the consoles be ports, but those days are probably long gone. Farmville rules the PC gaming roost. But that is another rant.
As far as the topic at hand, both Morrowind and Oblivion have done some things right and some things ... less than right, shall we say? Anyway, Morrowind definitely had great atmosphere, as far as I'm concerned. A great example of this, I think, is my cousin (who played Morrowind on Xbox, but was primarily an Oblivion player through and through). He married a girl from Taiwan, and recently visited her family there. When he returned, he spoke of it reminding him very much of Morrowind. He said it had a very alien feel to him, but was fascinating at the same time. This is what I got out of Morrowind. No matter what, I was an outlander because this place really had its own way of doing things, and although I could become comfortable with that, I was always going to be a little bit of a stranger in a strange land. After all these years of playing, Morrowind still never fails to make me feel this way. Oblivion, unfortunately, looked much like my backyard. I live in Missouri, and there are trees everywhere. I never got that alien feeling that I enjoyed so much in Morrowind.
I liked that the world in Oblivion wasn't static. I liked that shopkeepers went to bed at night. I liked that people tried to live lives outside of what I was doing. However, the level we met in Oblivion was already hit by Shenmue on the Dreamcast years before. By this time, we should have been able to go a little farther. I know Oblivion's world is a tad larger than Shenmue's (a great game, by the way, if you've never played it--the sequel on Xbox never lived up to its potential), but we're also dealing with much better hardware and storage options. Bethesda should be setting the bar, not hitting Yu Suzuki's bar from 10 years ago.
I agree that Morrowind's fast travel was better than Oblivion's. To me, this should be self-evident.
I also disliked the way Oblivion treated your level. Both in the way artifacts would be scaled to the level you were when you got the item (the whole purpose of an artifact is that it is going to be more powerful than regular items! Come on!), and in the way that a high-level, battle-hardened character has the same, if not more difficulty in dispatching the random baddies you run across while going from point A to point B. I know this was some attempt to address the complaints that Morrowind was too easy, but that solution can be described as "inelegant" at best. A character with tons of experience and training should find it easy to dispatch some random highwayman. That's one of the bonuses of being high-level. If there are no rewards for achievement, then there is little drive to go forward. I don't mind struggling at 1st level. I don't want to continue to struggle at 50th level, too. I get enough of that in my job, thank you very much. I play games for enjoyment, not for aggravation.
I agree with losing the lockpicking mini-game. I know nothing about picking locks. My character does, however. Let him. I do like how Oblivion added darkness as a factor in sneaking. It only makes sense. Fargoth wasn't being very sneaky, and neither am I when I'm "sneaking" around in broad daylight. A good pickpocket might still be able to lift your wallet under the noontime sun, but you're probably going to be aware that he's there. You'll just miss the actual pick. But getting away with murder will be a little more difficult in all that daylight.
I didn't like how, in Morrowind, if I was caught committing a crime, every guard in every town across the whole island instantly knew who I was and what I had done. Not even in this age of instant communication across the globe and "America's Most Wanted" would that be even remotely realistic.
What happened to levitation? OK, I've used the console to engage the noclip, so I'm aware of what the cities look like from above. This is an example of something that was done for the consoles, isn't it? We needed the cities, which are notorious framerate hogs, to compartmentalize, so as to minimize the FPS hit. I get it. Inelegant, at best. Levitation in Morrowind wasn't perfect, I'll grant you that, but I'd rather see that imperfect solution recreated, rather than just ditched outright. And I am aware of everyone's love for climbing in Daggerfall. I'll get there. I promise. As yet, I still have no experience with that. But it sounds like a really neat idea.
Last, I understand the character generator in Oblivion was designed to give more options, but this is one where I feel like maybe dumbed-down is a more workable solution. Just give me a vast array of ready-made faces like in Morrowind again, and let the modders expand on them. Otherwise, I spend too much time fiddling with sliders, and then I eventually get frustrated and start hitting "random" until I see something that is somewhat agreeable and select that.
There are, of course, other things that I could speak on at length, but I've already written too much as is. My wife is asking what I'm doing, typing so much, and she's never played either game, so I just don't want to try to explain it to her. Also, she just drank from a can of Pepsi that I flicked a booger into earlier, and I can't talk to her knowing she just drank a booger. And I'm not even going to tell her.