What did your character do today? #3

Post » Tue Sep 28, 2010 5:56 am

As in the previous two topics, tell us what your character has done, be it by some short sentences, or a long epic saga.
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james kite
 
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Joined: Sun Jul 22, 2007 8:52 am

Post » Mon Sep 27, 2010 11:12 pm

Went hunting.
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Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Tue Sep 28, 2010 11:08 am

I chased deer around all day throwing fireballs at them.
Destruction training ftw.
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Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Mon Sep 27, 2010 9:23 pm

Left the SI for some peace and sanity. Marti Hadn't been to her Anvil home for probably a month. It was nice to sleep in her own bed instead of a musty bedroll in some dank cave or dungeon.

Actually that was Saturday. I haven't played since then.
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Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Tue Sep 28, 2010 5:16 am

Vincent finally escaped prison in search for his brother Vicente Vatieri, he has longed to be a vampire and received a letter that his brother had also become one, it was their life long dreams. Vincent went out to the imperial city to hear what had been going on whilst he was imprisoned, he did get some evil looks as he was jailed for using necromancy against the public... but some people spilled that if you murder somone the dark brotherhood will visit you in your sleep, you will then be given another job to get in as a child of sithis. Anyway he flared the owner of the office of imperial commerce, it was in the black horse courier but they couldn't accuse anybody, Vincent was already in cheydinhal at this time, he slept there and was visited and told to kill rufio. so he did, bolted from one end of the room to the other, Vincent was always well trained in arcane, his father had him lessons in magic, but he used them for evil. So he was again visited by Lucien and was directed back to cheydinhal to be welcomed by Ocheeva. He cannot wait to be re-united with his brother, he then found out that his brother was the first step to recruitment, so he visited him and Vicente said he will pass the dark gift to only his closest ones, his brother for example, but he wanted a few jobs doing first, the first to kill a pirate captain which Vincent has just completed, just a few more contracts until his dream is forfilled, then chaos will run from there :)
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Jessica Phoenix
 
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Joined: Sat Jun 24, 2006 8:49 am

Post » Tue Sep 28, 2010 7:16 am

Well I just finished the main quest and decided to play the game differentely than I used to. After putting away my enchanted ebony armor and daedric Longsword in my house in Skingrad, I went to the market district to by light armor, a bow and some arrows.
This new approach to gameplay is turning out to be a lot of fun, as Quim Roscas now defies his enemies as a marksman/conjurer, aswell as some destruction magic (wizard′s fury spell).
The highlight of the day was the challenging and entertaining raid of the Belda ruins near the Imperial City, as Quim Roscas is willing to join the thieves guild, and found this place to be a good training ground.
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Nichola Haynes
 
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Joined: Tue Aug 01, 2006 4:54 pm

Post » Tue Sep 28, 2010 12:46 am

travelled from frostcrag spire to bruma to buy some food and hang out in the fighters guild for a bit. Returned to frostcrag just before nightfall.
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Grace Francis
 
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Joined: Wed Jul 19, 2006 2:51 pm

Post » Tue Sep 28, 2010 8:10 am

My friend Ruined-Tail (of Ruined Tail's Tale) was assassinated by Shadowscales last night, so I took revenge on them. But there are more nightmares to follow. Now Moon-Watcher is the lonely Argonian wanderer on horseback heading to Skingrad from Anvil... I see some sylvan warmers (from OOO/FCOM) on the wayside next to Narind, but do not want to tangle in something that is not my business...love my modded Oblivion setup :)
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biiibi
 
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Joined: Sun Apr 08, 2007 4:39 am

Post » Tue Sep 28, 2010 10:11 am

Buffy is still in Leyawiin conducting some. . . business. Here's a snip from Episode 70 of her Journal:

* * *
"Well?" Agata met me with both hands on her hips and a frown as I entered the lobby of the guild. "I hope you gave Count Marius a piece of your mind. I couldn't believe it when you returned to the guild last night in bare feet wearing only the surcoat of a castle guard! Did they catch the pervert yet?"

"No, and they don't seem to have any leads," I replied.

"I so hope it's not another rogue mage." Agata lifted one hand from her hip and waved a finger at me. "Now, did those nobles at least offer to pay for the loss of your beautiful gown? I still can't imagine how such a thing could happen - and right in the castle dining room!"

"The Count feels terrible," I said. "He apologized and his steward gave me some gold to replace the dress. Despite the scandal, I must admit that it was kind of funny to watch those nobles running around without their silk finery."

