What did you like in Oblivion over Morrowind?

Post » Tue Mar 15, 2011 4:00 am

Well it's a follow up as to why I don't see people don't like fast travel when they don't have to use it. Fast Travel will be in Skyrim.

If other methods of fast travel were supported in-game as well, then you surely would not have to use the fast travel method, but if like in Oblivion, they were omitted, then you either used fast travel, or walked or ridden there.

And that is not a heck of a choice.
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Grace Francis
 
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Post » Mon Mar 14, 2011 4:07 pm

Let me add the typical thought. You play on the console and I hate you!!!!

Now that the elitist PC player opinion is out of the way I have to say I love it. If it weren't for mods I know MANY more players would be on the console. Mods are the life jacket of a dying console. Don't get me wrong, I'd play PC too if I were rich and could afford such a machine. Mods are awesome. However mods are the only thing keeping players on the PC, wonder why you don't see a constuction add on for PS3 or 360? There you go!
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Crystal Birch
 
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Post » Tue Mar 15, 2011 12:53 am

PC has more power. That's one reason. Mods are nice, but if we omitted consoles (or made a version seperate for them), I'd be more than happy.
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Emilie M
 
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Post » Tue Mar 15, 2011 2:44 am

The journal is what I can remember off the top of my head. I played Oblivion in 2007 last, so that's 3 years ago. However, there weren't many things I believed were done better, bar the graphics (except the ugly bloom) but that's a given.

The dark brotherhood quest line.

The beast races being able to wear armoured leggings.
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jesse villaneda
 
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Post » Mon Mar 14, 2011 7:02 pm

Physics engine.

Physical traps.

NPC Schedules.

Oblivion realms and their bizarre details.

Bow zoom.

OK, the weather is good today. Is'nt it?
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SexyPimpAss
 
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Post » Tue Mar 15, 2011 12:12 am

-Graphics were nice
-liked the longer draw distances
-ummm...
-errr....
-well....


:thumbsup:

Agreed.
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Daramis McGee
 
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Post » Mon Mar 14, 2011 10:58 pm

i liked the in depth text dialog in morrowind. but the gui for it in oblivion was much better letting you know if they had anything new to say. I hope they have same gray out text if the npc has nothing new to add in skyrim.
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Jessica Colville
 
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Post » Mon Mar 14, 2011 9:02 pm

I'll go out and say it: I liked the map travel. That's right, go get your torches and pitchforks. :D

I didn't use it much though, but the option sure was nice. I think everyone had that moment in Morrowind, at least once, where they fought their way from point A to point B, only to realize they'd forgotten something. At that point, you're faced with two choices: Reload from a save at or near point A, but lose whatever progress you made, or backtrack from point B to A and back again.

This occasionally happened in Oblivion as well, but with map travel it was no longer an issue.
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sunny lovett
 
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Post » Mon Mar 14, 2011 3:49 pm

I think everyone had that moment in Morrowind, at least once, where they fought their way from point A to point B, only to realize they'd forgotten something. At that point, you're faced with two choices: Reload from a save at or near point A, but lose whatever progress you made, or backtrack from point B to A and back again.


Indeed I did have such a moment. Once. That one time taught me to make sure I had my [censored] together before trekking out to midway between Hell and Nowhere.

This occasionally happened in Oblivion as well, but with map travel it was no longer an issue.


Then it was indeed no longer an issue. Why bother, so I left something behind- I can make 10 trips back and forth in half as many minutes, who cares?

Gawd I miss Morrowind's style of fast travel. :D
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Enny Labinjo
 
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Post » Tue Mar 15, 2011 5:42 am

I own both games, but I never got really far in Morrowind. This had a bit to do with my age at the time, and relative inexperience with sandbox RPGs, but there's also a number of points that made it easier to get into Oblivion than into Morrowind, which saved the game for me, even though now I'd prefer not having some of those options anymore. I'm talking specifically about fast travel, quest/location map markers, and generally needing less time to find/achieve what I want (in Morrowind I often had no idea where to go/what to do, not just with quests).

