What did you do in Morrowind today? # 7

Post » Fri May 27, 2011 10:49 am

I went on a little excursion with my level 2 Breton Scholar, seeking the Fields of Kummu. After cutting through the ravines, the walk on the shores of Lake Amaya was uneventful, and I traded a piece of muck to the shrine. The burden of my chittin armor and my steel shard mace suddenly felt like it wasn't there, so I decided to press on and retrieve Guild dues from a remote member of the Mages Guild in Sulipund.

On the way, I met a Bosmer and fellow scholar who was separated from his friend while studying mating kagouti. I agreed to try to help him, actually the kagouti found me and the wild beasts charged. Luckily, one of the few spells I had managed to research was Lion Tamer, a modified Calm Beast for a measly 1 pt of my magical reserves. The beasts once again peaceful, I found some research notes and the missing Scholar. I urged him to hurry, because there was no telling what the kagouti would do next. The Bosmer was very grateful and rewarded me with a precious magical amulet, preventing damage when falling from great heights. This would come handy when I would scale mountains of Molag Amur.

Encouraged by this good fortune, I decided to continue my journey, but it would have to be the next day, for night had fallen. In my search for the scholar, i had seen a tomb, perhaps that would provide shelter and safety. Entering the dimly-lit tomb, I sensed that I was not alone, and after a right, I saw a vile creature of the Void. It was a Hunger that was gnawing at my weapons and armor, drawing the life from them. I had no choice but to charge and whack it with my mace of Ice, which did good damage. At last, with the great beast slain, I examined the body and found a treasure beyond my expectations. An Ebony helm glinting darkly, and worth many times my yearly salary!

The next morning i explored the slopes of the mountain range in the direction of Marandus, which the Mage Steward Ranis Athrys had marked for me. Alas, my search for a passage through the rocks where in vain, what to do? Should I admit defeat and come back better prepared? I did know a powerful Levitation spell, but its requirements were equally large. After many tries, I made it to the top when a fierce shriek interrupted my flight - a Cliff racer was bearing down on me! Stumbling, whacking, falling to certain death and low on magical energies, I remembered the locket from the day before, preventing what would sure be many broken bones. My trusty mace bashed the skull of the beast and icy powers froze its blood. Panting and trapped between rocks, I clutched the Almsivi Intervention scroll, yet with the goal so near, should I give in? Ranis would laugh at me, a fragile Breton, and I was determined to show the fiery-eyed Dunmer that I could make it in this savage land. Drawing on the powers of St. Velothi, I recharged my life forces and called an Ancestral Ghost to lend me his magical powers.

Refreshed that way, and avoiding a shadowy ruin I carried on, chewing a bit of hound meat and saltrice. Spirits high, I got careless and -within an instance- not one but two scamps were on me like locus! The critters used their claws to great effect and I had to Absorb Health from them to bring them down. In our battle, they had chased me all the way to the entrance of a cave, Punabi!

Impressed by my travails, Manwe agreed to pay the dues, but urged me to leave the inhabitants of the cave undisturbed. Although it was tempting to talk to fellow conjurers, I finally had enough adventure for one trip and used the Intervention scroll to return to town. Ranis was deeply impressed that I, a lowly Evoker, had succeeded where so many over the years had failed, mission accomplished!

and my the way, bravo! good story dude!
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Hot
 
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Post » Fri May 27, 2011 4:41 am

Got a few of the Hlaalu councilors to support my cause. I can only do a few at a time since I hate that part of the main quest.
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Trey Johnson
 
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Post » Fri May 27, 2011 10:55 am

As I figure this is the appropriate place to chronicle http://www.gamesas.com/bgsforums/index.php?showtopic=863163, I'll start putting these things here, instead of starting a whole new thread for it.

My new character: Lorana Spellbinder, one of the daughters of Tarvok. As usual, she will be randomly created. Therefore... (roll... roll...)

Race: Breton
Birthsign: The Ritual

Class: And now for the lengthy, involved process. Last time, I weighted my selection in favor of classes that favored the attributes boosted by the birthsign. This time, I have no such luxary. However, I am thinking I can still use it. I am going to slightly disfavor classes that have either conjuration or restoration as major or minor skills, figuring she'd probably tend to neglect those skills slightly due to her star-granted ability to heal and turn undead. The random roll table, on 4d4 (least likely at the ends, most likely in the middle):

4: Thief
5: Acrobat
6: Barbarian
7: Rogue
8: Scout
9: Monk
10: Bard
11: Spellsword
12: Sorcerer
13: Nightblade
14: Mage
15: Healer
16: Battlemage
17: Witchhunter
18: Assasin
19: Pilgrim
20: Agent
21: Knight
22: Crusader
23: Archer
24: Warrior

I rolled another 15? Wow. Apparently her star-granted healing ability was more inspirational than laziness-producing, since she seems to have dedicated herself to healing, enhancement--all the benefits of the College of Restoration.