* * *
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Annika Marziniak
 
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Joined: Wed Apr 18, 2007 6:22 am

Post » Tue Sep 28, 2010 12:34 pm

Walked from Chorrol to Bruma. Properly the best looking terrain in all Cyrodiil. :D
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Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Tue Sep 28, 2010 12:42 pm

Did some quest for Umbacano, forget what its called, but its the first 'task' you get. After i came of the ruins the other treasure hunter approached me, i gave him the artifact, but then killed him from behind in sneak mode as he walked away, and then took out his buddies. Got 1600 from the artifact, then took 2 trips of grabbing equipment and made about 12k off of that :celebration: Used the money to buy the remaining purchases for my bruma house.

Also successfully assassinated Gromm after hearing the worst npc conversation ever between him and some other nord:

Nord: "Did you hear that Beanlin was killed? Do you think its true"
Gromm: "I don't think so" :facepalm: , yet he was the first one to see Baenlin dead, and is crying about his death 24/7 in the tavern...
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Lou
 
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Joined: Wed Aug 23, 2006 6:56 pm

Post » Mon Sep 27, 2010 11:38 pm

Continuing Rosalind the Bosmer Minstrel's journey. Day two.

-Woke up alive, considered it a good sign. Continued on my way.
-Saw a man approaching me. With his axe raised. Ran even faster.
-Spent most of the journey to Leyawiin running for my life.
-Sold some trinkets to a bosmer named Gundalas. He encouraged me to join the Fighters Guild.
-Gave a coin to a beggar. She also mentioned the Fighters Guild. Do I look like a fighter?
-Asked around about Sheogorath. No luck.
-Headed to the Fighters Guild. Wouldn't hurt to check it out.
-Checked out the mages guild instead. Signed up, but still learned no more about Sheogorath.
-Read some books. "Ten Commands: Nine Divines".
-Read the amusing "A Less Rude Song".
-And the even more amusing, "Guide to Leyawiin".
-Agreed to find an amulet for Dagail. In the morning.
-Read some more. "Fundaments of Alchemy", "Varieties of Daedra", and "The Book of Daedra"
-Slept.
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Prue
 
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Joined: Sun Feb 11, 2007 4:27 am

Post » Tue Sep 28, 2010 4:08 am

Leveled from 36 to 42 on my Ra'Gada Crusader.
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Alan Cutler
 
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Joined: Sun Jul 01, 2007 9:59 am

Post » Mon Sep 27, 2010 10:35 pm

On my way to Skingrad from Kvatch, spied a farm to my left. Shetcombe Farm. It was quite late and my horse was tired after all that climbing from Anvil, so decided to stop. This was lucky because I was tasked by Praxedes Afranius in the IC to deliver a letter to Shetcombe Farm too!

Left my horse in the stable, and fed him some fresh hay. Met a traveling merchant and his cute guar. Sold some of the orcish golden greaves I stripped off of those bandits on the Kvatch fork. Got my items repaired as well. Before I could rest near the farm, I spied some goblins heading our way. Within moments, we were attacked by 2 goblins and their shaman leader. In this mix, a boar, a hill giant and an amazon man-killer also got mixed up. My traveling merchant friend, his guar and I had our hands full, but we prevailed.

While looting the dead bodies (for I am an Argonian scavenger), I spied some wolves and decided to get some wolf pelts. Chasing the wolf led me down to the Kvatch lowlands all the way to Fort Linchal. Had a skirmish with a necromancer, who wanted a new zombie just as I wanted a new wolf pelt. Well, I got my wolf pelt and a new robe from the necromancer.

As it was quite dark now and I was tired and hungry, it was easy to get disoriented. I saw a light in the distance, and mistaking it for Shetcombe Farm, headed to what i found to be an Ayleid well, or to be more precise, and Ayleid well frequented by an ancient gargoyle and an ogre. [censored], [censored] [censored]! I was in deep excrement at this moment, and I could feel death pawing at me.

Until a week ago, an ancient gargoyle implied sure death. That changed until I found their weakness was cold. I would give them a frigid burial with my Staff of Winter, and it would still be terribly difficult. I don't know anything that can stand against an ancient gargoyle - these creatures eat nether liches for breakfast! But an ancient gargoyle alongside an ogre meant I had no time to take my staff out. All my time was used in sheathing my sword and taking to my heels. Tried escaping, but was paralyzed by the gargoyle, and smacked hard by the ogre. Just had enough strength to summon a timber wolf to help me out, but the ogre gave it a painless quick death too. But this diverted their attention enough for me to chug some skooma and take off like there was no tomorrow!