However, these days it does ruin the immersion a bit. As suggested earlier in this thread, I'd prefer fast travel only working for general areas, instead of dropping you right in front of a random cave that you once found. I love that when I cleared a dungeon with tons of good loot, that I can just fast travel between the dungeon and a random city where I can vendor the loot. But in general, I prefered Morrowind's system of travel with those big bugs :)

More in general, I prefered the following (note that some things might actually have been in Morrowind as well, but as I said, I never got far into that game):

  • Graphics (but the style of Morrowind was more unique, although I didn't like it at the time)
  • AI (Radiant AI wasn't what I hoped for, but it was still a huge improvement)
  • Combat (I never even wanted to play anything but a mage in Morrowind, in Oblivion I just never seem to be able to stay pure-mage, I like wielding a weapon with any character)
  • More direction. Although it is a sandbox game, I like at least having the option of following directions. Oblivion took me more by the hand when I wanted it.
  • Sneak actually having a point. It already did of course, but it felt much more natural/useful in Oblivion since it gave you a big combat bonus. Combined with poisons and the good bow system, playing a sneaky assassin became my first choice.
  • Improved physics. Although it could've been used more, I was already impressed with how much gameplay was added with realistic physics.
  • Spoken dialogue, and the lore was presented in a way that was more enjoyable and easier accessible. I also liked the random conversations, for about two days. After that it just became repetitive, too random, ...
  • Fatigue system and mounts made traveling less tedious.
  • Skill perks.
  • Regenerating Magicka
  • Regenerating Magicka (yes, I liked it enough to list it twice. Having to rest to regen, what's up with that?)
  • Other stuff I can't think of.

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Marta Wolko
 
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Post » Tue Mar 15, 2011 2:46 am

WAY better quests. Especially for factions like DarkBrotherhood.
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john page
 
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Post » Tue Mar 15, 2011 5:23 am

Only thing i really like about oblivion more than morrowind was the graphics
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Miss Hayley
 
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Post » Mon Mar 14, 2011 6:19 pm

inb4 "nothing hurduhurrhurrhurr"
or in after probably

*ahem*
  • A.I. with Schedules
  • Houses
  • Regenerating Magicka
  • Improved Combat
  • More useful skills (Perks etc)
  • Physics
  • Spoken dialogue
  • Some things (such as Diseases) were handled better IMO


That's really all, though. I think...
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Mélida Brunet
 
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Post » Mon Mar 14, 2011 3:55 pm

Disagree with you with fatigue and fast travel.
Make fatigue like in Realistic Fatigue mod, and add panting sounds to when you're tired...
and get rid of fast travel completely, or make it optional and add some sort of travel system like in Morrowind.
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Jack Moves
 
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Post » Mon Mar 14, 2011 7:22 pm

Lol well only one or two have actually said "nothing" which suprised me. I was expecting more then that. Since i preferred Oblivion i'l refrain from making a gigantaur list.
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Nitol Ahmed
 
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Post » Mon Mar 14, 2011 6:28 pm

Things Oblivion did better than Morrowind:
  • Graphics
  • Run speed
  • Animations
  • Magicka
  • Spellcasting
  • AI
  • Mounts
  • Sneak


Things Morrowind did better than Oblivion:
  • Level scaling
  • Factions
  • UI
  • Magic effects
  • Enchantments
  • Spells
  • Amount of items
  • Weapons
  • Apparel
  • Skills
  • Traveling
  • Quests
  • Houses

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matt oneil
 
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Post » Tue Mar 15, 2011 2:32 am

- Graphic (obviously)
- Combat
- Stealth
- Larger gameworld
- POI typically feels more spread out.
- Higher quality of the guild quests
- The Arena
- Facegen
- Fully voiced NPCs
- Soundtrack
- Mythological creatures like Minotaur, Spriggan Troll etc
- Real world animals like Wolves, Bears, Mountain Lions etc
- Horses
- Buyable houses

And perhaps more important than everything else, no Cliff-racers.
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Ludivine Dupuy
 
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Post » Mon Mar 14, 2011 4:12 pm

Graphics (though graphics aren't a determining factor in whether I like a game or not), combat and magic use and FaceGen. Preeeeetty much nothing else.
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Flash
 
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Post » Mon Mar 14, 2011 6:13 pm

i first played oblivion and then morrowind so id have a biased opinion

therefore i shall say what things i didnt like from morrowind that were in oblivion.


