-I Like that fatigue is not lost when running, not wonderful for immersion but way better for game-play.
-Way better combat! Not perfect but certainly better.
-Longer Viewing Distances
Points of Contention?
Yep, three points of contention.
1). To me it feels cheesy to run forever and not lose fatigue. Fortunately there are mods to correct this. 2). Oblivion's combat is not "way better." It is
different, not better. Some people prefer roleplaying combat systems and some people prefer first-person shooter combat systems. Neither one is "better." Frankly (and this is not directed at you) I'm sick of people needing to say a particular feature of one Bethesda game is "better" than a feature of another game. There is no such thing as "better" when it comes to art and entertainment. 3). Oblivion's longer viewing distance looks absolutely
hideous, in my opinion. Oblivion's near-infinite view distance makes Cyrodiil look as small and crappy as a child's model train layout. I wince (literally) when I see screenshots with LOD in the background. In my opinion near-infinite view distance removes any feeling of mystery from the game world. It also makes Cyrodiil look smaller than it should. Fortunately there are mods to correct this, too.
But on to what I prefered in Oblivion over Morrowind. I prefered Oblivion's:
* Physics. Watching a monster tumble off a rock and roll down a hill after getting hit with an arrow or a spell never gets old for me.
* Radiant AI. I have to say, that after playing Oblivion for four years Morrowind feels almost creepily static and lifeless to me. I have real trouble adjusting to NPCs standing in one place when I try to play Morrowind now. I miss the illusion of life that schedules and conversations brought to the game.
* Stealth. While it was not implemented perfectly in Oblivion, I felt that game's stealth system was much more robust than the stealth system in Morrowind.
* Magic. Oblivion is the first RPG I have played in which I have been able to truly enjoy being a magic user. The few times I tried to play a Mage-type character in Morrowind it was just painful for me. Painful and tedious. I think regenerating magicka and combat spellcasting - and a few other features - make magic in Oblivion much more fun than magic in Morrowind.
* Chargen. Again, far from perfect. But I think Oblivion's sliders are a vast improvement over Morrowind's much more limited (and wincingly butt-ugly) options.
* Animations. Morrowind's animations were poorly done even by 2002 standards. I play exclusively in 3rd person, so animations are part of my experience of a game's graphics. Oblivion's animations, while not great, were a significant improvement over Morrowind's animations.
* A more mature game world design. Here is where I part company with most everyone else. I thought Vvardenfell's landscape was too segmented into WoW-style "zones." As nice as some of the regions were, the sudden and stark transitions between regions too often reminded me of Disneyland. Cyrodiil, on the other hand, struck me as being a more mature representation of landscape. I thought Cyrodiil's regions were blended together with more skill and with more art. There were fewer jarringly abrupt transitions between regions, such as the one found near the Fields of Kummu in Vvardenfell where you can literally place one foot in lush Ascadian Isles and the other foot in rocky Ashlands.