With the shades off death at my heels, I ran and saw some fearsome nord berserkers up front, hacking the remains of a dire mountain lion. I was unsure - were these friends or foes? Without much time to make a decision, I decided to get them involved. Luckily, the nords shared my apprehension but none of my trepidation - they jumped right into the fray, one attacking the ogre, the other attacking the gargoyle. A barbarian shaman also heeded their distress call and started spell-bashing the gargoyle. But the gargoyle was not looking forward to some cold nord steak or an orc casserole, but lusted for for some warm argonian stew. He kept cursing me and closing in on me. Some deft maneuvering, and I was able to dodge his spells and hide behind the old marbles of the ayleid well. Was also able to summon my timberwolf to my aid, and during this frantic skirmish, my arrow pierced the ogre's skull. The nords had hacked him almost lifeless, so he gave way. But while dying, he roared and placed a mighty swipe at the berserker that brought his doom. I looked around and surveyed the dead count - 2 nord berserkers, 1 barbarian shaman, 2 deer, 2 timber wolves. I was barely alive.... and so was the ancient gargoyle. My menace was quick to notice my presence, but I was quicker on the draw - A few frigid blasts of the staff of winter and he was frozen in place and his doom was sealed.

When I returned to Shetcombe, the sun was winking from the east on a much smarter Argonian. He no longer lusted after wolf pelts now...
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alicia hillier
 
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Joined: Tue Feb 06, 2007 2:57 am

Post » Tue Sep 28, 2010 1:41 pm

'Angry B@5tard", The Sociopath heard rumours that a disaster had befallen the town of Kvatch. Recognizing an ideal opportunity for profit and plunder the Dunmer made all speed towards the beleaguered town. It was a long and uneventful journey from the Imperial city, with only the odd bandit or angry bear to break the monotony of the open road. As he was unable to afford or successfully steal a horse AB had no choice but to trudge the weary miles on foot. AB tried at first to amuse himself by wandering off the main road a bit and gathering local flora to brew bizarre alchemical mixtures... This proved to be a maddeningly frustrating task though as the only item he had in abundance was the piles of stale rat meat he had saved in his pack for emergencies... Every potion brewed simply drained his fatigue and left him exhausted. Unable to cope AB turned to the only solace he knew would surely save him... the sweet, sweet embrace of Lady Liquor. (explanation: A night cap turned into an entire bottle of vodka)

AB awoke in the middle of a refugee camp the next morning. All around him lay the mutilated corpses of the few, pitiful survivors that had somehow escaped the sacking of Kvatch only to fall prey to his drunken blade. AB looked upon his bloodstained hands and thought... "What have I done?!?". He spent a full 30 seconds in shell shocked horror... Then, being a pragmatic sort, he quickly looted the eviscerated bodies of whatever meager valuables and clothes they possessed and proceeded to flee eastwards to the nearby town of Anvil. "At least they didnt die in vain. I can probably pawn these for a few gold." he thought cheerfully.
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brandon frier
 
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Joined: Wed Oct 17, 2007 8:47 pm

Post » Tue Sep 28, 2010 5:12 am

Rosalind the Bosmer Minstrel, day three

-Awoke ridiculously early. Left under the cover of darkness.
-Found the fort where the amulet was located, along with numerous bandits.
-Realized very quickly that running was not an option, and took liberal advantage of my absorb health spell.
-Had to get over my squeamishness towards dead bodies to pry a key from one of them.
-Found some coffins, took the amulet and some rings out of them.
-Felt guilty, put the rings back.
-Fought with a fellow mage named Kalthar, who decided to be a jerk for some reason.
-Returned to the guild and earned my recommendation.
-Went to the basemant to repair my blade, to avoid being too disruptive.
-Befriended Agata, and discovered how delicious (and potent) Tamika's wine is.
-Found an alembic, calcinator, and retort upstairs. Borrowed them for a bit.
-Tried to remember where they were before. Failed.
-Tossed them haphazardly across the desk. Yeah, no one will ever notice.
-Headed out, had a chat with the Countess, who mistook me for some brave and noble warrior.
-Began to suspect I'd have to find the shrine of Sheogorath on my own.
-Headed north. Found a nice little settlement called Borderwatch.
-Found the shrine of Sheogorath!
-Decided to speak to the only fully dressed person at the shrine.
-Learned that I'd need a head of lettuce, some yarn, and a lesser soul gem to summon the Madgod.
-Noticed it was getting late, decided to rest in Borderwatch.
-Went into the inn, the only place that wasn't locked. It was empty.
-Saw a nirnroot on the shelf. The song was playing again.
-Saw a bottle of Tamika's. That song was driving me crazy...
-...
-Whoa...
-Fergot how strong Takima's is.
-Hey... a nirnroot. Aw... no one'll ever miss it.
-Hey... a bedroll.
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Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Tue Sep 28, 2010 3:50 am