One of Tarvok's oldest children, she was conceived before Tarvok had ever left High Rock. Indeed, she was, in a sense, the reason he left (though he didn't know about her, only about her mother's murderously angry father. He may have tried to stay on, had hen known his efforts had been "successful").

Her interest in healing went beyond the manipulation of magic, into alchemy. She was never satisfied by what she regarded as the Empire's counterproductive banning of certain substances that, while certainly abusable, were also potentially very useful in the healer's trade. It was the possession of just such a substance that ultimately lead to her imprisonment. There she would've rotted, had she not been born under a certain sign on a certain day to uncertain parents (her grandfather forced her mother to put her up for adoption)...

EDIT: Forgot to include this: Benould? Fantastic story!
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james tait
 
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Post » Fri May 27, 2011 4:50 am

Haven't played today yet, but yesterday evening my Nord Assassin spent part of her time running around playing undercover cop, exposing the corruption of Odral Helvi in Caldera, as a way to earn some money towards the land deed for her stronghold. She still doesn't know what to think of Curio, but on the whole, thinks he's a decent individual, despite the fact he's ...a strange one. She also completed the business of House Hlaalu for Nileno Dorvayn in Balmora, and ended up with a nice glass cuirass, greaves and boots for her efforts after shutting down the Sudanit Mine and convincing the East Empire Company to buy Hlaalu ebony.

After reviewing the writs she had been given by the Morag Tong, she decided to make a trip out east to Sadrith Mora to track down and eliminate Odaishah Yasalmibaal, and to gather a fair amount of alchemy ingredients along the way.

After taking care of that business, she then decided to explore Azura's Coast a bit, and found a smuggler's cave that she promptly looted. She's still in the process of sorting out the things she wants to keep and things she wants to sell, as she basically dropped it in a big pile once she used her ring to return to her house...currently her main house is Heather Cottage.
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Cheryl Rice
 
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Post » Thu May 26, 2011 11:48 pm

I know this is lame compared to your more immersive exploits, but i'm just getting back into the game and I'm trying some new antics right now. Over the past couple of weeks I've taken a liking to rolling a new character and doing the 20-minute morrowind run... for those of you who don't know, confiscate Caldera's master alchemy set, dope your character up at Wolverine hall, fly into red mountain and thwack the Heart to get an easy win. Today was my fourth run through like that and I had some laughs along the way because of stupid mistakes I made. For example, I made my character with no weapon skills, so I stood around swinging my fists angrily at an ash vampire for half a minute before connecting and making a 1-hit, mega-strength TKO -_-;
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Devils Cheek
 
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Post » Fri May 27, 2011 1:42 am

:lol: Nice story, Tristan_C!

Journal of Lorana Spellbinder, 16 Last Seed

Well, my first day on Vvardenfell has been a very good one. I took the time to get to know some of the people when I got here. Giving the bosmer Fargoth his ring back was a good idea. Arielle is a close friend of his, and runs the local tradehouse, so basically, I've won the trust of one of the most important people in this little dock town. He gave me a break on the equipment I bought today: chitin cuirass and boots (they grow the bugs big out here; the mudcrabs are huge!), a silver staff, and a scroll of Almsivi Intervention, which I guess could return me to a nearby temple if I really needed it.

I also learned that Mentor's Ring was located somewhere out on the Bitter Coast. I was completely out of money after shopping, so I figured I'd head up the coast a bit, see if I could find the Ring, and pick some of the local flora. There's lots of funguses that help you with the water, which is very useful in those swamps, and something else called a coda flower. I'm not sure what they're good for, but Arille certainly paid well for them. I also practiced the self-defense techniques I learned during my training against the mudcrabs. I think I'm getting better at it.

I managed to find the tomb. Once inside, I didn't have too much trouble warding off the ghost and bonewalker I found within using my Blessed Touch ability, though their curses were painful. Probably the biggest risk I took was reaching into the urn to grab the ring. I harnessed Mara's Gift to make sure I was as ready as I could be, and though the trap I set off was quite painful, it was not lethal. So now, I have Mentor's Ring!

