What did you like in Oblivion over Morrowind?

Post » Tue Mar 15, 2011 3:05 am

Theres so much negativity in these forums! So:

What did you think they improved in Oblivion over Morrowind??

Personally:
-I Like that fatigue is not lost when running, not wonderful for immersion but way better for game-play.
-I like skill perks(most of them anyways).
-I like the option of Fast Travel(I think it should be more limited then it is. Just being able to travel to regions rather then right in front of the door but alas).
-I like castable staves.
-I like offensive potions.
-I like being able to buy and own houses(although I think they should be more customizable).
-I like being able to ride horses.
-Aylied ruins and such, love the atmosphere of those places!
-Way better combat! Not perfect but certainly better.
-Regenerating magika.(Even if I play under the atronach)
-Better animations.
-Better Journal.
-Longer Viewing Distances
-Ummm... Thats all I can think of for now..

Thoughts?
Additions?
Points of Contention?
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cosmo valerga
 
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Post » Mon Mar 14, 2011 6:44 pm

I agree with you minus the fast travel. Hmmm... Stealth was better, but still wasn't good. It was really only better in that it was possible to get critical strikes. Starting movement speed. Having mounts, though they still need a lot of work. Character models were better, but not as good as Better Bodies for MW.... don't know how actual game designers can't make decent models.

IDK, there's probably more things.
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Emzy Baby!
 
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Post » Tue Mar 15, 2011 5:30 am

I fail to see what this has to do with Skyrim. Series Discussion?
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Ben sutton
 
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Post » Mon Mar 14, 2011 11:26 pm

Heres a thought:

How about posting threads like these in either the Morrowind, Oblivion, or General TES sections instead of a section that has the least to do with your thread subject?
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Add Meeh
 
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Post » Mon Mar 14, 2011 10:56 pm

I fail to see what this has to do with Skyrim. Series Discussion?


Good point.
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Rachael Williams
 
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Post » Tue Mar 15, 2011 1:24 am

I think you should connect this to Skyrim. It may get locked/moved otherwise.

I'll help.

Well I think that the characters were much livelier in Oblivion. Radiant AI wasn't perfect, but I can't wait to see what they do with it in TES V: SKYRIM. I bet that in TES V: SKYRIM the system will have been tweaked to the point that each NPC will have just enough character that you will remember each one of them. I've actually heard that local culture was going to be a focus of TES V: SKYRIM, so the entire land of TES V: SKYRIM will be something to behold. Indeed, TES V: SKYRIM will probably be the most memorable game in the series.
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Brittany Abner
 
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Post » Mon Mar 14, 2011 7:54 pm

Regenerating Magicka
Stealth
Arrows stick into things

I think thats about it honestly.
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Baylea Isaacs
 
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Post » Mon Mar 14, 2011 8:28 pm

Sickle, I have to agree.
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Jack Bryan
 
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Post » Mon Mar 14, 2011 4:12 pm

The graphics are the biggest improvement between Morrowind and Oblivion. Next is the non-topic based dialogue, though I hope they hire better writers so the dialogue is on the level of Fallout New Vegas instead of their really bad in-house writing team for Oblivion/Fallout 3. Riding horses was great, but they need to expand it so you can do horse-based combat, recent Zelda-style. The facegen bit was great, though they should *really* expand it so you can modify bodies as well as faces, Sims 3-style. I'd also like to be able to do that for monsters while modding it, but I really doubt that's going to happen. More deterministic combat was nice, given the way Morrowind handled 'missing' on a random dice roll (I believe it was through lack of blood spurting and a sound effect, if I remember right), but I'd prefer it if they, instead, implemented a system to visually show when an opponent parries/dodges/blocks an attack and have it be more 'random' like it was in Morrowind. I believe they attempted to make the 3rd person camera more useful for actual play, or at least claimed they did, but I don't remember any actual difference in it - that's one big thing I hope they changed, make it so third person combat works similar to an actual third person game like Zelda/Just Cause 2/Batman Arkham Asylum/etc.