I wish I could get over my Severe restartitis and Find a Character I can really enjoy and fall in love with.

I ended him yesterday, but my Kahjit Sanguine Worshiper had fun playing a harmless prank in Leyawin, rendering him unable to return to the town for safetys sake. He then went to the Chapel of Mara in Bravil with his invisibility spell, his Frenzy Spell, and the Rose To play the wonderful prank of releasing a Daedroth on the Alter of Mara During Mass.

However, he forgot the lock spell he put on the doors, and his epic end (since I wasn't having as much fun with him as I hoped) was getting trapped in the chapel with a berserk daedroth and a very very angry clergy.
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Doniesha World
 
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Post » Mon Sep 27, 2010 10:40 pm

I wish I could get over my Severe restartitis and Find a Character I can really enjoy and fall in love with. I


Aww. I wish you could too. :sad: When it clicks, it can be really wonderful.

Now that said, there are plenty of players who thoroughly enjoy frequently creating and starting new characters. However, since you wish you could find that 'permacharacter', I hope you can too. :foodndrink:
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laila hassan
 
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Post » Tue Sep 28, 2010 3:45 am

Aww. I wish you could too. :sad: When it clicks, it can be really wonderful.

Now that said, there are plenty of players who thoroughly enjoy frequently creating and starting new characters. However, since you wish you could find that 'permacharacter', I hope you can too. :foodndrink:


I appreciate it. I have had a few I really enjoyed, but it never really lasted. this last one I loved, but I couldn't come up with a reason for him to do any more than screw with people in the town. Honestly, I might be going through Ob burnout, as it is the ONLY game I play. Nothing else hooks me, and it's incredibly hard for me to go back to Morrowind now. I am fiddling with the Idea of a Crusader type character who hunts down Necromancers and Conjurers, but It feels to one dimensional in my head to really start with it.
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lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Tue Sep 28, 2010 8:08 am

Setentia, an Imperial mage, happened to run across a cave full of imps along the way to Skingrad. Being a bit new to using magic in battle, she only roasted a couple and grabbed some easily-found treasure before moving on - places to be, after all. After that? Doing the Skingrad recommendation quest, which involved roasting zombies this time. Easier, since they don't try to roast back...


Some pictures to show how it went:

http://img.photobucket.com/albums/v44/Maccabeus/setentia0.jpg
- Mmmm... Cyrodiil Fried Imp.

http://img.photobucket.com/albums/v44/Maccabeus/setentia1.jpg
- She was usually sneaking around, but the illuminating staff she grabbed off a marauder battlemage a couple days back lets you see what she looks like in the cave (That's the imp from the first screenshot behind her).
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Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Tue Sep 28, 2010 9:15 am

Killed some manical fast as grasshoppers jumping Goblins while some warrior tough Goblin Shamans acttacked from a distance with spells and conjured Dread Zombies. To think am only level 17 and havent even seen a Land Dreaugh yet. That oughta be a barrel of instant death fun.
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Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue Sep 28, 2010 12:49 pm

Day four...

-Woke up to a khajiit woman named S'thasa looking over me. She didn't seemed bothered.
-Bought a head of lettuce.
-Traveled back to Leyawiin.
-Went to the mages guild hall. Got some yarn, tore the place apart in search of a soul gem.
-Realized I'd get back to Sheogorath's shrine faster on a horse.
-Bought a paint horse. She was afraid to leave.
-Found out that my horse doesn't like running down hills.
-Ride to the shrine was uneventful, save for the occasional bandit attack.
-Ride was also slow, due to my inability to leave alone any plant I see along the road.
-Approached the shrine with my offerings. Asked a special favor of Sheogorath.
-Instead of a material prize, could I be awarded with advice on what to do about my insane brother?
-Sheogorath agreed, and sent me to Borderwatch.
-Was told to make a prophecy come true. One that involved rats and the killing of livestock.
-Decided my brother wouldn't me happy if I did something like that on his behalf.
-Headed out to Bravil. Stabled my horse and found the mages guild.
-pvssyd with some altmer, replaced my dagger with a silver one, got a change of clothes, then went to bed.
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Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Mon Sep 27, 2010 11:32 pm