I made my way back to Seyda Neen, and spent my last few hours gathering some more of the local flora around the town. I'll be spending the night in a bedroll located in the basemant of the Census and Excise office.

All in all, I think I'm going to like it here.

Oh, I nearly forgot one of the biggest things! I was harvesting draggle tails, when I heard a cry of terror come from well above! Then I saw a guy go splat. According to his journal, his name is Tarhiel, and he was testing out a new spell... a rather ill advised one. I think he thought he could literally jump from town to town, but while he can get up into the air, he neglected the "getting down" part. Still, I think I'll keep these scrolls (and his hat, and his robe). They may come in handy.
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Shirley BEltran
 
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Post » Fri May 27, 2011 12:28 am

Many thanks Spellbinder, and 'grats on securing the ring!


Today I created a brand new character with lots of RPing involved. His names ( like a lot of my Dunmer character ) Aryon Sarethi.

He's a Dunmer custom Warrior Monk who i've intended to join the temple and get to Patriach. Past experiences in the temple have made me learn that it takes quite awhile to rank up. He has destruction, conjuration and long sword as his primary skills to use and i'm going to wait till he is about level 10 or so before I join. Maybe a bit less. Until then he is going to be a mercenary who follows the tribunal and fights in their name for good causes. His role model is Vivec and he is generous, kind and basically what Vivec is in the books about him. In other words he is quite a fanatic.
I started off from the boat in Seyda Neen and RPed that he has just moved from Cyrodill so he is back in his true homeland. I spent my time their doing the starting quests except the one where you steal the items from Fargoths tree trunk ( he is good after all! ) and beating up the local fauna untile I was level two when I got bored. I also wiped out that smuggler cave and when he found the slaves he freed them as he doesn't belive in slavery even if the temple does. His home was originally that guys shack you have to kill in one of the quests there ( forgot his name ) until I moved to the greater Balmora by foot. His time on the road was quite fun as he looted caves (not tombs!) untile he reached Pelegiad. He spent a week there getting to know the locals and doing odd jobs until he met a fellow Dunmer who followed the temple. He told him about how he was a mercenary who fought for the Tribunal and how he should do the same. That's where I left off and tommorow I intend to get to Balmora and get some better equipment and just travel Vvardenfell and kill evil creatures and do mercenary jobs in the name of the Tribunal!

That's a really good take. From what I understand of Vivec though, he's a showman and a poet, definitely not a fanatic. Aside from martial skills, people following his example would want Majors and early development in personality and speechcraft. Refer to his Buoyant Armiger contingent at the ghostgate. In your travels, make conversation with savants and other great speakers like Divayth and Skink. For another example, the way I could see Vivec himself handling the Fargoth situation is to watch him visit his stump, then sneak up and plant 36 Sermons of Vivec, #26 in the stump (the volume that trains Sneak) after deducting the retail cost of the book. Not that you would have a rare book like that on hand in Seyda Neen. That's just how I'd see that character's personality coming out eventually.
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OJY
 
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Post » Fri May 27, 2011 4:57 am

I like how you think, Tristan C. I would never have thought to respond to Fargoth's stealth failure with a lesson both in stealth, and the word of Our Lord.

Journal of Lorana Spellbinder, 17 of Last Seed

It's raining. It's been raining all day. I was going to head out on the road to Balmora, but my clothes aren't exactly waterproof (more like a soaked, sodden mess if I spend too much time out in the rain), and Arille didn't have anything that would work, surprisingly enough. So I started the day with a leisurely breakfast at Arille's, getting to know some of the patrons. One of them was this horrible man named Hrikksar, who basically asked me if I'd help him rob Fargoth. No thanks! Another was Elone, a wonderful person who gave me some good directions to Balmora.

Some of the townsfolk were complaining about smugglers that occupy the nearby cave. I don't have a problem with smugglers per se (indeed, I've dealt with quite a few in my time; it's the reason I got arrested in the first place), but these guys seem to be causing problems. I figured the cave was drier than the road, so I had a look.

Two fights later, I was feeling completely drained, though I am rapidly getting the hang of using my self defense training in actual combat situations. Thanks to my magic, I emerged unwounded, but I couldn't have cast any more spells. So I headed back to C&E, and spent the rest of the day sleeping. I just woke up, and it's nine o' clock in the evening. I'd head back out to the cave, but I don't feel like slipping around in the dark. As I said, it's still raining.