I actually remember the journal being considerably worse in Oblivion than in Morrowind, since in Morrowind it also acted as an encyclopedia of sorts, if I remember right, but it didn't act like that at all in Oblivion. I haven't played either in years, though, so I May be misremembering.
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Natalie Harvey
 
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Post » Mon Mar 14, 2011 9:08 pm

I agree with you minus the fast travel. Hmmm... Stealth was better, but still wasn't good. It was really only better in that it was possible to get critical strikes. Starting movement speed. Having mounts, though they still need a lot of work. Character models were better, but not as good as Better Bodies for MW.... don't know how actual game designers can't make decent models.

IDK, there's probably more things.

Exactly, except I did not like the fact that we could see from one end of the land to the other end, as combined with fast travel, it made the world seem smaller that what it was.

Something between Morrowind and Oblivion, would have been better... nearer to Morrowind's field of view.

Edit: Although Oblivion's journals were easier to manage. I liked the notebook feel of Morrowind's journals, and the UI was easier to manage in Morrowind.

I fail to see what this has to do with Skyrim. Series Discussion?

:thumbsup:
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Vicky Keeler
 
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Post » Tue Mar 15, 2011 12:21 am

Stealth
Alchemy
The Fatigue system where you could run when you weren't in combat without losing fatigue
The magic system which allowed magicka tp regemerate without resting
The GUI -- Morrowind's method with the multiple windows that you couldn't access individulally was/is horrible. I loved being able to hit F2 and get my inventory without trying to remember what was on top of it....
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Joie Perez
 
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Post » Mon Mar 14, 2011 11:14 pm

Nothing.

Also, wrong board.
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Robyn Lena
 
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Post » Mon Mar 14, 2011 11:31 pm

Minus loot placement, clothing/armor slots, level-scaling, and faction relations to one another, I prefer pretty much everything as Oblivion handled it. :shrug: I prefer Oblivion's:

  • journal
  • setting
  • soundtrack
  • side quests
  • ownable house options
  • physics
  • dungeons
  • graphics
  • UI (comparing Morrowind's UI on PC to Oblivion's UI on PS3)
  • combat/magic/stealth systems
  • fast-travel system
  • faction quality
  • mounts
  • pace (running speed, fatigue use, etc.)
  • NPCs

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Louise
 
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Post » Mon Mar 14, 2011 10:35 pm

Minus loot placement, clothing/armor slots, level-scaling, and faction relations to one another, I prefer pretty much everything else as Oblivion handled it. :shrug: I prefer Oblivion's:

  • journal
  • setting
  • soundtrack
  • side quests
  • ownable house options
  • physics
  • dungeons
  • graphics
  • UI (comparing Morrowind's UI on PC to Oblivion's UI on PS3)
  • combat/magic/stealth systems
  • fast-travel system
  • faction quality
  • mounts
  • pace (running speed, fatigue use, etc.)
  • NPCs



With the exception of Magic(more specifically spell making and enchantment) and Setting I would agree with you.
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Janeth Valenzuela Castelo
 
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Post » Tue Mar 15, 2011 2:11 am

You know what Oblivion was missing? Fortify (attribute) 50 points for 1 sec on self , soultrap for 1 sec on target. Ah the good ol' days.
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Avril Churchill
 
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Post » Mon Mar 14, 2011 3:03 pm

combat was much better
magicka regen although it was way to fast
obviously the graphics but not the style....morrowind had better atmosphere
and..........thats about it. :)
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John N
 
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Post » Tue Mar 15, 2011 4:13 am

I fail to see what this has to do with Skyrim. Series Discussion?