Not much, really. Performed recon around the area surrounding Bleaker's Way -- my newest character's hometown. A few wolves and bandits were slain, and flowers were picked. Might make my way to the nearest city and enlist in the Fighter's Guild.
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Noraima Vega
 
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Joined: Wed Jun 06, 2007 7:28 am

Post » Tue Sep 28, 2010 8:31 am

Spoiler


Character: Staboyo,
Class: Psycho-Killer
Race: Dunmer

Mental Journal of Staboyo the Psycho-Killer (if you need to ask why a Psycho-Killer narrates his own life to himself, you're not paying attention)
Day 1
A Lucky Break!! I manged to escape from prison during the chaos of an imperial assassination!! The senile old emperor practically forced me to take his amulet, babbling about delivering it to someone named... Jeffery or Jerry or something. The damned Captain of the blades just stood there mumbling incoherently about how he had failed his duty and didn't seem to want the thing... It looks valuable but I doubt anyone would be willing to buy such a dangerous item... If a guard caught them with it the consequences would be terrible. I certainly dont want the blasted thing but for some reason I cant throw it away!! Its definitely cursed! Finally decided the safest place to hide it was on my own person... in a place where the guards wouldnt search were I to be arrested.... again.

Had a terrible time hiding the cursed amulet... Walking is incredibly uncomfortable now but I suppose I'll get used to it eventually, besides the excitement of finally being out of the prison and free from demented ramblings of the prisoner in the next cell had put me in an excellent mood. Decided it was best to put some distance between me and the Imperial city so I crossed the river and started to head as far away from the Legion and its self-righteous guards as I possibly could... As I passed by some nearby ruins I was suddenly attacked by two bandits! A redguard woman wielding a deadly (and rusty) looking axe as well as a Dunmer Archer charged out from behind some broken pillars, spewing threats of violence. The dunmer at least was clearly insane because he kept screaming about how I was a "Traitor to my own race", despite the fact that it was he and his ugly friend that were attacking me. I put the sword I had pilfered during my escape to good use and quickly slew the odd duo. I stood above their tattered corpses in bewilderment for a short while before realizing what an excellent opportunity this was... I quickly stripped them of their armour (no more prison rags for me!!) and grabbed whatever goods I could from the tents they had pitched outside the ruins. (mostly lettuce but a bit of ham as well)

I was more suitably armed now and feeling rather emboldened by my recent string of good fortune (being provided an escape route from prison and free, albeit bloody fur armour) I decided the ruins warranted further exploration. Perhaps the pair outside were part of a band I could join... Its always better to have friends when you're an outlaw... Even if your friends have to be murderous cut-throats of questionable mental stability. But what if they wanted revenge for the comrades I slew?? I would have to approach this endeavour with great care... I decided it would be most prudent to advance stealthily into the ruins and observe any bandits I found before propositioning them.... If only I had a quill and some paper I could draw up a resume... Alas my previous one had been taken by those blasted legion soldiers when they arrested me.... I'd just have to play it by ear and hope for the best... I quickly prepared a mental list of reasons why the bandits should take me into their fold, took a deep breath to steel my resolve and then plunged into the darkness of the ruined citadel...

*Here's the List*
-Quick with a blade
-Good at sneaking into places
-Clearly my ability in combat was greater than the sum of the two recently deceased lookouts
-A basic understanding of magic
*------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------*

Day One continued...

It had been several hours since Staboyo descended into the Ayleid ruins. Despite the complete and utter failure of his attempt at joining the small group of bandits the Dark Elf was in quite a good mood. True, the outlaw organization that had at first seemed such a promising source of manpower, had proven unreasonable and required slaughtering down to the last man, but the excursion into ruins hadn't been totally without profit. The clever elf had come into possession of a number of valuable magical stones that would surely fetch a good price at the Mages Guild as well as an ancient Ayleid statue that seemed to be worth a few septims itself.