If it's not raining tomorrow, I'll hit the road. If it is, I guess I'll explore that cave further.
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suniti
 
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Post » Fri May 27, 2011 2:03 am

Today, as House Redoran's first outlander Archmaster, I paid a visit to Ald Velothi. The strategically useless fishing village was having some trouble. A pilgrim was kidnapped by rogue Ashlanders, an aggressive slaughterfish was ruining the fishing business and a Dunmer woman was spreading racist sentiment. The Redoran representative, Theldyn Virith complained that the Great House pays little attention to the village, except when the taxes need to be paid.

Deciding to stick to the principle of 'no negotiations with hostage-takers', the rogue Ashlanders were soon cut down, restoring at least some peace to Ald Velothi. Some might question the need for the Redoran Archmaster to jump into the sea to kill a big slaughterfish, but at least I can say I did it my way. Back in Ald-ruhn, I reminded Miner Arobar, in charge of the northern part of the Gash, to ensure more regular contacts between Redoran and Ald Velothi.

(with LGNPC)
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Etta Hargrave
 
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Joined: Fri Sep 01, 2006 1:27 am

Post » Thu May 26, 2011 8:43 pm

I murdered everyone in Ghostgate, sold all of their glass items to Creeper, put Auriel's bow and shield in my house, became a Berne vampire, managed uber stats, stole everything in Caldera.
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Dean Brown
 
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Post » Thu May 26, 2011 9:17 pm

Journal of Lorana Spellbinder, 18 of Last Seed

There's nothing quite like the crisp morning air immediately following heavy rain. The puddles had yet to dry, but the air was clear, so I headed out.

I met a very silly girl out on the road. Some man comes, steals her jewels, but does some sweet talking, and she's less concerned that she just got robbed than she is about the sweet talking. I paid her no mind... though now I regret it. Mara would have helped her find the bandit. I shall have to be more mindful.

I stopped by Fort Moonmoth on the way into Balmora. I wanted to touch base with the local Maran cult, so I joined the Imperial Cult as a lay member. I sold off some of the reagents I collected on the way, as well as some extra books, and bought a mortar and pestle. I haven't used it yet, but I figure it'll be better to sell potions than reagents, when possible.

When I reached Balmora, I met Caius Cossades, a shirtless old man who apparently has a skooma problem. It's a sad condition. I hope some day to find some way to help people who have that problem, though apparently, it doesn't affect his ability to do his duties, which currently consist of giving me orders. My current orders: go do stuff. Seriously.

So I've joined the Mages Guild, and spent the rest of the day working with Ajira (khajit apprentice) on her alchemy reports. Fortunately, I already had what she needed in my own collection, so the process didn't take long. Her rivalry with the enchanter Galbadir complicated things, but we managed to get it all finished. I am now an Evoker, and have to move on to a new patron. Ranis is available, but Ajira recommends the Ald'Ruhn guildmaster, whose name I can't remember. I think I'm going to skip the whole thing, and head out to Ebonheart instead. I want to see what I can do as a lay healer.

***

19 Last Seed

Well, I spent most of the day out on the road. I teleported to Vivec, took a boat to Ebonheart, and took on my first mission as a lay healer: collecting marshmerrow from a nearby farm. So I traveled north of Vivec to Mr. Salvu's farm, and he was very helpful. He even gave me a book: The Cake and the Diamond, a story about an old lady alchemist who makes invisibility potions for some thieves, I think. I just skipped ahead to the part where she makes the potions. Very interesting. Maybe I'll actually read the story, some time.

Getting back to Ebonheart was a bit of an adventure. I crossed the two bridges that lead back to Vivec, and figured I was close enough to Ebonheart that Divine Intervention (I recently learned the spell) would get me back there quick. It didn't. I ended up in Pelgiad, instead, so I headed out cross country to get back, yet again.

On the way back... well, I met a man. Nels Llendo is his name, and by his dress, weapons, and positioning, I figured him for a bandit. But he didn't want money. All he wanted... was a kiss. And honestly, I'm not sure if he was just that handsome, or if it was because of my guilt over spurning an opportunity to emulate Mara earlier... but I let him. He seems quite taken with me. And I'm honestly not sure what to make of him, or this feeling I still have as I write these words! Just a silly infatuation, I suppose. Still, I'll probably look him up if I ever pass through Pelgiad again.

I passed a familiar intersection again, the one I passed two days ago when traveling from Seyda Neen to Balmora, only I went south this time. Finally, I was near Ebonheart, and prayed. The Divines be praised! I made it back to Ebonheart before sundown.