I see this as the antithesis to all the "What we want back from morrowind in Skyrim". I made this thread with the intention of showing the Skyrim devs what systems/changes people enjoy rather so that they can hopefully expand on the liked elements of gameplay rather then only those that they don't. Hence why I believe it should be in he Skyrim Forum. I wasn't specific on this in the OP but that was my intention.
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lucile
 
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Post » Tue Mar 15, 2011 5:46 am

With the exception of Magic(more specifically spell making and enchantment) and Setting I would agree with you.

That reminds me. I prefer the way Morrowind's enchanted items recharged, the way Morrowind's soul gems listed the names of the captured beings, being able to enchant regardless of one's faction in Morrowind, as well as Morrowind's skill trainers. However, specifically, I prefer the way Oblivion's magicka regenerates, use of sigil stones, trainers requiring tasks for training to be available, and the black/white soul distinction in Oblivion.
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Amy Smith
 
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Post » Tue Mar 15, 2011 1:26 am

You know what Oblivion was missing? Fortify (attribute) 50 points for 1 sec on self , soultrap for 1 sec on target. Ah the good ol' days.


That was pretty sweet :) I miss my Intelligence being at ~90 000. Sweet Sweet Magika!!!
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Ilona Neumann
 
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Post » Tue Mar 15, 2011 5:16 am

That reminds me. I prefer the way Morrowind's enchanted items recharged, the way Morrowind's soul gems listed the names of the captured beings, being able to enchant regardless of one's faction in Morrowind, as well as Morrowind's skill trainers. However, specifically, I prefer the way Oblivion's magicka regenerates, use of sigil stones, trainers requiring tasks for training to be available, and the black/white soul distinction in Oblivion.

Agreed, I hate the fact that enchating and spell making costs money even when you do it yourself as well. :(
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Jonathan Montero
 
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Post » Mon Mar 14, 2011 1:40 pm

Do you guys think that fast travel is new in TES series when Oblivion came out?

note: trick question
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Robert Garcia
 
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Post » Tue Mar 15, 2011 2:01 am

Do you guys think that fast travel is new in TES series when Oblivion came out?

note: trick question


I do believe it was in Daggerfal and possibly Arena. But how is that relevant to the discussion? This is Morrowind vs Oblivion and its effects in Skyrim, where are not talking about previous games. As much as I would love to see the climbing skill make a come back.

EDIT: Also, how is that a trick question?
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Nicole Coucopoulos
 
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Post » Mon Mar 14, 2011 10:04 pm

-Graphics were nice
-liked the longer draw distances
-ummm...
-errr....
-well....
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Micah Judaeah
 
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Post » Mon Mar 14, 2011 3:53 pm

-Graphics were nice
-liked the longer draw distances
-ummm...
-errr....
-well....


:P

Come on now, its not a bad game. I still prefer morrowind(Or did until I played it to death) but it is still a good game in its own right. Especially with mods like OOO and such. :)
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LittleMiss
 
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Post » Tue Mar 15, 2011 5:50 am

I do believe it was in Daggerfal and possibly Arena. But how is that relevant to the discussion? This is Morrowind vs Oblivion and its effects in Skyrim, where are not talking about previous games. As much as I would love to see the climbing skill make a come back.

EDIT: Also, how is that a trick question?


Well it's a follow up as to why I don't see people don't like fast travel when they don't have to use it. Fast Travel will be in Skyrim. I actually enjoyed it when I wanted to get from point A to B without being bothered. It's a trick question, because a lot of people don't know Fast Travel wasn't a first in Oblivion. I just don't see why people complain about something that is optional. Maybe because it taunts them when they know they want to use it...and they end up using it. Maybe they want to live it hard, but living it in your "hardmode" way in Oblivion would be not using Fast Travel at all and just walking. You had to explore anyway to find a lot of the dungeons.

Just throwing that out there. Even in Morrowind we had about 3 ways to travel other than foot. Now let me get back on topic. I liked a lot of things over Morrowind. I only have under 10 dislikes about Oblivion compared to Morrowind, but this is not that type of topic. I love Oblivion so it's just so much to type. :celebration:
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Rachel Tyson
 
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