The endeavor had gotten off to a poor start. Shortly after entering the ruins, Staboyo had been discovered by a massive redguard warrior while descending a circular stairwell . The Dark elf had carefully made his way down the spiral staircase, being mindful to watch for trip wires or trap panels but had failed to notice the shadowed form hiding within a little alcove off to the side. The Bandit it seemed, was quite adept at concealing his presence despite his large frame. However it became apparent that either he was not smart enough to utilize the advantage of an ambush or he didn't think he'd need it to deal with the puny elf creeping into his lair, as he suddenly stepped out of his hiding place effectively blocking Staboyo's path. The bandit was good two heads taller than the lithe dark elf and like his fellows above was clad in ragged fur armour that looked like it had been through many battles. His heavy-browed, scowling face was crisscrossed with a multitude of scars that only amplified his menacing presence. Staboyo quickly flashed an easy smile and raised his hands as a token of parley. "Well met mighty war..." he started but his greeting was cutoff mid-sentence by the lusty battlecry of the charging sentry. The redguard warrior leapt at Staboyo with surprising speed, a massive two-handed maul held at the ready high above his head. Staboyo barely got out of the path of the vicious swing in time, leaping to the side at the very last moment as the heavy head of the iron hammer crashed into the stone staircase, shattering the ancient tiles. Before Staboyo could recover the raging guard followed up with a second lethal backhanded blow that smashed into the nearby wall to devastating effect. Sparks and stone fragments tore through the air as Staboyo ducked below the weapons murderous arc. There was no time to think and certainly no time to talk the warrior down, seeing his opening Staboyo charged the redguard, unsheathing his blade mid-leap, responding to the danger with a hoarse battlecry of his own. The steel tip of his shortsword tore through tattered fur armour as easily as it would old parchment and Staboyo buried his blade up-to-the-hilt in his enemy's heavily muscled chest. A choked cry of anguish bubbled out from the stricken warrior's lips along with a spray of deep, crimson blood. The heavy hammer he had wielded so effectively fell from his nerveless grasp and clattered down the steps noisily. The Redguard stared into Staboyo's eyes for a brief moment, shock and terror evident on his face, before his legs gave out and he toppled over backwards, rolling down the stairs and into a crumpled heap at their base.

Meanwhile the cunning Dark Elf had already ducked into the very same alcove within which his assailant had been lying in wait. His shortsword had been wrenched out of his grasp and now lay at the bottom of the staircase along with the dead guard. From deeper within the ruins he heard cries of alarm and the clatter of oncoming footsteps. "Well that went well." he thought ruefully. "So much for reasoning with them." Staboyo slipped an iron dagger out of its sheath as he disappeared into the shadows, with a bloodthirsty grin dancing across his face and murder in his eyes.

*Later*

The long silent ruins rang with the sound of clashing steel as a solitary figure, clad in ragged, blood-soaked fur-armour battled pair of living skeletons. They were creatures of nightmare, walking bones clothed in tattered remains of ancient cloth and armour. They shambled forward relentlessly, rusted axes clutched in their bony hands. The undead monstrosities were tireless and mercilessly assaulted the lone warrior, assailing him with an endless barrage of blood thirsty blows. It was all Staboyo could do to keep the creatures at bay, using his shortsword and a shield of reinforced leather that he had "acquired" from one of the bandits that had been using the ruin as their hideaway. The skeleton on his left attacked with a lethal blow aimed at his head but Staboyo managed to block it with his shield. Before he could retaliate however the second skeleton leapt forward from his right, chopping down at his chest. Staboyo deflected the axe with his sword, slashing at its iron handle and throwing off the nightmare creature's attack, then before either monster could renew their assault he locked his shield arm and barreled into the leftmost skeleton. The twisted monstrosity was knocked off its feet by the sudden weight of his charge and tumbled to the floor with a clatter of dried bones. Before it could regain its feet Staboyo ran up behind it and kicked it in the head with all of his might. The ancient bones snapped under the force of the blow and its skull was sent flying across the cavernous chamber. If the remaining skeletal warrior felt grief at the loss of its comrade, it did not show it. The undead creature simply continued to attack Staboyo with an endless series of vicious blows. However its attacks were that of a mindless construct and now that it had lost the advantage of superior numbers, the faster Dark Elf easily dodged its clumsy swings, using the created opening to lop its head off with a well placed stroke of his sword.