***

20 Last Seed

I spent most of today riding Silt Striders. I needed to get to Gnisis to deliver some potions and harvest some muck (is that ever appetizing) so I took a boat to Vivec, ran up to the mages guild (I really need to learn to fly), teleported to Ald'Ruhn. I decided that so long as I was there, I would meet Edwinna Elbert. She asked me to find her a copy of Chronicles of Nchuleft. There's a book store in Balmora I think may have a copy, so tomorrow morning I'll go check on that. In the meantime, I took a silt strider to Gnisis and back, stopping briefly to pick up some muck and deliver the potions. Chaplain Orgul turned out to be an Orc, but he taught me to restore my strength, so I guess he's not a bad sort. This took all day, so now I'm staying in a guest room at the Mages Guild at Ald'Ruhn. I'll just do my Restoration exercises, and go to bed.

***

The body of Lorana Spellbinder was found at the bottom of Andrano Ancestral Tomb. It is not known what she was doing down there, but given the very small number of coins found on her body, we suspect she was simply desperate for money. Nels Llendo is confirmed as the last person to speak to her, and said the reason she was in the area was that, once again, she had cast Divine Intervention too far from Ebonheart.
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Sarah Edmunds
 
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Post » Fri May 27, 2011 2:18 am

It has been along time coming, i was finally at the door to Galom Daeus. I could hear his voice echoing through the ruins bring back the memorys of a previous life that i had tried to hide deep within my soul, this vampire had once been my master, fed on me, used me in his adventures for power and then left me to live an enternal life within the ruin. using recall i had managed to excape him and eventally the race that has consumed me and my life for yrs. The only good that had come out of them yrs was this EltonBrand sword in my hand and being on speaking terms with god. with the Eltonbrand i had carved my way threw all the clans, Aundee, Quarra and now the last retreat of Berne. i had lauthed is Aundee and Quarra had beg for merci and washed the floor with there blood, taking there souls and what was left of there ashes and now its was Berne's turn.

I took a few steps into the ruin when there was a shout from the guard, she came running at me throwing adsorb health spells as she came, but she came to close and Eltonbrand split threw her head spraying the walls with blood as she fell to the ground. her shout had called the other gaurds of the ruin and they rushed at me. lowering the tip of my sword i ran into the mayhem, my sword finding vampires at every lounge and swipe. not one got close as i cut them down with vengance, with the guards down i ran through their blood deeper into the ruins and cutting down every cattle and vampire that i came across.

only when i was begining to beath deeply and sweat did i slow the muderous rampage, coming across walking machines i threw a ice bolt at them and froze their mechanics, passed them and walked up the stairs to Berne's own little room in the ruin. He was sat on the chair looking up at me, studying me as i walk in closer to him.

"so the vermin has returned, and with a new sword to i see. its not the sword that makes the vampire but the vampire, or in ur case it would be the weak little man"

I raised the sword intending to cleave him in half, mainly because anger was building up within me just looking at him but also to make sure he was going to die.

"I know what u had done, little man. Aundee, Quarra and Berne all dead, to be honest i thank you. ive been trying for centurys to kill them off, so i could make my own breed of vampires and hunt down all of species that live in morrowind and u go and do it within a yr, maybe ur not so little after all"

i was just about to swing the sword down with every bit of strength my body had when he palled a scroll from his pocket and read the word written on it. As he vanished into the night his last words lingered

"Thanks for the idea vermin"

I stood there with the sword held high in the air listening to his lauther ringing throughout the ruins
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Kim Kay
 
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Post » Fri May 27, 2011 3:28 am

I came back to Seyda Neen (from Balmora, by Silt). I managed to sneak in Eldafire's house and found a silver Longsword and a skill book. I've also stolen all ingredients and gold I found. Then I headed south-west and found an old boat and many many Ash Statuettes. I continued my journey and I after few hours (oh just live in the story :D ) found boat with people aboard. Even tho I thought they will be friendly they accused me for seeing those little statuettes and decided to abbreviate my neck. Surely it was opposite and I also took some stuff from the boat. I went on and in the middle of wilderness a message was flashing in front of my eyes. I gathered my self and went on. Somehow I found myself out of the woods and was in some dead land, no existence-nor beings, nor flora lived there only gray desert..must be the ashlands. I found myself in front of huge blue-ish forcefield but I found a cliff high enough to give my levitation spell time to get over it, but I had no luck on the other side and I landed painfully. Surely I thought it can't be worse but I was wrong. Big ashstorm started and I realized I am in the area that is known by horror and death that lives inside..... and my mana was out healing myself from fall. Since I was released only few days ago from jail I still had no luxury of things such as mana potions or generally any potions then those I got from woman in light house, back in Seyda Neen giving her ring of her loved back. And then I heard something.....dry dragging on that ashy land....it was quiet but then again loud enough for me to hear it's coming in my direction. I just stood there for few moments and then I felt shivers in my spine, my blood was cooled even more and my mind was empty, giving me only ideas of pulling out my brand new (stolen) silver sword......it was the most disgusting thing I have ever seen! Something that was once probably a man, was slowly dragging over to me....it was abomination I could never imagine..rotten flesh, disproportionate body parts and sore wounds all over the hard skin, and that cold look on it's malformed face watching me....
And then I saw that message I saw back in woods but this time I clearly saw what was written there....it was......... "SAVING"