Journal!!! jesus it was pretty bad, it was more like a real journal sorted by date but you couldnt sort it any other way. Once you got many quests its very difficult to navigate and reread that little quest info from about 5 hours ago. Instead the journal from oblivion although less journal like was very much more accesible and easlily chechable with quests separetad by name or date and active quests tabs.

Regenerating magicka, even tough magic felt more powerful in morrowind, some minimum form or mana regeneration would have been aprettiated, this greatly put off me from playing a mage.

Quest markers!!!! directions in morrowind could be very /VERY! vague or not correct at all, spending 10 minuted running around a rock trying to find someone thats to be "around the rock" isnt really fun. Altough live quest markers that move with the person are very detrimental to the game, some general indications of the site ( visual ) would be very much welcome.

tiny map . altough more colorful ( quasi sattelite view ) the map as kinda small . ( the ui one )

Click click combat, was pretty monotonous amd you couldnt block on your own.

cant think of anything else :(
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Claire Mclaughlin
 
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Post » Mon Mar 14, 2011 9:37 pm

Oblivion's animation is better. The physics and ability to manipulate objects are better.

I don't understand the complaints about Oblivion's fast travel. It works exactly the same way it worked in Arena; you click on a city on your map, game time elapses, and you find yourself just inside the city gate. (The only difference being that in Oblivion you're not looking at a loading screen consisting of a picture of a guy sitting on a horse.)

Fast travel has always been included in TES games. Morrowind had more different fast travel options than the rest; once you knew your way around the map, you could use a series of jumps via Alsivi, Divine, Boat, Strider, Propylon Chambers, Guild Guide, and Recall, and fast travel to just about any location on your map. You could even fast travel to an exact indoor location, something which Oblivion doesn't allow.
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Dan Wright
 
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Post » Mon Mar 14, 2011 11:50 pm

Many, many things improved over Morrowind (though you might not know it from some posts).

Obviously Graphics, including Animations. Animations where one of the worst things in Morrowind.

Also lots gameplay improvements like enemies being able to open doors. No alchemy exploits (In Morrowind you can stack intelligence potions for impossibly powerful potions, and can drink unlimited potiosn). Poisons. Improved Stealth and Sneaking. etc

Larger world. More diverse hand created dungeons with interesting architectures and layouts.

Diverse enemies like Will o the Wisp, Land Dreughs. A whole subculture of Goblins.

Much more complex and realistic quests. Most of the Morrowind quests are simply "take me there", "deliver this", "kill this guy" type quests. In Oblivion you there are long mulitstage quests.

Voice acting, though not the best, it adds to the immersion.

Radiant AI. Again not the best, but it results in a much more immersive game than having someone stand in the same place forever. And it leads to interesting, unpredictable and sometimes humorous events, which keeps the game fresh.

Ownable houses.

A lot more I haven't mentioned. Morrowind is a great game. And certainly has some features that are better than Oblivion (like skill requirements to advance in a guild), but frequently, it seems, the improvements tend to get overlooked.
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Jessica Stokes
 
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Post » Mon Mar 14, 2011 1:53 pm

-Stealth system

I think that's all
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IM NOT EASY
 
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Post » Mon Mar 14, 2011 10:32 pm

Seeing that the mind-numbingly boring combat is what makes me unable to play Morrowind, I can start with saying I prefer how Oblivion does that.

Then the spoken dialogue. I do not mind text-based dialogue, but the way Morrowind implemented it, you were reading through thousands of the exact same words with every NPC you met. It quickly made me never want to speak to any NPC, ever. Plus Oblivion had top-notch voice acting, which really adds something to the experience. For example, Wes Johnson is what Lucien Lachance truly come alive. If all his dialogue had been in text, he would be nowhere near as cool a character.