Staboyo leaned against the cold, stone wall panting, taking a moment to catch his breath. These undead monsters may not have been particularly strong or skilled, but they were touched by neither fear nor fatigue and their single-minded pursuit of his blood had taken quite a toll on the Dunmer warrior . His armour was marked by several fresh tears and a jagged cut ran down his left cheek, spilling a steady flow of dark blood down his chin and onto the dead stone beneath him.
He had lost track of how many hours had passed since he had first entered the ruined Ayleid citadel but estimated at least three or four. The bandits he had meant to proposition were now all corpses, lying in puddles of congealing blood on the upper levels of dilapidated fortress. After being discovered shortly upon entry, his plan had rapidly degenerated and he had been forced to battle the band of cutthroats using a combination of stealth and ambushes. Within a chamber that they had been using as a storeroom, Staboyo had discovered a number of shining blue stones that "stunk of magicka". A journal written by the leader of the band had detailed a plan to sell them to the mages guild and the avaricious Dunmer had gladly taken the idea up for himself. Of further interest though was the bandit's mention of strange sounds from deeper inside the ruin and the disappearance of one of their number. The simple-minded thug had chalked it up desertion but Staboyo didn't want to spend the night without knowing exactly what he was sharing a camp with. As he ventured deeper into the ancient structure Staboyo had come across a number of horrors, living skeletons, somehow animated and still guarding the keep's deserted hallways!

Even deeper within the forgotten vault he had stumbled across a large open chamber with a raised dais in its center. Upon the dais lay the lost Khajit bandit. A look of pure terror was frozen on her face and her limbs were splayed out so that they formed a macabre pentagram. The gruesome sight filled Staboyo with dread and he had been very careful and quick while rifling through her pockets for valuables.

He had lost count of how many skeletons he had dispatched but Staboyo was certain that a good number still haunted these dead hallways. He could hear their eerie creaking as they shambled about searching for prey. Despite his wounds and fatigue Staboyo pushed himself onward. Drawn by the promise of whatever treasure was worth all this protection. He would find whatever these creatures were guarding, be it magickal artifact or a simple treasure horde and take it for himself. The thought of it caused a greedy grin to spread across his face and infused his limbs with the strength to carry on the struggle a bit longer.


Later Still

The Dunmer warrior sat resting on a musty crate within a large hall, nonchalantly chewing a piece of cheese. A cheery fire burned in the center of the chamber infusing the otherwise cold and unforgiving stone with a measure of welcome warmth. The room it seemed, had recently been converted into a shrine or necromantic laboratory of some sort as a number of skeletons, some ancient and others less so, lay scattered all about it. At one end was a large, raised stone slab that had apparently been used as an operating table, with its last victim still laying in a painful, twisted heap upon it. Thankfully the ancient bones still seemed completely inanimate.

Staboyo hungrily wolfed down the remainder of the cheese and then began fishing in his pack for a bottle of pilfered wine and a bit of ham. Holding the ham in one hand he uncorked the bottle with his teeth and spat the cap out into the fire. He helped himself to a deep draught and the thick, sweet liquid immediately filled him with a pleasant and relaxing warmth. "Not bad at all." he mused, raising his eyebrows as he appraised the vintage. "Far better than prison fare anyhow!!" he laughed out loud. He had developed the bad habit of thinking aloud during the long years spent languishing in the darkness of the Imperial prison. As he started on the ham, Staboyo made a mental note to keep the habit in check when he was in public. "Not that it matters right now with only the dead to hear me, eh Jalbert?!?" he cackled merrily, kicking the eviscerated corpse of the hall's former master. The Necromancer lay in a tattered and bloody heap at Staboyo's feet, his guts hanging out of a brutal gash running from the left side of his abdomen straight through to his spine. In death the sorcerer's face had frozen into an ugly mask of hate and agony and his long tongue hung out of his still-snarling mouth like a fat, purple worm.

Here was the master of the undead monstrosities that had so harried Staboyo. After fighting his way past the remainder of the reanimated guards, Staboyo had caught the Necromancer unaware within his sanctum. He had been enjoying using the bandits as a steady source of fresh bodies for his foul sorceries from the security of his haven. Shielded by his immortal, soulless guardians and confident in his own abilities, the mage had grown complacent and saw no reason to fear for his safety. Staboyo had lingered in the shadows, unwilling to face a powerful magick-wielder head on. He had made his way up a side passage onto a balcony overlooking the large, open chamber from which he could easily survey the area. Then it had been a simple matter of waiting for the right moment to drop down behind the wizard and put a blade into his vitals... or so Staboyo had thought.