And then I went to the bathroom, did my necessity and went downstairs and to the kitchen to get some soda and watch my favorite daily Magnum tv show. :D
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Captian Caveman
 
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Post » Fri May 27, 2011 11:06 am

I hope you don't mind if I steal borrow your format. :D

Journal of Torlin, 16 Last Seed:

Jiub told me that we've reached Morrowind and that we may be freed soon. He was proven correct when the guards came for me, unfortunantly they left him behind. I have grown to respect and admire the Dunmer and will miss his stories. I hope to see him again, but I feel that our paths will take two very different paths.

The guard led me up through the bowls of the ship and I tasted my first taste of freedom in many months. The sun shone down on me, causing me to blink as I exited the trap door and set foot on the deck of the ship. The guard posted there directed me to a waitng officer at the end of the dock, an unforled scroll in his hands and a blank expression on his face. I knew that expression well, using it to my advantage more than once. I hurried down the ramp as fast as my unsteady legs could take me and stopped before the Imperial, answering his questions about my past to the best of my ability, though it pained me to remember why I spent so much time on that ship.

The officers in the Census and Excise office were quick and thorough. I quickly made my way through their processing before finally meeting with the captain, who handed me a sealed package and directions to one Caius Cosades. I tucked the package and note into my shirt and stepped outside.

To call Seyda Neen a town would be a misnomer, it is a slightly built up fishing village, with both shacks and stone houses. There were few people on the streets: mostly Dunmer fishermen, their wives, and a small garrison of Imperial soldiers. A Bosmer accosted me and asked me if I had seen a ring of his that he claimed was stolen. I gave him one I found in a rain barrel in the Census office because it fit his description and I had no use for it. He was pleased and said that he would speak to Arielle, the local goods proprieter. Smiling at my luck, I bid him a good day and sought out Arielle to pruchase the supplies I would certainly need for the long journey to Balmora.
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Louise Andrew
 
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Post » Thu May 26, 2011 11:48 pm

I worked on my fanfic a bit (http://celestina.webs.com) then started a new character, an ambitious young Dunmer woman called Amadahy.
Her name, most fittingly, means 'Ocean', for she has spent most of her life in the water. Amadahy grew up with no mother but a father who was one among a crew of rowdy pirates that sailed the High Rock coasts. When the crew was finally captured, Amadahy was separated from her father and sold into the slave trade. For two years she sailed upon a slave ship, on the way to Morrowind. But when a nasty shipwreck killed all the inhabitants of the ship, Amadahy, strangely, survived.
When Amadahy finally found civilization she set out in search of a vessel and a crew, for there was ocean water in her veins that she couldn't refuse. When she heard of a grand ship at Seyda Neen being sold, she immediately traveled to the owner, living in Suran, and paid a pretty penny for it. After getting used to her grand new ship, Amadahy circled Vvardenfell, collecting a capable crew. She then led them in sailing from coastal town to coastal town. In each town, they would drop anchor and slay those who refused to give up their valuables. Then, before the guards could even think of catching them, they would be off, Amadahy's grand sails fluttering in the breeze.

That's all I'm at so far.
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barbara belmonte
 
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Post » Thu May 26, 2011 9:24 pm

This was actually yesterday, but I had a very satisfying moment when I received the quest Mollimo of Cloudrest gives you, where you have to kill that group of people outside Tel Branora. I had just made a custom spell, I think it did 40-50 Shock Damage for 3 seconds in 20 ft, and I tested it out on this unfortunate group.

