So I was wondering what level difficulty do you play on, and what are your reasons to play in any different level other than legendary?
Thanks
I didn't vote, because the difficulty can change at any time during my playthroughs. If the game becomes unbalanced due to the skill strength (or lack of), then as a balance, I will change that difficulty level to balance things out. Once things are more aligned, it may change again. I don't 'grind' skills with my characters, they are earned through use. Using the play difficulty is a good tool to help keep things challenging, and my character from being over or under powered.
I sometimes go up to expert, but generally I just stay on adept. The point to the game for me is role-playing my girls, and I so don't care about re-fighting every battle (most of which I've done dozens of times now). Mostly I play in god-mode, and ramping up the difficulty just means it takes longer to kill stuff even under tgm. That's not part of my enjoyment (the battles I mean) - and that's my one complaint about CRPGs since their inception: there's very little way to "advance" in a game besides wholesale killing.
Skyrim of course does offer the level-up process outside of killing things through using abilities like the crafting options - but that doesn't really cover what I'm looking for, which would be quests which allowed for good role-play opportunities AND gave xp for them. I keep thinking I should get that mod that changes to an xp-based setup but I keep forgetting. So I guess now that I posted about it, I'll go right on over to nexus and see if I can find it!
Yeah, I used to grind skills, a long time ago. But these days, it's all about the role play and the character's story. So it's a need for me, to keep the balance.
I play on Adept most generally, but will put it up to Expert sometimes. The exception is DiD competition if it requires a different difficulty... or uses a multiplier.
I can play on Master or Legendary, I choose not to. For me their is to much "grinding" of skill's to make the character viable. My focus is Role Playing, telling my stories, fighting isn't the focus.
My Current RP character is a Bard/ adventurer... so yes, she can fight, but her skills are weak... her follower and soon to be spouse, is the fighter. She can and does defend herself. On Legendary... she would die...and fast and I would be re-loading constantly. I don't actually like doing that.
I add Mod's that not only enhance my game, but make the game harder...by making the enemies harder. Deadly Dragon's and Immersive Creatures, you can dial up the hardness. Thing's like Frostfall or Ineeds can make the game harder, without making the enemies harder... I know their are mod's that make the vanilla enemies harder also.
But even when I played on 360... I played on adept or expert... with my play style those can be hard enough... upping the difficulty just mean's using more skills to increase the lvl..to gain more skill...to increase the level... to get more perks...etc and so on rinse and repeat. While their is nothing wrong with that... it's not the way I want to play.
I play on master with combat mods. I find Legendary doesn't add to the challenge it only makes the fights more tedious. I hope the next TES game gives us a legendary difficulty where the enemies are actually unpredictable, I like when I don't know if I will survive an encounter.
Usually Adept. I bump the difficulty up every once in a while if I want more of a challenge and for certain boss fights (the last battle against Alduin is just plain sad otherwise) but middle of the road is my preference. I'm more into RPing and exploring than turning every fight into a life and death struggle.
Exactly. Except my last character didn't need to turn up the difficulty, Alduin with Deadly Dragon's at lvl 32 on adept...not a wuss....I was about to turn the difficulty down actually.
I agree more health does means longer in the danger zone, I just don't find the danger zone very dangerous. The mods I use allow npc's to use more items spells, value their lives etc, but a bandit chief will never jump back and throw a fireball, I can never remember a spellcaster poisoning their weapon, or an archer summoning an atronach. These are the kinds of surprises that would in mid-combat force me to rethink my attack strategy or even possibly kill me if the fight was already close. There might be a mod that does this but I might have missed it, and if so someone please do share.
Any TES game I play I don't change the difficulty from the middle. My reasons are because that's how I enjoy the games. I like the stories, either in game if they are there or in my head as I play in the game world. The fighting is down at the bottom for me and I don't really care for it all that much LOL. It's the other stuff that I get in to.
Used to play on expert but the last couple of years i've moved up to master. Being the sneaky bow type player that i am though the game is easy regardless, even on legendary after the first few levels.
It really depends. At early levels Adept is plenty hard enough. Once you get to level 50+ and have some decent weapons and armour anything less than Master is a stroll in the park, and even thats not difficult.
Yes, this.
I always play Bethesda's games at their default difficulty.
Rick, I think it's due to the actual age of the game. It's - 5 years from release. And considering how Beth processes games.... it's like ten years old at bottom. So, they just didn't know. They were using what they had from 2006 (or so) to 2011 - and while the world went on around them, they just plodded on. Now, I don't know that any of it's factual. But that's how I explain it in my own mind.
Hindsight is a really great thing - unless you're a game dev second-guessing not only yourself but technology - AND the market.
Normal, i don't enjoy super sponge enemies. And if you use destruction it quickly becomes useless on the higher difficulties imo