Plunging his dagger into the necromancer's back had not produced the desired results at all. Instead of screaming and dying in agony the mage had responded with an unearthly cry of rage. As unholy, necormantic energy began immediately healing the wound, he swung his fist at Staboyo in a powerful backhanded blow that sent the would-be assassin sailing across the chamber. Staboyo crashed into the far wall with bone shattering force and crumpled to the floor stunned. Black spots danced in and out of his vision obscuring his sight. Suddenly he heard a strange electrical hum and felt the air prickle his face with pure energy. On instinct Staboyo rolled behind a nearby pillar as a bolt magickal lightening ripped through the air and into the space he had been occupying a second earlier. Adrenaline and the thought of the being roasted alive kept the Dunmer warrior moving though his body ached to simply collapse. He darted across the sanctum, using its broken pillars for cover and crouching low to keep out of the line of fire. Once he had gotten as close as possible Staboyo leapt out of cover and charged the necromancer, blade drawn. Jalbert fired another bolt of sorcerous lightening scorching the wall behind Staboyo as he zigzagged the last few meters. Then, with a desperate cry he ran headlong into the mage, ramming his sword straight into the wizard's chest. The necromancer was bowled over by the charge and fell to the ground, his staff knocked from his grip clattered uselessly to the floor a few feet away. Staboyo then proceeded to mercilessly hack at the fallen mage, pitting his bloody-minded thirst for violence against whatever evil, magick knitted the sorcerer's foul flesh together. By the time Staboyo had exhausted its regenerative powers, Jalbert's corpse was covered with dozens of ghastly wounds, each fatal in itself.

Victorious, the blood soaked warrior finally gave in to weariness and fell over. He lay there amidst Jalbert's blood and guts for awhile gathering his remaining energy. Eventually he rose and treated himself, wrapping his multiple wounds in bandages and drinking a restorative potion to help heal them. Once he was feeling a little stronger he had then searched the chamber for whatever valuables he could find, anything that would have made all this trouble worthwhile.

On a table in the corner, the warrior discovered an unsent letter written by the Necromancer. Letter in hand Staboyo settled down beside the recently deceased mage's fire and opened his pack to have his evening meal. The stolen pack was filled with the possessions and supplies of the dead bandits and he now had plenty of food and gold for the next few weeks of travel. As he ate Staboyo bgan reading the dead man's letter. According to it, the wretch had been driven from his home in Daggerfall after being found practicing Necromancy. Luckily the Guard Captain that had caught him in the act, a 'Captain Aluc Cardius', had been a close friend and allowed him to escape while staging a pursuit. Jalbert's letter was apparently one of gratitude, assuring the Captain that he was safe and still practicing his craft from a new haven. Staboyo took another healthy swig of the wine as he reread the letter. It seemed a risky thing to so clearly state the names of his co-conspirators... What if the letter was discovered? His allies would have been ruined, the guard would have all the proof they needed within the letter. Had Jalbert really been that foolish?

"Foolish enough to get caught and foolish enough to fall on my blade." the Psycho-Killer mused. Perhaps it was possible, but something didn't quite fit.... No, this wasn't carelessness. This was a calculated act of revenge. The letter was meant to be found! Jalbert's activities had been brought to light and he had been driven from his home by this Captain Cardius. Now he wanted revenge. What sweeter vengeance could there be than to condemn his accuser through the very crime he battled against?
Staboyo was developing a newfound sense of respect for the necromancer's creativity and vindictiveness. The warrior looked down at Jalbert's lifeless form and grinned wickedly. "You may have your revenge after all my foolish friend" he quipped as he pocketed the letter. If he had a chance he would see about sending it on to it recipients. After all it would be cruel to deny them news of their stalwart "ally".

Staboyo had decided to eventually make his way towards the City of Cheydinhal to the east as it had a large Dunmer population amidst which he could easily disappear. But for now he was content to merely enjoy the warmth of the fire and the sweetness of freedom.

He raised his bottle in a toast to the empty, blood streaked chamber. "To new beginnings!" he cheered, a malicious grin playing upon his fine features.


*Day One End*


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Anthony Diaz
 
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Post » Tue Sep 28, 2010 3:46 am

After mistaking her for a bandit, he accidentally shot and killed an innocent traveler. Felt terrible.
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Nomee
 
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