Do you know how satisfying it is to see seven people all fall dead at once?
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Carys
 
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Post » Thu May 26, 2011 10:21 pm

Journal of Torlin, 16 Last Seed:

I saw the Altmer Arrille today and must say that I was rather surprised to see a Mer that tall and...golden. I had heard stories of them in Hammerfell, but never thought I would actually see on in person. He was a nice fellow and gave me a discount on his wares due to my helping his friend, Fargoth. I spent what little release money I had and asked Arrille if he knew of any work in the area. It seems that one of the guards upstairs was interested in recovering some money, but when I spoke to him about it, it didn't sound right and I turned the offer down. I see even in this distance provience, greed and corruption are alive and well. I shall have to remember to be on guard against them, lest I have a repeat of what happened almost a year ago...

I talked to the other patrons of the tradehouse: an older Dunmer named Tolvise who said she offered comfort and kindness. I had to turn her down due to my lack of funds; a Dunmer bard who told me of his many adventures; an Imperial Battlemage who had little to say, which surprised me because I thought Imperials always had something to say, even when they didn't say anything; a bald Nord who wouldn't tell me what he did and a pretty young Redguard female named Elone. Elone and I pvssyd a bit until she mentioned that a friend of hers went missing the other day and she was worried. I assured her that I would look for her friend and let her know if I discovered anything. Elone told me her friend said she was going to explore a reputed cave of smugglers just outside of town, but that was almost two days ago. I checked my gear and set out to explore this cave for myself. If they really were bandits in this cave, the law would be glad I rid the cave of them. Besides, after I was finished with them, they wouldn't need their gear anymore.
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Soku Nyorah
 
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Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri May 27, 2011 7:53 am

Today, my character Jakar went exploring for ancestral tombs. Eventually he stumbled upon a tomb housing a vampire named "Marara," his very first vampire encounter. After dispatching her with Hopesfire I looted a powerful ring from her called "Marara's ring" (kind of obvious who it belonged to.) Afterwards, I decided I would continue with my mages guild quest from Skink-In-Tree's-Shade, to dispatch an ex-mage's guild member turned Necromancer in the cave of Shal, near Hla Oad. Well, since I was too lazy to go somewhere else for travel, I got guild guide transportation to Balmora and began my trek! On the way to Hla Oad I ran into a rat and decided that I should train my hand-to-hand skill, as I selected it as a minor skill only to rarely end up using it. Beginning at level 19, I fought my way to level 28 until the rat finally collapsed from exhaustion and I was able to bludgeon it to death with my fists (which were covered in metal, of course. Shouldn't wearing gauntlets increase hand to hand damage? I mean, surely getting hit with a metal fist must be immeasurable in pain to a bare-fist punch. Photo of the epic battle here -> http://i42.photobucket.com/albums/e324/ZarosRO/ScreenShot0-3.jpg )
And if anyone wonders, my armor is a mixture of...
Royal Guard Helm
Royal Guard Left + Right Pauldron
Royal Guard Right gauntlet
Her Hand's Left gauntlet (for an extra 5 points of strength)
Glass cuirass
Glass greaves
Glass boots
And it's all tied together with an extravagent robe, and sometimes I use an Indoril Shield.
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Rex Help
 
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Joined: Mon Jun 18, 2007 6:52 pm

Post » Thu May 26, 2011 10:08 pm

i made out like a bandit by taking every thin in a cave cant remember what the caves name is
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sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Thu May 26, 2011 11:07 pm

My newest character Rythia Gilford the Dark Elf healer, travelled on foot from Seyda Neen to Balmora. On the way she met with a Dunmer bandit, demanding money. When she refused, he charged with his short blade, thinking that the healer was easy game, and how wrong he was. A quick Shield spell up and Rythia began punching him to the ground, swiftly dodging his shoddy weaponry. Once down within an inch of his life, she mercifully healed him and walked off, though the thug didn't know when to quit, and paid the price.

A few days later, she reached Balmora, impressed with the city, she looked around the shops before heading for the South Wall and Cosades. But with no money, browsing was all she could afford. When she headed to the tavern for information, she was shocked to hear that her new boss was a drug addict, and is now anxious about meeting him.
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Jack Walker
 
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Joined: Wed Jun 06, 2007 6:25 pm

Post » Fri May 27, 2011 5:58 am

Scaren's Journel entry #1: Today for some odd reason I was pulled out of my prison cell and taken to Seyda Neen. Thank goodness I was due to be executed the next day for Assassinating one of the kings "Blades", I think those are his personal guards, but I'm not sure.