Being able to regenerate magicka without sleeping.

Not having your spells or alchemy having a random chance of failure.

The generally more streamlined way that using alchemy works, really, everything in how equipping items and using them works. Just clicking on it in the inventory is a lot simpler than dragging it from one window to another.

NPCs having schedules and doing things like eating or sleeping.

Fewer armor and weapon skills. It means there are less items I pick up that are totally useless to me.

The extremely powerful face generation. Being able to make a unique face rather than picking out one from a list of a dozen is so nice.

The world is not covered in perpetual fog that prevents you from seeing more than a hundred feet.
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Jessie
 
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Post » Mon Mar 14, 2011 10:10 pm

I'm gonna try not picking the obvious choices we all know about.

I liked that you could apply poison to weapons.

I liked that the argonians waterbreathing was constant and not a casting ability.

I liked the alchemy, still needs work though.

I liked that more fluid magic combat.

I liked the traps.

I liked the convenience of the fast travel, not necessarily the way it was implemented.

I loved the AI.

I loved the Physics.

I liked that when you pick plants you don't open them, you just pick them.
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celebrity
 
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Post » Tue Mar 15, 2011 2:51 am

-I Like that fatigue is not lost when running, not wonderful for immersion but way better for game-play.
-Way better combat! Not perfect but certainly better.
-Longer Viewing Distances

Points of Contention?

Yep, three points of contention. ;)

1). To me it feels cheesy to run forever and not lose fatigue. Fortunately there are mods to correct this. 2). Oblivion's combat is not "way better." It is different, not better. Some people prefer roleplaying combat systems and some people prefer first-person shooter combat systems. Neither one is "better." Frankly (and this is not directed at you) I'm sick of people needing to say a particular feature of one Bethesda game is "better" than a feature of another game. There is no such thing as "better" when it comes to art and entertainment. 3). Oblivion's longer viewing distance looks absolutely hideous, in my opinion. Oblivion's near-infinite view distance makes Cyrodiil look as small and crappy as a child's model train layout. I wince (literally) when I see screenshots with LOD in the background. In my opinion near-infinite view distance removes any feeling of mystery from the game world. It also makes Cyrodiil look smaller than it should. Fortunately there are mods to correct this, too.

But on to what I prefered in Oblivion over Morrowind. I prefered Oblivion's:

* Physics. Watching a monster tumble off a rock and roll down a hill after getting hit with an arrow or a spell never gets old for me.
* Radiant AI. I have to say, that after playing Oblivion for four years Morrowind feels almost creepily static and lifeless to me. I have real trouble adjusting to NPCs standing in one place when I try to play Morrowind now. I miss the illusion of life that schedules and conversations brought to the game.
* Stealth. While it was not implemented perfectly in Oblivion, I felt that game's stealth system was much more robust than the stealth system in Morrowind.
* Magic. Oblivion is the first RPG I have played in which I have been able to truly enjoy being a magic user. The few times I tried to play a Mage-type character in Morrowind it was just painful for me. Painful and tedious. I think regenerating magicka and combat spellcasting - and a few other features - make magic in Oblivion much more fun than magic in Morrowind.
* Chargen. Again, far from perfect. But I think Oblivion's sliders are a vast improvement over Morrowind's much more limited (and wincingly butt-ugly) options.
* Animations. Morrowind's animations were poorly done even by 2002 standards. I play exclusively in 3rd person, so animations are part of my experience of a game's graphics. Oblivion's animations, while not great, were a significant improvement over Morrowind's animations.
* A more mature game world design. Here is where I part company with most everyone else. I thought Vvardenfell's landscape was too segmented into WoW-style "zones." As nice as some of the regions were, the sudden and stark transitions between regions too often reminded me of Disneyland. Cyrodiil, on the other hand, struck me as being a more mature representation of landscape. I thought Cyrodiil's regions were blended together with more skill and with more art. There were fewer jarringly abrupt transitions between regions, such as the one found near the Fields of Kummu in Vvardenfell where you can literally place one foot in lush Ascadian Isles and the other foot in rocky Ashlands.
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Stacey Mason
 
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