During the ride I met a fellow named juib Who woke me from a very strange dream, I'm glad he did.When I got off this guard
asked me quote "What the crap are you?" I had a nasty scar on my face but I felt I still looked like a dunmer. The guards inside
were very rough with me, I'm guessing it's because I killed a high ranking blade. I was asked what sign I was born under, and after thinking about it I was born on the year of the assassin which is every 1493 year. After going through the door I decided to loot the whole place. Then I went outside and looked in the barrel where I found a ring. After going through the next door I talk with this guard who gave me 87 gold and a package for a guy Whose name I can't remember. Then I snuck around behind him and took the warehouse key, he didn't see me.

Then when I got out of the office a guy named Fargoth came up to me and noticed my ring that I got from the barrel and asked for "his" ring, since he saw it I decided to give it back to him. Then I went to the local tradehouse and sold the stuff I looted.I got 354 gold which is ok. I decided to go back to the census office and sleep in the bedroll I saw there. Tommorow I will go get some armor and a weapon.
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Kayla Keizer
 
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Joined: Tue Dec 12, 2006 4:31 pm

Post » Fri May 27, 2011 8:24 am

It's done... no more prophesies. No more grand epic quests. And dadblast it, no more fighting gods or demon gods!
Spoiler

It al started when I proved myself the Neravarine, and became Hortator to the Great Houses. Of course, this means ol' poet-boy Vivec shoves a metal glove on my hand, tells me where to find a magic squeakyhammer and enchanted pigsticker, then sends me to the crater of that blight-infested volcano to kill a guy HE should have killed centuries ago. I made it, and stopped the masked maniac from building a giant robot in the process, but barely got out with my life. Of course, all the bowing and scraping the citizens pulled was cool for a time, but now it's really getting old.

Speaking of getting old, I got tired of all those assassins, and went to Mournhold - "City of light, city of magic!" as those annoying Guards kept chanting. Long story short, I ended up having to kill Vivec's psychotic girlfriend, and supposedly the wife of my 'previous incarnation', Almalexia. Don't ask me how I managed to kill a second god, I'm not quite sure.

Finally, deciding that this Solstheim place sounded interesting, I froze my tushie off fighting bears, werewolves, and undead, only to get kidnapped and shoved in a maze with an Imperial Captain (a really nice guy, actually), a werewolf, and a giant! After I finally chop the giant down to size, I now have to face a THIRD god! Unlike the other two, this one really is a god, and not an empowered mortal. But, thankfully, I only had to face an 'aspect' of him. Unfortunately, he'll be back in another few centuries or so. I pity the poor schmuck who has to face him then.


Well, anyway, I'm done. No more continent-spanning adventures, no more any of that.

Wait, what was that? Some new landmass off to the south of Ebonheart? Hrms... sounds interesting...
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Sxc-Mary
 
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Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri May 27, 2011 7:21 am

Journal of Torlin, 16 Last Seed:

The cave was mostly dark when I entered it, but the light from a fire burning in the center of the room and a few torches stuck into the ground illuminated the area enough for me to see. A silouetted figure knelt before the fire, stirring something in a pot. The faint trace of cooking meat teased my nose as I crept down the stone ramp leading to the floor with my bow drawn and knocked. I knew I would have to take the figure out quickly before they could warn any others in the cave. I drew back on the string and sighted along the arrow. Just as I released the string, the figure turned around towards me. My arrow flew harmless over her shoulder and shattered against the wall. She let out a scream and charged at me, drawing a chittin dagger. I threw down the bow and drew my swords. From her clumsy strikes, I could tell she wasn't a very experienced fighter, but I knew that one lucky strike could end my life. I deftly parried her thrusts with my wakizashi as I tried to bring my katana to bear in the cramped quarters. We fought like this for a few moments until she over-extended her reach and I quickly attacked her exposed side. A quick slash across her belly felled her at my feet. I stared at her eyes as they lost their light. She had few possessions - the clothes she was wearing, her damaged dagger, a key of some sort and a handful of septims. I pocketed the septims and took the key, thinking it may be the key to the slaves' bracers. I listened for a few moments for movement inside the cave before I explored the room I was in.
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Sxc-Mary
 
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Joined: Wed Aug 23, 2006 12:53 pm

Post » Fri May 27, 2011 7:57 am

yeah... I really didn't get anything accomplished, spent like 2 hours trying to find one of the 4 mushrooms that ajira has you look for. Need the B one. Then pretty much explored Vivec and Ebonhart. Then went back to Casius for more orders. which include finding about the 6th house or something like that.
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JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri May 27, 2011 3:54 am

Nothing yet, but yesterday I summoned a Dremora to check if my mod worked. It did. All Dremoras now glow in the dark.
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Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

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